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Dirtgearpatch


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#221 mcmirande

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Posted Aug 26 2019 - 11:00 PM

View PostLee200, on Aug 26 2019 - 07:37 PM, said:

Marcos, I don't know.  You'll have to ask Olaf.

Yes, I know, hehe. My mistake!  It was thanks to both, but all this thread is about the Olaf's patch and the question was for him :)

Cheers, Marcos.

#222 D_J

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Posted Aug 27 2019 - 02:26 AM

I have only run a short test and based on that slipstream seems slightly enhanced.

#223 Olaf Lehmann

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Posted Aug 27 2019 - 09:25 AM

Dirtgear patch and other patches:
As Lee said dirtgearpatch and tire pressure bugfix are compatible, also all other patches I know, but in case of using weatherpatch with too bad weather it comes to a maloperation of dirteffect (the same happens in case of using tracks with very low grip like Mosport Rain).
And attention: 60fps patch should not be nominated in case of using dirtgearpatch. 60fps patch is inside of dirtgearpatch. When both are activated it gives a missmatch.


Dirtgearpatch and MODS:
Starting basis of dgp was normal gpl.
Principially it seems dgp works together with MODS, but I'm not sure if it makes sense in all cases. Different MODS have different physics. This can create unwanted effects like horrible tire wear effect or too much consequences in case of using ShiftR  like too less power after ShiftR (only INT mode).
Simply I haven't the time to adjust the patch for MODs. My day have only 24 hours. :really:


BR Olaf

Edited by Olaf Lehmann, Aug 27 2019 - 09:30 AM.


#224 Olaf Lehmann

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Posted Aug 30 2019 - 07:43 AM

A short video clip from the testrace yesterday to demonstrate the a bit increased slipstream:
https://race.eolc.de/...ehmann/Slip.mp4

#225 Cookie

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Posted Aug 30 2019 - 08:33 AM

No chance to test it...

My race ended after 100m :yikesss:

But in Quali I had some tow, feeling good.

Edited by Cookie, Aug 30 2019 - 08:34 AM.


#226 Olaf Lehmann

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Posted Nov 28 2019 - 10:52 AM

Link to the patch in first post is updated. It contained only the new version dirtgear8 (this version will be used by F1HistoricEsports in 2020).

BR Olaf

#227 Robert Fleurke

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Posted Nov 30 2019 - 10:27 AM

Just a major thumbs up for Olaf for consistently improving on the dirtgear patch! IMO this patch needs and deserves more attention and recognition.

It has been used in https://f1historicesports.com/ last few years. I did join this league in 2019, and this patch forces you to drive precise and smooth, without any 2 tire cutting. The tire wear means you will lose the handling/grip the longer the stint. 1 hour races allow for different strategies. Some won't stop, some will stop taking tires (and fuel, with help of Lee's Pit Stop Patch). This allows for a a lot of trackposition changing and exciting racing. Also the repair function of Olaf's patch is very nice. That way you still can rejoin the race after losing considerable time depending on the damage.

I can recommend this patch and https://f1historicesports.com/ to any GPL racer, especially to online leagueracers, who seek a challenge and something new added to the original 67s. The faster guys take slower cars by self handicapping. So if you look for a challenge with added "realism" this is the patch and league to go to! ;)

Edited by Robert Fleurke, Nov 30 2019 - 10:28 AM.


#228 D_J

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Posted Dec 01 2019 - 10:30 AM

Thanks for those kind words Robert. :up:

Im excited to get going with the new DGP version we are running next year. Ive long since realized that small, subtle tweaks from Olaf can possibly mean giant steps for the concept so its gonna be very exciting to see how that pans out.

I dont know whats in store for us next year but something tells me its gonna be quite a few moments of.... :yikesss:

Edited by Keyser Zose, Dec 01 2019 - 10:34 AM.


#229 Olaf Lehmann

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Posted Dec 14 2019 - 10:02 AM

Quote

Just a major thumbs up for Olaf for consistently improving on the dirtgear patch! IMO this patch needs and deserves more attention and recognition.


Why it isn't so? It has to do with the mentality of the majority of the GPL drivers.

The first group has this leading dogma: GPL is perfect. To think GPL could have a weakness is blasphemy. Any changing in GPL is a cardinal sin.

