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65 Mod Update - New Models
Started by maddog , Sep 28 2011 - 06:51 AM
25 replies to this topic
#16
Posted Sep 30 2011 - 02:41 AM
Thank you for those "accurate updates"!
However, it's "only a detail" but, shouldn't "we" update the "objects in mirrors" aswell, now that the suspension is higher?
Intruder
However, it's "only a detail" but, shouldn't "we" update the "objects in mirrors" aswell, now that the suspension is higher?
Intruder
#17
Posted Sep 30 2011 - 06:10 AM
65 mod don't have objects in mirror
If you have probably is an add on made later.
Or they are taken from the 66 mod.
If you have probably is an add on made later.
Or they are taken from the 66 mod.
#18
Posted Sep 30 2011 - 02:21 PM
MECH, on Sep 29 2011 - 03:45 PM, said:
Did you try other tracks as well? - Yes I did and I get the same message!
Do you have the multi season mexico track? - Yes I have
Do you use the v2.0.1 65mod files? - No I have the v2.0.2 ( I think because they are stored in my archive)
I Installed the v2.0.1 and now everything work well!
Thanks for your time, upgrade and answere ..............back to track
#19
Posted Oct 02 2011 - 07:01 AM
Good job ! Details for a non-specialist, but an important add-on for the majority of the GPL community !
#20
#21
Posted Feb 18 2012 - 05:38 AM
Stefan Roess, on Sep 28 2011 - 08:51 AM, said:
Gents
I have to say that I disagree with the initial suggestion that the 65 Mod cars look too low and that the high ride height are more realistic. The before and after Brabham shots looked as if the 'after' are was on full-rebound. Compare with the picture of the Great Jim.
Geoff
Attached Files
Edited by MECH, Mar 17 2012 - 12:55 PM.
#22
Posted Feb 18 2012 - 06:55 AM
gabuck, on Feb 18 2012 - 05:38 AM, said:
......
I have to say that I disagree with the initial suggestion that the 65 Mod cars look too low and that the high ride height are more realistic. The before and after Brabham shots looked as if the 'after' are was on full-rebound. Compare with the picture of the Great Jim.
Geoff
I have to say that I disagree with the initial suggestion that the 65 Mod cars look too low and that the high ride height are more realistic. The before and after Brabham shots looked as if the 'after' are was on full-rebound. Compare with the picture of the Great Jim.
Geoff
Edit: I should point out that I agree partially with maddog's original point. The GPL setup screens always show 2.5 inches as the lower limit for ride height, and historically that is too low for the '65 cars. However, that figure is fixed by GPL's user interface and can't be changed for each mod. If you're a '65 mod driver and you care about complete accuracy, you should set your ride height upwards to a more realistic level.
Having said that, it looks as though the mod authors didn't worry about the setup screen when they modelled the cars, they just made them look like the photos from 1965. So although your setup screen may say that your ride height is 2.5 inches, the GPL models are actually quite a bit higher than that, and for me they look realistic. That's why I haven't changed them.
Edited by Saiph, Feb 18 2012 - 07:04 AM.
#23
Posted Feb 23 2012 - 12:14 PM
Slow to notice this. GPL was released using a minimum ride height of 2/12inches - 3.8cm. In reality, the originals ran only as low as they dared - 5 to 6 inches has been mentioned, on smoother tracks. But because our GPL tracks are often smooth, and 'chassis' are rigid, they were made to hug the ground idealistically, rather than realistically.
Interestingly, the Ai were made to ride higher. This suggests the original programmers were aware of the abberation they'd created. Perhaps the Ai fix came late in development, and the game physics had already been set.
In 1965, cars ran on average, slightly higher than in 67. Our modeling genius MECH, was able to do, what the game manufacturers failed to do, and added bump stops to the 65 models, without affecting their physics. In doing so, it was discovered the Ai's 'bumpstops' are hardcoded, and they remain higher than the player car's, when adding MECH's patch. So a compromise was made - the Player's were left slightly low, while the Ai become slightly high. MECH chose to illustrate the Ai's new height, to clearly show what the patch does, to the cars.
Interestingly, the Ai were made to ride higher. This suggests the original programmers were aware of the abberation they'd created. Perhaps the Ai fix came late in development, and the game physics had already been set.
In 1965, cars ran on average, slightly higher than in 67. Our modeling genius MECH, was able to do, what the game manufacturers failed to do, and added bump stops to the 65 models, without affecting their physics. In doing so, it was discovered the Ai's 'bumpstops' are hardcoded, and they remain higher than the player car's, when adding MECH's patch. So a compromise was made - the Player's were left slightly low, while the Ai become slightly high. MECH chose to illustrate the Ai's new height, to clearly show what the patch does, to the cars.
#24
Posted Feb 23 2012 - 09:08 PM
I see. It's always interesting to find out some of the background information about mods, and to find out what the makers were thinking about when they were creating them. Thanks maddog.
#25
Posted Feb 24 2012 - 03:32 AM
Martin,
if you think the ride height was to low in the ori 65 carset, there is a solution that don 't need any tweak.
You just install the 60fpsaiv1 patch, and all the 65 cars will have it higher, though still bearable to look at them.And for once, you 'll take advantage of the 60 fps.Just a little bit of ai tweak, like the D Long Speed adjustment coef, and that 's all.
if you think the ride height was to low in the ori 65 carset, there is a solution that don 't need any tweak.
You just install the 60fpsaiv1 patch, and all the 65 cars will have it higher, though still bearable to look at them.And for once, you 'll take advantage of the 60 fps.Just a little bit of ai tweak, like the D Long Speed adjustment coef, and that 's all.
Attached Files
Edited by M Needforspeed, Feb 24 2012 - 03:56 AM.
#26
Posted Feb 24 2012 - 05:52 AM
It's a patch to raise the body; nothing more nothing less.
Use it if you think it's right this way and not if you disagree.
I only made the patch because i was asked to do so.
I'm certainly not going to argue about a car driving a couple of inches higher or lower, it is all in the eye of the beholder.
If you don't use the patch then i advise you to apply the steering wheel patch(you should be able to find it here somewhere) when driving online frequently because it fixes a skin mapping flaw of the 65mod.
Again use at own risk and will. It's a free world..enjoy it while it lasts.
Use it if you think it's right this way and not if you disagree.
I only made the patch because i was asked to do so.
I'm certainly not going to argue about a car driving a couple of inches higher or lower, it is all in the eye of the beholder.
If you don't use the patch then i advise you to apply the steering wheel patch(you should be able to find it here somewhere) when driving online frequently because it fixes a skin mapping flaw of the 65mod.
Again use at own risk and will. It's a free world..enjoy it while it lasts.
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