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Dirtgearpatch


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#1 Olaf Lehmann

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Posted Jan 23 2013 - 07:06 AM

Dirtgearpatch adds dirt effect, tire wear and some modes between INT and PRO to GP.
Details see table and readme file!

Posted Image

Patch:
https://race.eolc.de/...dirtgear811.zip

Readme:
https://race.eolc.de/...mann/Readme.txt


A videoclip about dirtgearpatch:
in English:
High Resolution: https://race.eolc.de/...nn/GPLmodes.MP4
Low Resolution: https://race.eolc.de/...PLmodes_DVD.MP4
in German:
High Resolution: https://race.eolc.de/...modesGERMAN.MP4
Low Resolution: https://race.eolc.de/...sGERMAN_DVD.MP4


BR Olaf

Edited by Olaf Lehmann, Jan 09 2021 - 10:16 AM.


#2 fajanko

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Posted Jan 23 2013 - 07:45 AM

Hi Olaf,
It sounds interesting. I will give it a test on the weekend.

#3 Olaf Lehmann

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Posted Jan 25 2013 - 06:53 AM

For tomorrow (Saturday, 26th of January, half past seven p.m.) I try to arrange a spontaneous racing evening with the MOD.
See here: https://www.eolc.de/b...tmain&boardid=2

Regards Olaf

Edited by Olaf Lehmann, Jun 10 2018 - 12:07 PM.


#4 Olaf Lehmann

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Posted Mar 24 2013 - 11:41 AM

Hello,

any weeks before I have do some corrections. No more increasing grip with cold tires at the beginning of the race and some fine tuning.
We use the patch (version21) in a cup. Next race is on 14th of april...
The link to eolc forum and to the patch you find in the post above.




The other thing is: In the last weeks I have added to the patch another feature: tire wear and the possibility to choice between soft and hard tires (the check box for asymmetrical editing is used for that).
The wear effect is determinated from the wheelspin of the wheel. Braking with standing wheels or hard wheelspin under acceleration reduces the grip time after time.

At the end it should be so that driving with soft tires till one hour races is better, races longer than one hour hard tires are better. It's hard to tune the wear effect so, because any driver have a different driving stile and setup. So I need exact informations how much the wear effect is in your case.
I have changed Brr's "new" pribluda. If you change the normal pribluda.dll with the pribluda .dll in the patch folder the inside contact patch tire temps shows the wear values.

Here is a link to the wear included (beta) version3 of the patch https://www.eolc.de/O...nn/dirtgear3.7z

https://race.eolc.de/.../TestWebWMV.WMV

In the readmes you find more informations.

I hope anyone have any interest.

Best regards Olaf

Edited by Olaf Lehmann, Jun 10 2018 - 12:02 PM.


#5 Olaf Lehmann

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Posted May 10 2013 - 01:57 PM

Link to actual version: https://www.eolc.de/O...dirtweargear.7z (include the possibilty to change brake ballance during driving)

Edited by Olaf Lehmann, May 11 2013 - 09:01 AM.


#6 Olaf Lehmann

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Posted Jun 21 2013 - 04:04 AM

Hello,

dirtweargear_Patch have a bug. The wear effect works only at version 1.2.0.2, NOT in version 1.3.
But now there is a newer version with the change to make pitstops ready:

https://www.eolc.de/Olaf_Lehmann/pitstop.7z

Pitstop_Patch have:

-More wear effect than the soft tires in dirtweargear
-only one tire type but you can do pitstops to change the tires after a waiting time from 14 seconds (it’s a relative long time, because there is no speed limit in the pits)
to make pitstops you must do the same what you do if you have get a penalty from gpl. Drive to your pitboard. When it hides hold on and wait. If you stand on the right place the car make a little jump (like if you do ShiftR). When the tire changed the car jumps too. You see it in pribluda also: The tire temps go back to 295 Kelvin.
-you can’t refuel the car in the race.
-the tire temps don’t go back to 295 Kelvin if you do ShiftR. It happens only if you change the tires in the pits
-you can change brake ballance during driving (see below)
-in setup menu you can change chamber and tire pressure in smaller steps
-if you drive into dirt the grip decreases more than in dirtgear21
-if you do ShiftR you get a flat tire on the front, that will be changed if you do a pitstop
-the gear failure feature from dirtgear21 is reduced:
In mode INT SHORT you get no gear problem (it’s made for fun races).
In mod INT LONG you get a gear problem at the second, the third, the forth…ShiftR, but no more at the first ShiftR.
-the gear failure procedure is in pitstop_Patch better than before. Now you can’t get a gear failure you do not ShiftR.
-a changed pribluda.dll that draws the actual brake ballance and tire wear values. It’s testet with the “oglv2 Pribluda”


HOW YOU CAN USE BRAKE BALLANCE?

In DirtWearGear it's possible to change the brake ballance during driving (in front-back and left-right direction).
Please use the "Lift arm" and "Draw pit board" buttons (see picture).
Posted Image
You can change these in Menu/Steering (steering wheel buttons are possible).
The two buttons working in combination with the driven gear (see table).





Driven gear >=4: Changing brake ballance in front/back direction
Driven gear <=3: Changing brake ballance in left/right direction


See readme for more details!

Best regards
Olaf

#7 GAMMAWORX

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Posted Jun 24 2013 - 03:10 PM

very good work... thank you for your efforts :up:

#8 Olaf Lehmann

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Posted Sep 09 2013 - 11:12 AM

New version (pitstop2_Patch) with these changes:

-Dirt effect is much more realistic and has nothing more to do with tire temps. So the loosing grip normalisize much faster as in the first version of pitstop_Patch.
-Dirt effect only if you are on the road, not in the dirt. If you are in the dirt gpl reduces the grip itself. It'  enough.
So it's easier to leave the dirt.

