Cookie, on May 05 2014 - 10:22 AM, said:
If you want to use 60fps offline with AI's take the 60fpsV1ai version! This works with 67s too!
.......
sky, on May 05 2014 - 11:11 AM, said:
I believe there's a fourth version that Michel posted ages ago.
60fpsv1
60fpsv2
60fpsaiv1
60fpsv2newmod
..........
Guys, 60fpsaiv1 was superceded by 60fpsv2, see Brrs post
https://srmz.racesimcentral.net/inde...402.
"UPDATE: the 60fpsv2 patch makes AI available as well, so its better to upgrade to that:"
As far as I am aware, Brr (Petteri) stopped working on the 60fps patch some time ago, and has not updated it for newer mods. Not sure if he's still a regular member of the community here. You could always try a PM to him to try to get info from the original source. I don't think there will be new versions of the patch for future mods.
For any new mods which are released, we will need to test each 60fps patch in turn to see which version can be used (if any). New mods usually have very different structures from older ones, so it can't be guaranteed that 60fps will work with them. Even if a new mod can be made to run with 60fps for
solo driving, there's no guarantee that the AI cars will drive properly, because the physics will probably be different.
The main reason that there are different versions of the 60fps patch are that the early ones simply concentrated on adjusting the GPL graphics engine to work at 60fps, instead of 36fps. Later versions tried to patch the AI and/or physics sections of the GPL exe to adjust the behaviour of the AI cars to compensate for the change in frame rates and the changes in timing. It should be noted that these adjustments to the AI were only done by working on the '67 cars. (I believe Petteri was working on the 60fps on his own, so it would have been too complex and time-consuming to create a custom version for each mod.) If other mods appear to work better with the later patches, then that's mainly luck. Each player has to experiment with the patches and see which version works best for them, there are no hard-and-fast rules.
Creating the patch was very difficult, and Petteri always said that the 60fps patch was very experimental. There is some seriously complicated hacking going on underneath the bonnet (hood) of the patch, and only patching geniuses like Petteri can properly understand the details!
The 60fps patch does have a performance hit, this is one reason I kept away from it when it was first released because my PC at that time couldn't handle it. However, my current PC is four years old, (AMD Athlon II X2 245 dual-core 2.9GHz, nVidia GT240 512MB, 2GB RAM, Win XP Pro sp3) and it can handle 60fps with no trouble in testing mode. I get a bit of stuttering at the back of most grids, but this fades away over the first half-lap as the cars spread out. A lot of people on SRMZ have better PCs than me, and they report a solid 60fps, even at the back of a full grid.
Edited by Saiph, May 05 2014 - 01:35 PM.