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1967 F1 Historical Mod V1


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#46 G.Spinning

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Posted Jan 13 2013 - 11:34 AM

View PostMarx, on Jan 13 2013 - 10:43 AM, said:

Deleted the two exes and problem resolved. Thanks guys. It now works as intended. Again, beautiful work.

Marx


Hurra!!!  :fireworks:

#47 davef

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Posted Jan 14 2013 - 11:16 PM

I have followed and done the fixes you guys offered Marx & heck. No luck.
The best I get is my warmup lap with the ai.As soon as I cross the start line to start a timed lap : CTD. I have
tried all sorts of combinations of D3D ( Open GL doesn't work ). I have installed the V2 Rasterisers twice
to get Direct 3Dv2 ? But why won't it show in the rastchanger I have. Do I have to even use the rastchanger
program. Here are some screenies of my GEM :

picture001.JPG


picture002.JPG


picture003.JPG

Sorry to be such a rookie tonight. Dave

Edited by davef, Feb 02 2013 - 02:55 PM.


#48 davef

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Posted Jan 15 2013 - 12:19 AM

It now appears that my generic driver ini is being used instead of the correct drvc67 file from the Kyalami track folder that I
downloaded from this topic when you guys were helping heck & Max. I have Chris Amon in the race.( I can watch a race
running the gplh67 exe from my G.P.L. folder. )

Edited by davef, Jan 15 2013 - 12:22 AM.


#49 heck

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    Posted Jan 15 2013 - 06:53 AM

    none of the fixes have worked for me either, dave.  you're not alone.  sorry about the lack of caps.  just got home from surgery.  didn't want you to think you were the only one.

    #50 davef

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    Posted Jan 15 2013 - 07:59 AM

    View Postheck, on Jan 15 2013 - 06:53 AM, said:

    none of the fixes have worked for me either, dave.  you're not alone.  sorry about the lack of caps.  just got home from surgery.  didn't want you to think you were the only one.

    thanks for being a fellow renegade ! It looks like the program is combining the driver & drvc67 set of Ai. I have the correct Brabham
    & Eagle car skins but no number cars for the rest of the set. Chris Amon is in a blue no number Ferrari !

    #51 davef

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    Posted Jan 15 2013 - 08:30 AM

    View PostPaddy the Irishman, on Jan 13 2013 - 02:08 AM, said:

    I have got to jump in here.  I had been waiting to see the solution to heck.  I have had the absence of somevnumbers in Kyalami also - though the rest ran OK.
    I haven't tried other tracks/carsets because I have not had a lot of time.

    Paddy , did you find a solution yet ?

    #52 DARoot

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    Posted Jan 15 2013 - 11:24 AM

    OK, I'm gonna chime in here (with some trepidation, you understand, since I am
    nobody) --

    - I am VERY interested in this discussion, and anxiously await the resolution of Heck
    and DaveF's stated problems.

    - I was intrigued by, and downloaded, several of the "67 Historical" archives offered
    here. Many thanks to G. Spinning for taking the time and trouble to make them, and
    for sharing them with the rest of us! However, I am reluctant to try installing any of
    them, until these reported problems have been resolved.

    FYI, I have played "Grand Prix Legends" since it came out (in 1998?), and during that
    time, I developed my own "1967 Historical" season, using the (default -- well, GPLEA
    updated) car slots, and 1967 physics. They were just car graphics and track-specific
    driver.ini files (and various BAPOM track program covers), but pleased me. [Did the
    same for 1968, using Irridux's carsets and the earlier 1969 Mod physics file].
    Unfortunately, I lost all of that with a hard drive crash (always make CD backups...)

    Well, who cares? So what?

    First of all, I have a personal aversion to "automated installers."
    [All praise to Bernd Nowak -- I wouldn't even HAVE a GPL installation right now, but for
    him and his "GPL All-Inclusive" Installer. Thank you, Bernd! ]
    However, I prefer the ReadMe to tell me EXACTLY what the "automated installer" is
    going to do, BEFORE I press the "Install" button. Bernd's "All-Inclusive" installer does
    this. The "67 Historical" set does not.

    The preliminary .pdf file information offered by G. Spinning does give some hints.
    However, the combination of an "automated installer" for EACH of the separate 11
    1967 races (probably dictated by the car models used), and the added complication of
    GEM, makes keeping track of what is being changed in one's existing GPL installation
    (which, ostensibly, worked fine up to now) very difficult.

    As near as I can figure it, these files change not only the car graphics, and provide
    track-specific Driv67.ini files to call them, but also alter the .3do and .mip files in ways
    that are incompatible with the existing 7 GPL car slots (e.g., substituting Lotus 33, or
    Lotus 43, or BRM P261 models as needed, thereby replacing the existing
    GPL/GPLEA car models and graphics you may have, for whatever slot is used). Which
    would (I imagine) result in having an additional 11 (or so) separate 1967 track-specific
    "CarsH67" subfolders (each with 7 car graphics sub-sub-folders) taking up space on
    your hard drive.

