


Sudschleife
Started by benzman , Oct 17 2012 - 12:13 PM
70 replies to this topic
#61 TvO - guest
Posted Mar 21 2014 - 08:37 AM
Well that is almost two years from now, I hope it will be done by then
.

#62
#63
Posted Mar 25 2014 - 06:06 PM
Nice to hear Sudschleife is in the pipeline Tommie! 

#64
#65
Posted Mar 27 2014 - 03:14 AM
I would love to have this track sooner rather than later as it would complete the 67 F2 Mod season.
I even had a quick look at the tools you track builders use to see if it was something I could do myself. Can't believe how difficult it all looks, made my head go squirrelly.
I even had a quick look at the tools you track builders use to see if it was something I could do myself. Can't believe how difficult it all looks, made my head go squirrelly.

#66
Posted Mar 27 2014 - 05:37 AM
Rich, if you want to get involved and you want to do some of the work, just say so and I'll let you in 

#67
Posted Mar 27 2014 - 03:52 PM
I'd be happy to help out if I can, I've no experience of making tracks or cars for the gaming industry so it may be a steep learning curve, I'm used to doing high poly 3D work for commercial clients.
I can draw pretty much anything in 3ds Max if that helps, although I've heard using 3ds Max can lead to inefficient models in GPL. I never got as far as looking at the tools for creating trackside objects, if you could point me in the direction of some I'll see if I can figure out how they work.
I can draw pretty much anything in 3ds Max if that helps, although I've heard using 3ds Max can lead to inefficient models in GPL. I never got as far as looking at the tools for creating trackside objects, if you could point me in the direction of some I'll see if I can figure out how they work.
#68
Posted Mar 27 2014 - 05:03 PM
Fat Rich, on Mar 27 2014 - 03:14 AM, said:
....
I even had a quick look at the tools you track builders use to see if it was something I could do myself. Can't believe how difficult it all looks, made my head go squirrelly.
I even had a quick look at the tools you track builders use to see if it was something I could do myself. Can't believe how difficult it all looks, made my head go squirrelly.
Lol. I looked into track creation years ago; had a plan map and elevation map and notes of all tsos, with a little experience in GMAX. Couldn't even figure what was the first step from there. I'm in awe of those who seemed to release a "track of the month".
#69
Posted Mar 27 2014 - 06:10 PM
For creating trackside objects I use 123do, very simple tool that can quickly create simple objects and is a little more tedious to use for complex objects.
You can also use 3dsmax and then convert the file using ASE23DO tool; I never used this combination but I know that John Basara used this last method for his Monza 10K as many other editors did
For almost all the tools you need check THIS thread at the Repository.
You can also use 3dsmax and then convert the file using ASE23DO tool; I never used this combination but I know that John Basara used this last method for his Monza 10K as many other editors did

For almost all the tools you need check THIS thread at the Repository.

#70
Posted Mar 28 2014 - 02:13 AM
Thanks, I'll check them out later today, if there's anything specific you want drawing up then let me know. I might as well be learning to use these tools drawing something that will be useful.
#71
Posted Aug 17 2020 - 04:59 AM
Here's a nice little video of Fittipaldi driving the Lotus 72 at the Nürburgring Südschleife that I came by on YouTube:
https://www.youtube....h?v=iPs_603dUe0
https://www.youtube....h?v=iPs_603dUe0
Edited by MrDarkSide, Aug 17 2020 - 05:00 AM.
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