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Solitude Updated Ai
Started by Tato , Dec 18 2013 - 01:57 AM
10 replies to this topic
#1
Posted Dec 18 2013 - 01:57 AM
I'm awared that updated AI for this track already exist, but this is my version. It doesn't means that is better (but could be...), just mine, suited for my personal tastes, preferences and needs; so if you want to try please before backup existing files, thanks.
Also included:
- custom track.inis for 65, 67, 69 and GT cars;
- newspaper pictures for 65 and 67;
- revised cams.
Solitude AI by Tato.zip 445.43K 120 downloads
If you like the track surely you want to use Thomas Laechele's textures update
Cheers, Tato
Also included:
- custom track.inis for 65, 67, 69 and GT cars;
- newspaper pictures for 65 and 67;
- revised cams.
Solitude AI by Tato.zip 445.43K 120 downloads
If you like the track surely you want to use Thomas Laechele's textures update
Cheers, Tato
#2
Posted Dec 18 2013 - 03:23 AM
Thank You
#3
Posted Dec 18 2013 - 08:56 AM
Thank you for your AI work at Solitude, Tato!!
#4
Posted Dec 18 2013 - 10:45 AM
Thanks - my favourite track.
#6
Posted Dec 19 2013 - 12:58 AM
Glad to know that my poor 2 cents are useful for others too.
#7
Posted Dec 20 2013 - 09:24 AM
Thanks. Is there a documentation for how to edit the AI in GPL? Back in the day (1999-2000) with ICR2 being an admin in the IndyCar Internet Racing Series, I used to edit the AI for the league to run their races offline and send their reports and screenshots to me, but I forgot how to edit the AI...
Want to adjust the racing groove as well for my own taste and lines...will search a bit for how to, but if anyone has a good link to it, pls let me know...
Want to adjust the racing groove as well for my own taste and lines...will search a bit for how to, but if anyone has a good link to it, pls let me know...
Edited by Robert Fleurke, Dec 20 2013 - 09:26 AM.
#8
Posted Dec 20 2013 - 11:11 AM
The tool AiEdit that is being used has a helpfile which explains the creation of ai files.
#10
Posted Dec 20 2013 - 02:59 PM
MECH, on Dec 20 2013 - 11:11 AM, said:
The tool AiEdit that is being used has a helpfile which explains the creation of ai files.
Infact, the guide is really good and complete, even a stupid man like me can understand how to do usable AI, so this is the occasion to say a very BIG thank You MECH
@ Robert Fleurke: of course for people already used to edit AI racing lines in racing sims (i.e. I have a long-term experience with gMotor2 AI editing) the process is less difficult and/or time wasting , at least generally speaking (some tracks' sections still remains tricky to do imho, especially at the start of the race if the track is narrow and with hard stuff to hit at the edges).
#11
Posted Dec 21 2013 - 01:53 AM
Tato, on Dec 20 2013 - 02:59 PM, said:
MECH, on Dec 20 2013 - 11:11 AM, said:
The tool AiEdit that is being used has a helpfile which explains the creation of ai files.
Infact, the guide is really good and complete, even a stupid man like me can understand how to do usable AI, so this is the occasion to say a very BIG thank You MECH
@ Robert Fleurke: of course for people already used to edit AI racing lines in racing sims (i.e. I have a long-term experience with gMotor2 AI editing) the process is less difficult and/or time wasting , at least generally speaking (some tracks' sections still remains tricky to do imho, especially at the start of the race if the track is narrow and with hard stuff to hit at the edges).
Thank you Tato for encouraging me to do some AI editing, but first I might look into others' work more, like yours. Not that I run that much offline, but still it´s good training for leagueraces in racing conditions. The main problem with most AI I have in GPL67/F2 is: or they rearend me after cranking up overall speed, or they are too fast out of the turns, or they are too slow in the middle of the turns and generally have not a good topspeed, even after editing AI parameters (overall speed/topspeed). So I was thinking I did need new AI files...
Also thanks to compatriot MECH for his work and beautiful website!
Edited by Robert Fleurke, Dec 21 2013 - 01:54 AM.
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