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Dirtgearpatch


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#21 Olaf Lehmann

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Posted May 12 2014 - 09:45 AM

EOLC uses Pitstop_Patch und do a cup with it.

See here: https://srmz.racesimcentral.net/inde...?showtopic=9694
Nest race: Landmark 2014/05/25
If you have any interest please register at eolc...you are welcome...

Best regards Olaf

Edited by Olaf Lehmann, May 12 2014 - 09:47 AM.


#22 mcmirande

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Posted May 12 2014 - 12:42 PM

Thanks Olaf...

I really did consider to register at eolc. Not only for the patch, but also for the great drivers that are there... but if I also race at sundays I'll get fired from my own home, hehehe.

Cheers, and thanks.

#23 Olaf Lehmann

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Posted Jun 11 2014 - 09:26 AM

Here is a new version of pitstop_Patch:  www.eolc.de/Olaf_Lehmann/pitstop5(dg).7z
Now the cars wlll be repaired at every pitstop automatically (except GP mode).

Pitstop_Patch is made to create new modes between the normal INT and PRO modes.
pitstop INT mode: ShiftR is possible at every place of the track, but with consequenzes (flat tire and gear failure). The car will be repaired at the pits without consequenzes. pitstop INT mode is harder than normal gpl INT mode.
pitstop PRO mode: ShiftR isn't possible. But if you bring the car to the pits it will be repaired. pitstop PRO mode is more human than normal gpl mode.
pitstop GP mode is made for hardliner. No ShiftR, no repaining at the pits.

The wear code is more difficult and uses now additional to wheelspin wheelforces.


The first pitstop5(dg) will be at 19/07/14. At the moment track is unsure.Details see www.eolc.de in a few days.

Best Regards
Olaf


P.S.: Unfortunately I can't edit my first post to set te link to he new version in it.

Edited by Olaf Lehmann, Jun 11 2014 - 09:31 AM.


#24 fajanko

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Posted Jun 11 2014 - 10:47 AM

Thanks Olaf!

#25 fajanko

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Posted Jun 11 2014 - 02:36 PM

Edit: Never mind, I should have re-read the readme :)

Edited by fajanko, Jun 11 2014 - 02:46 PM.


#26 Olaf Lehmann

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Posted Jun 30 2014 - 08:44 AM

In the new Version (from 11th of June) was a bug. In some cases it could be the car wouldn't be placed at the correct position at he beginning of the race.
Now the Problem should be history.
By the way I prepaired mode INT SHORT like in pitstop3 (no gear failure in these mod).


www.eolc.de/Olaf_Lehmann/pitstop5(dg).7z

Next chance to drive/test the patch is on Saturday 19/07/2014 at Tripoli-Mellaha Lake, 5 laps. See www.eolc.de

Best Regards
Olaf

Edited by Olaf Lehmann, Jun 30 2014 - 09:06 AM.


#27 Robert Fleurke

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Posted Aug 24 2014 - 02:50 PM

Olaf, thanks for your work.

edit: nevermind had to overwrite pribluda.dll...now I know what went wrong last time trying it...

View Postfajanko, on Jun 11 2014 - 02:36 PM, said:

Edit: Never mind, I should have re-read the readme :)

Me too :hithead:

Edited by Robert Fleurke, Aug 24 2014 - 02:59 PM.


#28 Robert Fleurke

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Posted Aug 28 2014 - 06:47 AM

A couple of observations so far:

- to me the rear wear is way too high compared to the front wear (x3/x4 factor, like  5-18), even with smooth driving. I have a loose driving style, and now I need to adjust my driving style as well as the setup in order to prevent the car to become undrivable after a few laps (as rear grip declines exponentially). To me it seems this patch is developed by and for ppl with a tight driving style...(who drive over the front wheels, understeer)

- I noticed after an off driving carefully back on the tarmac over a kerb (without wheelspin) the rear wear jumped from 19 to 28 in an instant. Looks like a bug!?

This was at testing at Interlagos73, with latest Pitstop5(dg)_1.3 patch.

Don't get me wrong, I appreciate your hard work, but from my own point of view this patch could be improved to make it more interesting for more ppl...

Thanks :)

#29 Robert Fleurke

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Posted Aug 28 2014 - 04:16 PM

Update:

We did a short funrace at Interlagos73. With a very tight setup and taking it easy first few laps I had about 15 25 wear after 8 laps. In general I like it, but wished the wear would be more balanced out. Also going sideways, and you need to pit for tires as the rear wear goes from 10 to 40 for example (and front is still 3-5). Further spinning the tire on the grass also will make you pit. So in general I like the idea, but there is no margin for any error, and that's not good for racing other cars or pushing.

Again, thanks for all the hard work, but there are a couple of downsides from my point of view.

#30 Olaf Lehmann

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Posted Aug 29 2014 - 07:56 AM

Hi Robert,

thanks for your testing and report.

It is possible that the front/back ballance in the new version could be better. It's not easy to adjust because anyone have an other driving style. Pitstop5(dg) is relative new. At EOLC we do with it only two fun races. At Tripoli we had the same effect like you at Interlagos. I thought the reason could be the track. But if you say the same it's suspicious.
With pitstop3 we do a lot of official races. The front/back ballance was good ballanced. Only the left/right ballance was at tracks with very long highspeed turns a little bit problematic.
To adjust the small left/right ballance problem I developed the new tires. But maybe the old tires was better than the new tires? I'm not sure.
If you have the time make a small test with pitstop3 at the same track (see my post on 21/10/13). I will be very interested what you say.