    OK. That's fine. And probably much better than the method I used 'way back when (for
    my own self) that involved using the Anderson Brabham, and the BT 20 and BT 24
    alternate versions of the same Brabham.3do, to depict Matra F2s, Cooper T77s, etc.
    and manually swapping out/in the 1965 Lotus 33 and BRM P261 folders in lieu of using
    a "fake" (nee Brabham) version of those cars. [I also used some of the 1966 Mod's
    Eagle .3dos in 1967, and in my 1968 mod (1967 McLaren BRM version) for 1968 BRM,
    Cooper, Matra V12, and Honda].
    However, my method did not cause CTDs (unless I screwed up the naming of the
    .3dos and .mips, or made a typo in the driv67.ini or driv68.ini file). And had a much
    smaller hard drive "footprint."

    Anyway, I much prefer the "Irridux Method" -- if all you are doing is changing car
    graphics and track-specific Driv67.ini files, just release the files in archives with the
    appropriate folders, and instruct end-users to copy/paste them where necessary. Very
    simple. And the end-user can then see EXACTLY what the mod changes, before
    installing it. [Many thanks here to Irridux, for all he has done for the rest of us over the
    years! And I note that he endorses the "1967 Historical" carset in its present form ..
    high praise..]

    If you are changing car physics, by all means use (require) GEM.

    The ReadMe (or "Introductory" .pdf ) should at least explain these things.

    After several years away from it (I missed it), I now, once again, have a functional and
    enjoyable GPL (D3D accellerated, which is the single most significant improvement the
    GPL Community has provided over the years, IMHO), with perfectly acceptable 1965,
    1966, and 1967 carsets.
    I will NOT screw up my GPL (or go through re-installing all of that again) for the sake of
    some add-on, no matter how attractive. That's just the bottom line.
    Of course, other people's mileage may vary.

    The more stuff used/required, the more sources of error, IMHO.
    [GEM being one of them -- wonderful utility, but I have learned to NEVER press the
    "Green Button" until I've checked ALL of the dropdown menus, submenus, and listed
    parameters first. And I ALWAYS have "Confirm Changes on Exit" checked, to see if
    GEM seemingly thinks it needs to change something that I didn't ask it to ["GEM.ini,"
    "App.ini" -- what th' ???], and wants to make a permanent record of it for the next time
    I open GEM].

    Well, I'm sure it will all work out for the best.
    [Yup. Just like I still hope to beat out Clark for the championship, in whatever
    (pre-1968) year..]

    DARoot

    #53 Paddy the Irishman

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    Posted Jan 15 2013 - 12:35 PM

    View Postdavef, on Jan 15 2013 - 08:30 AM, said:

    View PostPaddy the Irishman, on Jan 13 2013 - 02:08 AM, said:

    I have got to jump in here.  I had been waiting to see the solution to heck.  I have had the absence of somevnumbers in Kyalami also - though the rest ran OK.
    I haven't tried other tracks/carsets because I have not had a lot of time.

    Paddy , did you find a solution yet ?

    Mea culpa; mea culpa; mea maxima culpa ! :hithead:


    While I had correctly selected the RACE as 01-SAF, I had selected the CARSET "GPL67". and not "GPLH67", Now, selecting the correct Carset, I have got all the numbers on all the cars.  Thank you davef for your concern as well as for all your other stuff !

    #54 davef

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    Posted Jan 15 2013 - 12:49 PM

    View Postheck, on Jan 12 2013 - 08:30 PM, said:

    Thanks, G.Spinning.  I'll give what you suggested a try.  I was doing everything through Gem+2, selecting both carset and track through that, simply because it's the way I learned to install mods, and it's a fantastic program.  I really don't think it has to do with your mod, I think it's probably my pc/ vid card combination.  I don't want anyone reading this to get the impression that they shouldn't download this.  It is a fantastic mod.  I'll do what I can to see if I can get it working,.

    Like heck I do believe that the real issue lies deep within my install or Pc/video card on my end.
    G Spinning & Bernd and Co. deserve high praise for all their efforts !

    :bowing:

    Edited by davef, Jan 15 2013 - 12:50 PM.


    #55 davef

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    Posted Jan 15 2013 - 01:10 PM

    Paddy .   :up:   Glad you got yours working ! Thank you for the compliments.

    Edited by davef, Jan 15 2013 - 02:16 PM.