-The measure of the flat tire is variable. If you make ShiftR on short tracks like Watkins Glen you get a complete flat  tire, on longer tracks you get only a "partly flat tire" (you loose only pressure).
But in difference to the first version of pitstop_Patch the flat tire will be more flat if you do the second ShiftR before  in the same lap (before you do a pitstop).
-The adjusting of the brake ballance works slower than in first pitstop_patch.
-Now adjusting for brake ballance is friendly to new users: In default you can change only in front/back direction. If you  will change left/right direction too, you must change this by yourself, see ReadMe.
Now you find the changing value at the beginning of the xml file.
-now the changed pribluda based on pribluda version 1.1.2.1 (because these version works with direct3d new rasterizer and ogl old and new rasterizer)

Best Regards
Olaf

https://eolc.de/Olaf_...ann/pitstop2.7z

Edited by Olaf Lehmann, Sep 09 2013 - 11:13 AM.


#9 Olaf Lehmann

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Posted Sep 23 2013 - 08:10 AM

Hello,

two small improvements:

1. The recording of the tire temps after ESC/Enter works now like in normal gpl.

2(only for user of pribluda). Now the colour of the wear values draws the dirt effect.
green = clean tires, no dirt effect
yellow = dirty tires.
See picture:Posted Image



Link to pitstop2_Patch: https://eolc.de/Olaf_...ann/pitstop2.7z

I think it's the last brick in the wall - äh...at the dirtgear/pitstop_project.



Best Regards
Olaf

Edited by Olaf Lehmann, Sep 25 2013 - 07:30 AM.


#10 MK3424

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Posted Oct 08 2013 - 07:54 AM

Does this work on other GPL mods? It works on 65 but the pitstop won't work somehow.

#11 Olaf Lehmann

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Posted Oct 08 2013 - 02:16 PM

The patch is made for normal gpl 60fps online races. I haven't test it with other MODs.

#12 Olaf Lehmann

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Posted Oct 15 2013 - 10:23 AM

Today I test the MOD65.
All works, the pitstop technologie too.
But selfmade the AI ars make no pit stops. The patch is made for ONLINE races only.

Best regards
Olaf

Edited by Olaf Lehmann, Oct 15 2013 - 10:23 AM.


#13 Olaf Lehmann

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Posted Oct 21 2013 - 10:43 AM

Changes in pitstop3:
Dirt effekt is more realistic than before.
Now the colouring for dirt effect in pribluda is more different.
The pribluda.dll that works for the most people (the version that was under the link “AlternativePRIBLUDA” before is in the program folder now). The pribluda.dll that based on Version 1.1.2.1 (date 2010/07/02) you can find in the subfolder “PRIBLUDA1121_old”.
A small – but important - changing on special ShiftR code.
Final version of the dirtgear/pitstop project: https://www.eolc.de/O...ann/pitstop3.7z

Edited by Olaf Lehmann, Oct 21 2013 - 10:47 AM.


#14 fajanko

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Posted Oct 21 2013 - 11:10 AM

Thanks for your work Olaf. This patch is a great addition to GPL.

#15 Olaf Lehmann

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Posted Oct 28 2013 - 10:11 AM

Thank you, fajanko!

I hope I meet you or other interested people on the server.
Most time are running server EOLC1 (with the next track that will be driven official in EOLC) or EOLC4 (with some original GPL tracks) or both with the Patch.
I know 15 years after gpl release it's not easy to meet some other people on the server...
Maybe you should participate to an official EOLC race (Porto at 2013/11/10 or Riverside at 2013/12/08). To do that it's necessary to register at EOLC only, it's easy...

Best Regards
Olaf

Edited by Olaf Lehmann, Oct 28 2013 - 10:12 AM.


#16 Olaf Lehmann

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Posted Nov 19 2013 - 10:18 AM

Today I found a restriction:

Pitstop_Patch shouldn't work with US version of gpl, sorry.

Regards
Olaf

#17 mcmirande

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Posted Jan 11 2014 - 02:53 PM

I think I'm doing something wrong, but I can't use the patch. I'm trying to do with 1966 mod and spanish version of GPL.

What I did is just copy the xml to GEM+/Options folder, and tick it within GEM+ and execute GPL from there (I tried with patches for 1.202 and 1.3 versions). Maybe I should do anything else?. I'm trying it offline, to consider if we could use it in our online races...

Cheers, and thanks for the patch.

Marcos.

#18 MECH

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Posted Jan 12 2014 - 03:11 AM

Did you delete the gplc66.exe before you let GEM+ build a new one?
That's most of the time the reason why options or other changes in physics don't work.

#19 Olaf Lehmann

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Posted Jan 12 2014 - 03:44 AM

Hello Mc Mirande,
at first you should try the patch with normal (67) gpl, because it’s made for normal gpl.
In the next step you can try it with a MOD, but there is no guarantee if it works. I do only a very small test with MOD65 and saw it works in principle, but I’m not sure if the size of wear effect is convenient., because it’s tuned to the 67s.
Regards
Olaf

#20 mcmirande

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Posted Jan 12 2014 - 01:03 PM

Thanks MECH and Olaf.

I'll try it doing what MECH said. We'll gonna race with 66mod the next season. That's the reason I'm interested in testing it with the 66's

Cheers, Marcos.




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