A funny example:

In a german league the dirtgearpatch would be discussed. The first what you see at the website of the league is: "Race without ShiftR". One of the league admins wrote just about: "I'm strictly against this patch. What is the point of that? Why not use INT Mod, stop in the pit lane and make ShiftR? I would like to stay near by the original!"
After reading that I thought about that without ruffle or excitement. Then something was clear for me what I haven't seen before...
Not until then I saw DGP is far from the reality of the 60th. Selfmade the drivers of this time doesn't stop at their own pit stall, but faraway somewhere in the pit lane. The mechanics was running with tools, replacement equipments and - if necessary - new wheels along the pit lane. Because at this time there exists less fitness studios, the drivers came up with this idea to keep fit their crews.
In DGP it's necessary to stop exctly at the own pit stall. Now I see that was really unwordly in the 60th. So, clearly a minus point for that patch!
Next reclamation in DGP: It needs some time (about 15s) to repair the car. But in the good old time people wasn't such wimps and infected from trade unions. Repairing would made by finger clipping. Mechanics would be ready before you could see. 0:2 against that patch!
And after the repairing anybody knows...at any corner of the car was a mechanic and they threw the car above the existing or non existing pitwall - so much power the people have in this time! It's not to compare with today.
How odd and boring is DGP: The cars stays at their place and the drivers has to go away therefrom. 0:3!

So the lesson is clear: If you think GPL=original=reality under all circumstances your life will be phantastic and very funny! I imagined this world for some minutes (it was a great practise for phantasy), but it seems some guys live in such a world all the time.

The second group is not so radical. They say: If I drive over years and years only the 67th cars it is boring. So they will be fans of MODS. They have no problem to fight against 65th, 66th, 69th... cars. But important is that the opponents and cars have to be from the respective year. All have to be historic correct, even changes in physics are thinkable.
This group accept other than the eleven in game tracks, especially which was driven in the respective year. At least they have to exist in reality. But if it's possible to drive through stems of the trees or to cut corners it's no problem.

Is there existing a third group? It is very small.
For me I have to say I see the things from a different sight. I live at the moment - in 2019. My opponents are not Hulme or Clark. I don't fight against computer-operated cars. My opponents are humans and they live today, at the same time like me.
I can't be bothered to drive every second day another simulation or MOD (all have their strenghts and weaknesses where I'm annoyed about). My mantra is: "I want it all - and I want it now!"
Virtual races should have as many as possible facets like in real racing. The best racer have to be capable to be more than two laps fast. It should be necessary to be constant fast. He have to handle with adverse conditions like too hot or worn out tires or damages which should be arising in case of touching  barriers equal like in real life. He should be able to stop exactly at his own pit stall for repairing or tire changing pressed for time. It couldn't be it has no disadvantages to drive apart from the track.
Only with all these facets for me racing is interesting for a longer period. On these ground I have developed DGP.

Unfortunately I had read some wrong or at least very partial "facts" about the patch.
Example number two:

In January 2016 I had a look at some league regulations. One league has two divisions. In the second division INT mode is used, but it's allowed to make ShiftR in pit area. So I thought it goes nicely with DGP in PRO mode, because with it's help you can repair the car at the pits (and only at the pits, not everywhere on track). And I had seen a driver of the league posted Pit Reset Files to avoid that people suddenly fall at the track. In case of using this files the drivres have to install a pit reset file for every track, in case of using DGP the drivers would have to choice only the patch.
Because I had read some critics on tire wear and brake ballance adjusting I made a special edition of the patch before I suggested the league to use this version in PRO mode in this thread here.
The admin of the league was interested (so I assume he is a second group guy). He wrote something about DGP in his board and ask his drivers what they are thinking about that patch.
A driver which has used the patch in 2013/2014 in EOLC in INT mode (the same driver which have posted the Pir Reset Files) wrote their experiances. He wrote three points of critism:
1. Brake ballance adjustment doesn't exist in 67.
2. Tire wear is too much for 67 and maybe not well ballanced.
3. The cars get lost gears and flat tires under non inexplicable reasons.
Some posts later another league driver wrotes: I absolutely agree with the driver before. Some post later the league admin decided against the patch because points 1 and 2.
I would repeat: I had suggested a version without brake ballance adjustment and tire wear and suggested PRO mode (In PRO mode DGP produces no dirt gears and no flat tires - under no circumstances). So all three points are wrong.


It's similar to this: Let's say anyone ask me. "What is your meaning about GPL?" and I would answer: "GPL is only for little kids. You can immediately repair the car far away from the pits. Then the car jumps through the air back to the track." What would I do? I would withhold the halv of GPL. it wasn't fair against GPL.

