Gtp Tracks - Ready To Use - https://download.bcsims.com/
#1
Posted Aug 27 2013 - 04:33 AM
The files are hosed by bcsims.com and this site is down.
Where can i find the tracks alternaitve?
#2
Posted Aug 27 2013 - 05:04 AM
https://gpltd.bcsims.com/?menu=Advanced just click on the letter and presto, you have got links to the track, SRMZ, setups, ...
Only AI files lost -> check this https://srmz.racesimcentral.net/inde...st=0#entry92074
#3
Posted Aug 27 2013 - 08:13 AM
TurboMan, on Aug 27 2013 - 05:04 AM, said:
https://gpltd.bcsims.com/?menu=Advanced just click on the letter and presto, you have got links to the track, SRMZ, setups, ...
Only AI files lost -> check this https://srmz.racesimcentral.net/inde...st=0#entry92074
Sorry TurboMan, i know the GPL Track Database very well.
But i asked for NR2003 Tracks, ready for the GTP mod.
#4
Posted Aug 27 2013 - 08:58 AM
Can't seem to get on at all! Dead links
#5
Posted Aug 27 2013 - 11:49 AM
Frank_Mueller, on Aug 27 2013 - 08:13 AM, said:
TurboMan, on Aug 27 2013 - 05:04 AM, said:
https://gpltd.bcsims.com/?menu=Advanced just click on the letter and presto, you have got links to the track, SRMZ, setups, ...
Only AI files lost -> check this https://srmz.racesimcentral.net/inde...st=0#entry92074
Sorry TurboMan, i know the GPL Track Database very well.
But i asked for NR2003 Tracks, ready for the GTP mod.
My apologises, i'm always thinking in GPL and i read too fast, sorry.
BTW, in the link you give appears Albacete, the city where i live. It's a very lovely track, a bit narrow but fun.
twinpotter, on Aug 27 2013 - 08:58 AM, said:
Can't seem to get on at all! Dead links
Are you talking about GPL? I can get to TD. Try this https://gpltd.bcsims.com/ and go to "Search" > "Track Search" > "Search". Then, a row of letters appear. For example to look for Spa click on the S
Edited by TurboMan, Aug 27 2013 - 12:01 PM.
#6
Posted Aug 27 2013 - 12:54 PM
Frank_Mueller, on Aug 27 2013 - 04:33 AM, said:
The files are hosed by bcsims.com and this site is down.
Where can i find the tracks alternaitve?
The problem is known, Track Download Problems.
There is no direct replacement for "Gtp Tracks - Ready To Use". This was the only place to download some of these tracks.
In the interim, the best bet to get the tracks is allnr2003_RC Tracks but they may be lacking the gtp setups and gtp track.ini sections. These tracks may not contain the updates that have become available since the original release, but were incorporated ine the "Gtp Tracks - Ready To Use" versions.
#7
Posted Aug 28 2013 - 02:26 AM
This is a point to begin a privat collection to prevent such a situation for me in the future.
The internet is not a place to find everything at any time, that believe most people like me.
Maybe i can get all "ready tracks" from a other place, who have downloaded all. I will see!
edit:
The whole site is very interesting!!
Edited by Frank_Mueller, Aug 28 2013 - 02:31 AM.
#8
Posted Aug 31 2013 - 04:42 PM
Those links are pretty old. I will see if I can rebuild them and upload them somewhere. If there is an specific track you are looking for, let me know!
#9
Posted Sep 01 2013 - 02:10 AM
Arturo Pereira, on Aug 31 2013 - 04:42 PM, said:
Those links are pretty old. I will see if I can rebuild them and upload them somewhere. If there is an specific track you are looking for, let me know!
No specilal track i want. But i want to test evey track for offline racing, because i don't know a multiplayer server which is online. Some tracks have no good AI.
#10
Posted Sep 09 2013 - 06:05 PM
Frank_Mueller, on Sep 01 2013 - 02:10 AM, said:
This has been a major issue for the GTP mod, on some tracks the AI just don't work well (even after custom LP files and massive track.ini tweaking). Even some of the "GTP ready" tracks give me fits - if I brake earlier than they want to they hit me from behind. Discounting ovals (which I don't use in GTP), perhaps a third of my installed N2k3 tracks have worked to my satisfaction, or at least acceptance, in GTP.