    #56 G.Spinning

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    Posted Jan 15 2013 - 01:40 PM

    Dear DARoot,

    I find your statements full of inaccuracies and of no help for anyone. I am amazed how much you can write of something that, for your own admits don’t know. Unfortunately I don’t have so much time to reply point by point.  I can only say to all the others:  here there is a major add-on for GPL67 to enjoy. You may like it, as most of the people who has downloaded it and has thanked us for the effort, or not and leave it there.  

    “People fear the unknown.  The more we explore and know, the less we fear”. I have the impression you are on the side of those who don’t like to explore and sharing.


    G. Spinning

    P.S.: Paddy I am very happy that finally you have been able to install the mod successfully. :thumbup:

    #57 Bernd Nowak

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    Posted Jan 15 2013 - 01:45 PM

    View PostDARoot, on Jan 15 2013 - 11:24 AM, said:

    ....

    Selecting a non-existing folder like c:\temp\something for the mod installer will just do what you want. The Installer will complain but that's it as well will the track test show that there's no track dir/track dat. After this it will simply copy the files. G. Spinning has done all what is possible to try not to harm any existing GPL file. If the mod has a CTD it will be only within the mod and not harm your existing GPL 67 or any other mod.
    Hope that this helps.

    #58 DARoot

    DARoot

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    Posted Jan 15 2013 - 09:37 PM

    If my previous post sounded like complaining, I apologise. It wasn't intended that way.
    It was just comments. I discovered (as Mr. Nowak points out) that the installer will allow me to send the included files to a temporary directory so I can examine them.

    That done, I then installed the "Monaco" files and, like others here, got missing car numbers, and CTDs.

    Well, I'll try to be more helpful this time.

    One of the culprits might be using "Drvc67.ini" for the track-and-car specific mod additions.

    -- Sometimes the "regular" (non-historical) 1967 GPL will try to "read" that file
    (evidenced by the names of the historical drivers showing in the Entry List), but cannot
    load the graphics. So, either no numbers (if the mips and 3dos cannot be found) or
    CTD (if a necessary dat can't be found).
    -- Probably GEM then gets confused and doesn't build the GPLH67 executable properly.

    Here's what I did to "fix" Monaco Historical for myself --
    1) I changed the track-specific Drvc67.ini to DrvH67.ini. That solved the problem with
    the "regular" GPLc67.exe trying to read it.
    2) I edited "GPLH67.cst" in the \Mods\GEM folder to call DrvH67.ini.
    3) I made a COPY of the Drvc67.ini found in the GPL root directory (mine is from 2009,
    and is itself a copy of "Driver.ini"), and renamed it DrvH67.ini.

    THEN I let GEM build a GPLH67.exe.

    No problems at Monaco now.
    Since that worked, I then did the same with Kyalami.

    And THAT also worked. (Do watch Tingle's car running around the track on replay
    sometime, and note what happens at certain distances from the camera. Very
    amusing).

    I then re-tested with my "regular" non-historical GPL (GPLc67.exe) at those two
    tracks, and had no problems with either.
    This also gives me the opportunity to add track-specific Drvc67.ini files later on, if I
    choose, that would of course use whatever my regular \Cars\Cars67 graphics, etc.
    consist of. [Such as a combined BRM H16/Lotus 43 H16 folder]. Not really necessary,
    but just food for thought.

    Hopefully some of this information might be helpful to somebody.

    DARoot

    And yes, Thank you very much Mr. Spinning for making these files available to us..

    Edited by DARoot, Jan 15 2013 - 09:38 PM.


    #59 Andreh

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    Posted Jan 16 2013 - 03:18 PM

    View PostPaddy the Irishman, on Jan 15 2013 - 12:35 PM, said:



    While I had correctly selected the RACE as 01-SAF, I had selected the CARSET "GPL67". and not "GPLH67", Now, selecting the correct Carset, I have got all the numbers on all the cars.  Thank you davef for your concern as well as for all your other stuff !

    Paddy, I love you!
    You were so smart, and I was so dumb!
    Now it works, and its beautifull! :)

    My only problem now is that when I try to use the original, it keeps calling the historical diver ini, and I get the consequent carset bugs :(

    #60 G.Spinning

    G.Spinning

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    Posted Jan 16 2013 - 05:15 PM

    View PostAndreh, on Jan 16 2013 - 03:18 PM, said:


    Paddy, I love you!
    You were so smart, and I was so dumb!
    Now it works, and its beautifull! :)

    My only problem now is that when I try to use the original, it keeps calling the historical diver ini, and I get the consequent carset bugs :(

    Andreh, this happens has described in the installation note of post #1, if you want to race with the original gplc67 or carset cars67, in one of track which has received the new specific drvc67. If you don't like the historical grid you have to delete the file drvc67.ini from that track folder.



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