Bugger!
It would have been trés kool to have that feature. TY for the qwik reply.
2
Gpl Weather Patch V1.00
Started by Lee200 , May 03 2014 - 01:27 PM
111 replies to this topic
#106
Posted Jun 28 2014 - 08:24 AM
#107
Posted Jun 28 2014 - 02:55 PM
Lee200, on Jun 28 2014 - 06:57 AM, said:
That was one of my original goals, but it isn't possible because GPL's fog effect is set only once early in the track loading process. It can't be changed after the track is loaded..
Are you saying dynamic weather would be possible but the graphic engine wont allow it?
#108
Posted Jun 28 2014 - 03:45 PM
Yes.
#109
Posted Apr 25 2015 - 08:54 AM
Got a bit of a problem, the read me is opened by microsoft office which I don't have, so don't know how to install, Help!!
#110
Posted Apr 25 2015 - 09:01 AM
I've added a PDF of the readme in the first post
#111
Posted Apr 19 2016 - 01:04 PM
Awesome patch, finally got to try it out!
Just wondering, can the EXE be modified so that asphalt has the same properties as dirt?
Surely there must be code which defines dirt as having both bumps AND dust, and just the dust properties could be ported onto the properties of an asphalt surface, for the purpose of creating water spray?
Just wondering, can the EXE be modified so that asphalt has the same properties as dirt?
Surely there must be code which defines dirt as having both bumps AND dust, and just the dust properties could be ported onto the properties of an asphalt surface, for the purpose of creating water spray?
#112
Posted Apr 19 2016 - 03:50 PM
I have a feeling this was tried and it turned out to not be quite so simple as that since up to a point cars would make "spray" but beyond a certain number (maybe four or five, I forget exactly) you then don't get spray from each additional car. Presumably this limit was set for some reason when the game was first made, and I guess in normal circumstances you just wouldn't expect that many cars to be off track and creating dust at once, so it wasn't an issue.
Rob
Rob
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