Normaly the Pitstop5(dg) wear effect should work better than pitstop3 at jumps. I don't observed a jump like you say at curbs. Maybe it's the moment the tire come back to the track after the jump.
If I have time I try to reproduce what you say.
Best regards
Olaf

Edited by Olaf Lehmann, Aug 29 2014 - 08:01 AM.


#31 Robert Fleurke

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Posted Aug 29 2014 - 02:20 PM

Olaf, thanks for your reply.

I did a little test, with the same setup I used with Pitstop 5 at Interlagos73 (this track has many left as well right turns, however the RF tire will be loaded the most, highest temps). With Pitstop 3 (pitstop_1.3) the wear is definately balanced out, I did experience more wear overall though (could have been my driving, but I think it's the tire model/patch). Like 12 12 after 2 laps. Balanced front/rear and left/right at this track.

Couldn't reproduce the jump in rear wear that happened in a test before the funrace, when driving from grass over the kerb without wheelspin...

So far I think I like Pitstop 3 better, but I need to test/use it at more different tracks to give more feedback. As you said, most tracks are clockwise, and the left tires wll be loaded the most, leading to more wear to the left side. (I suppose then you also need to adjust the brakebias left/right to keep stable braking).

I'm very busy preparing for leagueraces (that don't use your patch), but I might be interested to join in a some EOLC funraces if possible and if my schedule allows it. I want to give your work/patch a proper chance, because I like the idea and it adds some different spice to GPL.

Thank you Olaf :)

#32 Olaf Lehmann

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Posted Sep 01 2014 - 09:34 AM

"I'm very busy preparing for leagueraces (that don't use your patch), but I might be interested to join in a some EOLC funraces if possible and if my schedule allows it."

It's possible. Please register at EOLC and do your application for the race(s) you want.

Next races with the patch:
14-09-14 Mount Panorama
12-10-14 Lime Rock
09-11-14 Assen
07-12-14 Panchine

Before the summer break we used pitstop3. I think for the races after the summer break we'll use pitstop6(dg). This version I will publish in this week. Pitstop6(dg) will have a new - I hope well ballanced - tire wear code. The new tires will be more stable in case of normal driving, but these tires amiss thinks like V turns, burn outs and so on more then the earlier versions.
Generelly these tires will be more in dependency from driving style.

Best Regards
Olaf

Edited by Olaf Lehmann, Sep 01 2014 - 09:35 AM.


#33 John Woods

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Posted Sep 01 2014 - 10:11 AM

Hello Olaf,
To be clear, this patch is only for online use?
Does on-the-fly brake balance adjustment work with AI mode?

Edited by John Woods, Sep 01 2014 - 10:11 AM.


#34 Robert Fleurke

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Posted Sep 01 2014 - 01:58 PM

Olaf, thanks, but at those dates I have UKGPL races, it seems to collide with EOLC (and GPLRacer). But I'm sure we will use it again at Groundhog again, Jani likes to try/do different things. Will keep an eye on Pitstop 6 and try it.

Again thanks for all your work, and I will keep you posted with my experiences with the patch ;)

Edited by Robert Fleurke, Sep 01 2014 - 02:00 PM.


#35 Olaf Lehmann

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Posted Sep 01 2014 - 02:02 PM

Hello John,

Brake ballance and all Features like tire wear, dirt effekt an so on works On- and Offlline, but it works only for human players.
So it is possible to race with the patch against computer cars, but it makes no scene I think, because CC have no wear effect, do no pitstops and so on.

Best Regards
Olaf

#36 John Woods

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Posted Sep 01 2014 - 02:33 PM

Yes I agree about racing AI...but off-line AI mode is more fun than Training.
Like to try in-car brake balance.
Looking forward to 6.
Sorry took so long to notice this.

Edited by John Woods, Sep 01 2014 - 02:50 PM.


#37 mcmirande

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Posted Sep 01 2014 - 11:04 PM

Hello.

Congrats for this patch! I couldn't try it yet, but seems very interesting. Does it work on mods, or it is exclusive for original 1967 cars?

Cheers, Marcos.

#38 Olaf Lehmann

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Posted Sep 03 2014 - 03:13 PM

New version pitstop6(dg): www.eolc.de/Olaf_Lehmann/pitstop6(dg).7z

Like I say in the lat days tire wear is more determnated by drivg style. With normal driving less tire wear effect. But V-turns, aggressive starts and full throttle driving over high cubs, etc. become more tire wear - in extremly case it damaged the tire(s).


Pitstop_Patch was developed for normal GPL.Because the pitstop projekt is a "one man show" I haven't the time to test MODs. But I have heard it should work principially with MODs, but likely the wear effect is too less or to big.

Best Regards
Olaf

Edited by Olaf Lehmann, Sep 03 2014 - 03:16 PM.


#39 Roo

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Posted Sep 04 2014 - 03:38 AM

Hi Olaf,
It seems that the files in the pitstop6(dg).7z fie are pitstop5 files. Can you check it out for us.
Cheers,
roo

#40 Olaf Lehmann

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Posted Sep 04 2014 - 07:02 AM

Ohhh, thanks for the reply!

I forgot to change the files at the programm folder. Sorry,I'm 49.

BR Olaf

Edited by Olaf Lehmann, Sep 04 2014 - 07:03 AM.





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