After this bad experiance I decided to made special versions of the patch nevermore.
But maybe I should write about points 1 and 2 in the todays official DGP. Brake ballance adjustment is a separate patch now. Everyone can decide if he would use it or not. Tire wear is adjustable in three graduations. In case of using the long-lifed tires you would feel typically only a marginal decreasing of grip after one hour driving.
But, by the way...It is interesting to see for me that the league that uses DGP has decided for most sensible tires.

Equal misleading post I have seen in other forums. Some items of the patch which anybody doesn't like would be declared for the complete patch, but it's different.
It's hard to cope with it.

Normally I keep such things for myself. But to the seventh anniversary of the release of the first version of the patch in January I presume to do so.

Thanks for the anyone interested.

BR Olaf

Edited by Olaf Lehmann, Dec 14 2019 - 10:17 AM.


#230 Olaf Lehmann

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Posted Feb 16 2020 - 08:06 AM

I have made a new patch:

This patch is made for variable refueling. It works in an equal way like Lees Refuel patch: If you are standing at your pit area and raise your arm the car would be refueled, but in difference to Lees patch only as long as the arm is raised. So the driver can decide how many petrol he want.
The fill rate is about 4.5 litres per second with a small random effect.
It's not recommended to use Lees Refuel and this refuel_var patch at the same time.

Especially in case of using DGP Lees refueling system is a bit restrictive as the car has a damage on the wrong time it's not possible to get enough petrol.

Maybe the patch is also helpful for non DGP users - I don't know. It should work On- and Offline, with 36fps, with 60 fps, in case of snow, blizzard, earthquake, volcanic eruption...

You find it under DGP link (first post) in subfolder BrakeBallance_Refuel.


BR Olaf

Edited by Olaf Lehmann, Feb 16 2020 - 08:07 AM.


#231 Lee200

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Posted Feb 16 2020 - 08:57 AM

Just to be clear for everyone, my Pitstop patch refuels the player car to the Setup Menu fuel loading.  So the player does have control on how much fuel he wants to load.  Also, my patch limits the AI to the same fuel loading for better offline racing.

#232 Arturo Pereira

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Posted Feb 16 2020 - 08:59 AM

Thank you very much Olaf!!

#233 snafu

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Posted Feb 16 2020 - 10:23 AM

Just tried this out and it's outstanding.

You can watch the fuel fill and just lower your arm when you have enough. You can also refuel past the fuel load in the set up screen which is a nice feature as well.

Only one issue I have noticed...

It also allows you to refuel way past the limits of the car. (The Brabham doesn't handle well at all with 120g squeezed into the tank).

So don't refuel and nip off for a drink Posted Image

But other than that all I can say is :wow:

TTFN
John

#234 Olaf Lehmann

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Posted Feb 16 2020 - 11:18 AM

Thanks for your interest.

Quote

Only one issue I have noticed...



It also allows you to refuel way past the limits of the car. (The Brabham doesn't handle well at all with 120g squeezed into the tank).



So don't refuel and nip off for a drink

Posted Image

I know. But nobody would purposely make his life miserable. So I don't see a reason to avoid this. I like short code and my life is too short to make unnecessary things. Life is short… :shrug:
But if you see a way to have an advantage through that let me know.

View PostLee200, on Feb 16 2020 - 08:57 AM, said:

Just to be clear for everyone, my Pitstop patch refuels the player car to the Setup Menu fuel loading.  So the player does have control on how much fuel he wants to load...
Who says that? Au contraire. Only with your patch non pribluda using drivers have control.
And your patch has other advantages. The stops are more stress-free. The driver haven't to watch the pribluda values during refueling. And he have not to calculate during the stop: How much petrol and have to refuel.

But my patch has an advantage too:
In dirtgear races some drivers plan a pitstop at the halv of the race. Let's say the race has 40 laps. So this drivers fills at the start let's say petrol for 22 laps in her tanks. If they are crashing lets say after 15 laps they have to make a repair stop. Then they could refuel the car during repairing time. But - in case of using your patch - they couldn't fill in enough petrol to bring the race to end without another pitstop.

That was the intention to make my patch. As I said above I don't know if there is an advantage without DGP too.


BR Olaf

Edited by Olaf Lehmann, Feb 16 2020 - 11:19 AM.


#235 fajanko

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Posted Feb 16 2020 - 01:17 PM

Thanks Olaf!

#236 Claudio Pablo Navonne

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Posted Feb 17 2020 - 02:54 AM

Thank you very much Olaf!!




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