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Mexico Multi Season Update Released


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#31 sky

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Posted Apr 08 2011 - 02:15 AM

what you will most definitely notice going back and forth between the years is the building just behind the parabolica heading back to s/f. that building is nearly finished in '69 and some have been joking about the progress of it around here :)

#32 Border Reiver - guest

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Posted Apr 08 2011 - 04:31 AM

View Postsky, on Apr 08 2011 - 02:15 AM, said:

what you will most definitely notice going back and forth between the years is the building just behind the parabolica heading back to s/f. that building is nearly finished in '69 and some have been joking about the progress of it around here :)

Nearly finished? Wasn't the Mexico Olympics in 1968? ;) :)

In 1969 you'll also find that the half tyres have gone away and been replaced with rumble strips.

Rob

#33 MECH

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Posted Apr 08 2011 - 04:49 AM

View Postsky, on Apr 08 2011 - 02:15 AM, said:

what you will most definitely notice going back and forth between the years is the building just behind the parabolica heading back to s/f. that building is nearly finished in '69 and some have been joking about the progress of it around here :)

Only for aliens:
Carefull it's a trap. The dead star appeared to be unfinished but they did find out that the hard way...intel from L. Skywalker....

Edited by MECH, Apr 08 2011 - 04:50 AM.


#34 Commanderraf

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Posted Apr 11 2011 - 01:59 PM

Thanks for your answers. Specially I would like to thank paul skingley, whom gave me the clue to what I was doing wrong: I only selected the season but didn't change the carsets (I supposed that wasn't needed).

But I still have a problem: while all the different versions of the track work flawlessly, the 66 mod crashes the game. I've reinstalled the mod with the original pack (gpl1966_1.0.exe) and with the newest update (1966_Mod_PATCH_v2.0.rar available at the first post of this thread) and I'm running the game in a computer with Windows XP -haven't tried it on Windows 7 yet. Any guess why this happens (I try to run the 1966 version of the Autódromo through GEM+, the screen turns black and the regular "Grand Prix Legends has detected a problem and decided to shut down" with the "Send error report" options underneath).

And I kind of seem happy to, at least temporarily, seem to revived this thread.

-Commanderraf

Edited by Commanderraf, Apr 11 2011 - 02:04 PM.


#35 paul skingley

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Posted Apr 11 2011 - 03:33 PM

Does the 66 mod work for other tracks ?

If not, go to gpl/mods/gem+ and remove the folder called gpl66
Now go to gpl folder and remove gplc66.exe

After doing the above, apply the 66mod PATCH v2 again.

Start Gem and exit to make a new gplc66.exe.

Good Luck
paul

Edited by paul skingley, Apr 11 2011 - 03:34 PM.


#36 davef

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Posted Oct 14 2013 - 04:13 PM

How does one get the 1968 features to become active with the Multi Season Updated track ? :)

#37 TvO - guest

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Posted Oct 14 2013 - 04:49 PM

Well, apart from some banners perhaps, the 1968 version of the track is the same as the 1969 version. If you are running the Irridux 1968 carset, it uses 1967 physics, and for this update also the textures and 3d objects from 1967. I see you have made a 1968 season file, which uses some new track directories, it might be best to go that way with the Mexico track as well. So:

- rename mexico to something else, for instance mexi68
- adjust the track name directory in your 68season.ini from mexico to mexi68
- rename all files with extentions ending with '69' to their normal extentions, so 369 becomes 3do, m69 becomes mip etc etc.

That should be it :) . Obviously when changing the extentions, when you are asked to overwrite the old files with the normal extentions, you should do so, because they are meant for the 1967 version.

Edited by TvO, Oct 14 2013 - 04:51 PM.


#38 davef

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Posted Oct 14 2013 - 08:36 PM

Thanks for the reply Tommie ! :)

I tried renaming the files with extensions ending with '68' to their normal extensions, but the track
won't load. The main thing I'm after is to get the start/finish to say "MEXICO 68", :rolleyes:   but no luck.

Edited by davef, Oct 14 2013 - 08:37 PM.


#39 silence

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Posted Oct 15 2013 - 02:47 AM

If you rename the whole mexico track folder in mexi68 (for example), than it's mandotory also to rename the DAT, TRK, CAM and main 3do file into mexi68. Otherwise the track won't load.

#40 TvO - guest

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Posted Oct 15 2013 - 05:27 AM

I see there are indeed some 68 mod intended files in there, but they are untested. Best would be to rename the 69 files and after that rename the 68 files one by one to see which one is causing trouble

#41 davef

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Posted Oct 15 2013 - 02:30 PM

View Postsilence, on Oct 15 2013 - 02:47 AM, said:

If you rename the whole mexico track folder in mexi68 (for example), than it's mandotory also to rename the DAT, TRK, CAM and main 3do file into mexi68. Otherwise the track won't load.

Yeah I found that out sometime ago when trying to create a 2nd Oulton Park for the 67 season. Installed dooDAT and I have now created that
2nd Oulton race as well as separate 68 tracks for a 68season. :hat-tip:

https://srmz.racesimcentral.net/inde...?showtopic=9528

Edited by davef, Oct 15 2013 - 02:35 PM.


#42 davef

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Posted Oct 15 2013 - 02:34 PM

View PostTvO, on Oct 15 2013 - 05:27 AM, said:

I see there are indeed some 68 mod intended files in there, but they are untested. Best would be to rename the 69 files and after that rename the 68 files one by one to see which one is causing trouble

Success ! Thanks TvO for the tips ! :bowdown2:
I ended up renaming each individual file that had a corresponding "68" twin. I would then load the track after
each individual renaming. I found a few that would crash it, so I simply would restore out of the recycle bin.
Now I have unlocked the MEXICO 68 lettering at the start/finish.



Attached File  picture002.JPG   124.48K   73 downloads

Edited by davef, Oct 15 2013 - 02:36 PM.


#43 TvO - guest

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Posted Oct 16 2013 - 02:46 PM

Glad I could help!

#44 Josao Silva

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Posted Jan 04 2014 - 04:35 AM

Need a fix for post one

México Multi Season update.zip (31.54Mb)

#45 chris skepis

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Posted Feb 11 2015 - 08:04 AM

the links are dead. could anyone repost them ?




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