#11
Posted Sep 09 2013 - 07:21 PM
jgf, on Sep 09 2013 - 06:05 PM, said:
Frank_Mueller, on Sep 01 2013 - 02:10 AM, said:
This has been a major issue for the GTP mod, on some tracks the AI just don't work well (even after custom LP files and massive track.ini tweaking). Even some of the "GTP ready" tracks give me fits - if I brake earlier than they want to they hit me from behind. Discounting ovals (which I don't use in GTP), perhaps a third of my installed N2k3 tracks have worked to my satisfaction, or at least acceptance, in GTP.
If you're willing to spend a little time, I'll look at one track you're really interested in.
Hopefully, at a minimum you'll end up with a track you can race, at best, I can help you to be able tweak tracks to your liking.
What I need:
1) The track's exact name, the download file name and the track folder name. This is for the original track, not for any changes you've made, and using an original (unmodified) papy_ai.ini.
2) Your gripes, be specific. What is causing you grief and where on the track is this occurring. Is the problem every lap, intermittent, the first lap, pitting related (entering or exiting pit road), etc. If you're aware, is it a few cars causing the problem(s), or are any ai capable of causing the problem(s). The more information and the more precise the better.
3) The gtp mark (jag,maz,sau,toy) you use. The number of ai you usually race. The Opponent Strength - Manual %. Usual Pit Stop Frequency (1x,2x,3x,4x). (Driving Mode - Simulation) (no Adaptive Speed Control) (Weather - 70 degrees)
4) The ai ratings of the roster you use. (Use N4UtilityMachine, export the ratings roster and send me the *.txt file via a pm.)
Helpful:
A replay of one or more of the problems (not too large a file). Provide some footage prior to the occurrence. Enable the raceline.lp (made from a copy of the race.lp), if the replay has the Reflap lp lines (minrace,maxrace,minpanic/maxpanic) visible, all the better.
#12
Posted Sep 10 2013 - 10:14 AM
Frank_Mueller, on Sep 01 2013 - 02:10 AM, said:
Arturo Pereira, on Aug 31 2013 - 04:42 PM, said:
Those links are pretty old. I will see if I can rebuild them and upload them somewhere. If there is an specific track you are looking for, let me know!
No specilal track i want. But i want to test evey track for offline racing, because i don't know a multiplayer server which is online. Some tracks have no good AI.
Found them, will be uploading soon and fixing links. This week is bad so hopefully next week.
#14
Posted Sep 11 2013 - 12:07 AM
Actually you did help me with a couple of those problematic tracks. Butibamba was greatly improved, though the AI are still quite "aggressive", constantly rear-ending me (especially entering the esses or that banked hairpin), and I don't dare go side-by-side with them - they act like I'm not even there. Never did get Lime Rock Mountain working, the AI still go crazy between exiting the last turn and the S/F line (oddly, Lime Rock Park, from the same person, works fine).
On some of the "GTP ready" tracks the AI also seem overly aggressive (to me anyway); it's like they are hard-coded to brake at a certain point and it doesn't matter if I'm in front of them, they aren't going to brake any earlier. Since I don't experience this with any other n2k3 mods on these tracks I assume it's endemic to GTP AI.
I've done little more than testing sessions in GTP lately so I'll have to do a few quick races to be more specific (believe me, that will be quicker than finding my notes).
#15
Posted Sep 11 2013 - 09:42 AM
#16
Posted Dec 22 2013 - 11:29 PM
dangermouse, on Sep 10 2013 - 10:14 AM, said:
Frank_Mueller, on Sep 01 2013 - 02:10 AM, said:
Arturo Pereira, on Aug 31 2013 - 04:42 PM, said:
Those links are pretty old. I will see if I can rebuild them and upload them somewhere. If there is an specific track you are looking for, let me know!
No specilal track i want. But i want to test evey track for offline racing, because i don't know a multiplayer server which is online. Some tracks have no good AI.
Found them, will be uploading soon and fixing links. This week is bad so hopefully next week.
Hi, I checked a few links but they are still dead.. were you able to fix any of the dead links to get the GTP tracks or post them somewhere else?
Edited by Nextacyn, Dec 22 2013 - 11:30 PM.
#17
Posted Apr 02 2019 - 01:31 AM
All links of this thread are dead: https://srmz.racesimcentral.net/inde...?showtopic=4960
#18
Posted Apr 03 2019 - 04:32 PM
Stefan Roess, on Apr 02 2019 - 01:31 AM, said:
All links of this thread are dead: https://srmz.racesimcentral.net/inde...?showtopic=4960
Go to:
Everything Redline Gtp - Installation, Updates, Carsets And More
Click on < DOWNLOAD >, that'll take you to a mega.nz download page with links for carsets, tracks, and many other things related to NR2003 & the Redline GTP mod.
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