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Alan Davies
Click to view attachmentLast year I downloaded a GPL track called Bonchan, it's a working track that looks and drives well but no AI. I can find nothing about it in search (other than a track for Gene Rally), either here at the MZ or at RSC. Does anyone else have it? I think it's by Strava (alta ego of Jim Belshawe). It hasn't had any of the pre release razamataz of other tracks and I can't remember where I found it. It just seems strange that there is NO mention of it anywhere.




dangermouse EDIT: Look down the thread to HERE please.
dangermouse
Sorry Alan,

Never heard of it before. Did a search at RSC couldn't find anything apart from the Gene Rally stuff you must have seen. It'd be interesting to try out.

(Also of interest to see the title of the track using the Papyrus font - same as used in my avatar laugh.gif)



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FourWheelDrift
Isn't that the course now called "Bouton Run"

Downloadable from here - https://members.aol.com/strava/JBRacing/bouton.zip
Alan Davies
QUOTE (FourWheelDrift @ Mar 4 2006, 06:11 PM)
Isn't that the course now called "Bouton Run"


Thanks FWD,
I now have Bouton Run a track I have ignored until now. Bonchan is entirely different.
Click to view attachment
FourWheelDrift
Have a look at his others on here, might be called something else (if the AI has been added) smile.gif

https://forum.rscnet.org/showthread.php?t=153890

Or drop him a PM maybe?
dangermouse
QUOTE (FourWheelDrift @ Mar 4 2006, 08:20 PM)
Have a look at his others on here, might be called something else (if the AI has been added) smile.gif

You can see all of his tracks HERE and none of the track maps match.



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Strava
Bonchan is a track I made back in January 2004.
It was to be the "home" track for an FV League I was in at the time.
Unfortunately the "FV" part of the league died before we had a chance to hold any races at Bonchan sad.gif

But since I only released the track to league members I am quite curious as to where you found the track Alan confused1.gif

I do have 67F1 and 67FV AI for it.

I guess I should package it up and release it to the general public.
dangermouse
QUOTE (Strava @ Mar 5 2006, 04:27 PM)
I guess I should package it up and release it to the general public.
*
That would be quite cool thumbsup.gif


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Strava
OK, here ya go.
It's not set up with the installer.
So you will need to create the track folder.
Extract the zip to it.
And edit 67season.ini
The season entry is in a .txt file in the zip.

Bonchan.zip
Bonchan_FV_AI.zip

And here is some 67F1 AI. I think. Don't have time to test it ATM.
Strava
Oh, I just noticed something.
Something I had completely forgotten about.
There is a bonchan_rain.3do in the zip.
If you rename it to bonchan.3do you will have a rainy day.
Just rename it back to switch to a dry day.

There are also several rain mips called rain1.mip , rain1_alt1.mip etc.
The rain 3do uses "rain1.mip"
You can rename them back & forth to try out different rain effects.
This was some of my preliminary testing for a possible rainy version of Westwood.
dangermouse
Many thanks Jim thumbsup.gif


and here is a GEM picture.

Click to view attachment



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Strava
Due to overwhelming public demand rolleyes.gif
Here is Bonchan packaged in the standard track installer format:

Bonchan_Installer.zip

And the rain stuff in a seperate zip:

Bonchan_Rain.zip

Enjoy biggrin.gif
Quattro
Many thanks for sharing this track Jim looks fast and fun! notworthy.gif
newtrk.gif
Cheers Quattro cheers.gif
Fast Tommi
Thank You strava!!!

newtrk.gif

tommi bye1.gif
ntoxcated
Cheers Strava clapping.gif

It is a lot of fun to drive in the '65s. You can hold some great power slides round the long corners biggrin.gif
Alan Davies
QUOTE (Strava @ Mar 5 2006, 04:27 PM)
Bonchan is a track I made back in January 2004.
It was to be the "home" track for an FV League I was in at the time.
Unfortunately the "FV" part of the league died before we had a chance to hold any races at Bonchan sad.gif

But since I only released the track to league members I am quite curious as to where you found the track Alan  confused1.gif

I do have 67F1 and 67FV AI for it.

I guess I should package it up and release it to the general public.
*


Hi Strava bye1.gif,

As I said at the begining of the thread I can't remember as it was a long time ago, I thought last year but it could easily have been 2004. I am always on the look-out for a league with times that suit me (so far unsuccessfully) so maybe I stumbled upon it at your league website.

Anyway nice track thumbsup.gif, thanks for releasing it.
daseteam
Thanks Strava, tried it last night.
Iron99
Wow yet another new track! Coolness smile.gif

Thank You Strava! I'll be interested in seeing the "rain effects"!

Sincerely,

Garrett
Strava
Thanks to everyone for all the nice comments bye1.gif

Hi Alan. No problem mate. I was just curious as to where/how you mite have stumbled into it.

Hi Iron99 - Just to make sure you know, the rain stuff is already in the zip. It's up to you to rename a file or 2 to activate it.
Alan Davies
Hi Strava

What AI is in the track with the installer? It's not working for me, cars moving around in the pitlane and then only crawling along at a snails pace in a race, anyone else got this?
pbearsailor
QUOTE (Alan Davies @ Mar 7 2006, 02:38 AM)
Hi Strava

What AI is in the track with the installer?  It's not working for me, cars moving around in the pitlane and then only crawling along at a snails pace in a race, anyone else got this?
*


Alan, I used the FV Ai zip in miine and it worked fine. Got a CTD with the 67 AI. smile.gif
Strava
Hi Alan
It looks like the AI files that are in the installer do not match the track.
Sorry. As I said, it has been over 2 years since I did anything with this track.
And the AI was also made over 2 years ago. So it's certainly not up to current standards.

I know the FV AI is reasonably good, as I remember racing against them several times. But of course those LP files will be way too slow for any F1 mod.

I just tested the 67F1 AI and they did OK.
Tho they do tend to run off into the grass whenever the racing gets a bit tight.

But I certainly cannot image how different LP files could cause a CTD blink.gif

I will try to get some better AI together soon.
Which mod should I do first?
Alan Davies
QUOTE (Strava @ Mar 7 2006, 06:48 PM)
But I certainly cannot image how different LP files could cause a CTD  blink.gif

I will try to get some better AI together soon.
Which mod should I do first?
*


Hi Strava,
There is no CTD due to this unsure.gif.
I shall try both sets of AI you have supplied in this thread and get back to you.

65AI is a must for me thanks.
Alan

Both sets of AI work but as you say they like grasstrack racing.
What is the difference between 65 and 67? Is it just the speed or is there more to it than that?
Strava
QUOTE (Alan Davies @ Mar 8 2006, 03:56 AM)
What is the difference between 65 and 67?  Is it just the speed or is there more to it than that?


Open a replay lap in Replay Analyzer.
Go to the graphs at look at Speed.

By adjusting dlong_speed_adj_coeff in the track.ini
you are moving the entire speed graph up or down
by the same amount.

Now add a second lap from a different mod.

A comparison of a 65 lap to a TC lap would be the most obvious.
Notice how the speeds in the turns are fairly close.
But the TC accel & top speeds are much higher on the straights.

So if you used dlong_speed_adj_coeff to speed the 65 lap up to match the TC lap times the AI would be way too fast in the turns but too slow on the straights.

And the reverse if you tried to slow a TC lap down to use for 65 AI.

Then when you start comparing the 69 mod to other mods you start having problems because the 69s can pull higher lateral Gs in the turns.

So anyway, the upshot of all this is, you will get the best match of AI speeds to human speeds by making the LP files from laps done in a car from the same mod as the one you are racing.
Phap
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