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Kyalami Update


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#31 Gaus

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Posted Aug 30 2011 - 01:34 AM

Excellent work! Thanks

#32 Tyrrell

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Posted Sep 02 2011 - 01:00 AM

Thank you for you effort, Jack :clap2: Not so easy to get a good lap time, because I´m always busy with taking a look around :D

#33 Stefan Roess

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Posted Nov 14 2011 - 12:59 PM

Wow! Great update!
Thx Jackseller :hat-tip:

#34 grego

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Posted Nov 14 2011 - 09:26 PM

Brilliant upgrade, would like to add this to my Kyalami file.
I have never "fiddled" with a track, so could one of you knowledgeable  kind souls give  me a : "How to add an trackupdat for idiots guide please" .
I would love you long time......:P

#35 Burnsy865

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Posted Nov 14 2011 - 10:58 PM

View Postgrego, on Nov 14 2011 - 09:26 PM, said:

I would love you long time......:P
Please No  :yikes:


OK, with all of the add ons for the tracks you just need to unpack the files into the track directory. For example C:/sierra/gpl/tracks/kyalami.  To remove the updates you just remove these loose files as GPL looks uses them instead of the ones in the dat file. Some track add ons are the complete Dat file in which case you just overwrite the dat after you have backed it up in case you don't like the update. (I rarely find an update that I don't like)

Also, you don't know what you are missing if you haven't updated any tracks, do yourself a favour and start updating, especially the original tracks. Here is a link to some fantastic updates https://www.thomas-la...chele.de/gpl/�� :wave:

Edited by Burnsy865, Nov 15 2011 - 03:01 AM.


#36 Tato

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Posted Nov 15 2011 - 02:55 AM

Thanks Burnsy865, fast and clear answer, as usual  :hat-tip:

But grego's question is not silly: for example, I will try this excellent update ASAP (many thanks to the author  :artist: ), but probably I have to start from the original Papy Kyalami, because over the last 10 years I've putted so many files in Kyalami folder that I can't exactly remember (and they are from many different updates, so probably some of them are not in use anymore  :lol: ), and I'm pretty sure that even the .dat file was an updated one; so in the end I agree with you, is better to always backup your folder somewhere, then install the new ones.  :wave:

#37 Yngwie

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    Posted Nov 15 2011 - 05:31 AM

    For cases like this I have copied the original tracks from CD to a backup directory. When I want to test new track updates I rename the 'normal' folder to - let's say - Kyalami_bak, copy in the original track and test the files there. If I like it I remove the previous version, if I dont't, I delete the folder and rename the _bak one.

    #38 grego

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    Posted Nov 16 2011 - 09:24 PM

    thanks Burnsy865,
    you misunderstud when i asked for a "how to for idiots", I had no idea what you were talking about in your reply.
    Next time , i shall ask for a "how to for absolute complete idiots".

    Nevertheless I did manage to to install the update and  yes, it sure looks mighty perty now.
    That track was always a bit  "rudimental "  befor, now it looks "finished.

    For some reason the clubhouse bend seems to be easyer to take than befor, is this just my imagination?


    #39 Burnsy865

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    Posted Nov 16 2011 - 10:46 PM

    View Postgrego, on Nov 16 2011 - 09:24 PM, said:

    For some reason the clubhouse bend seems to be easyer to take than befor, is this just my imagination?
    [/b]
    It is your imagination Grego, just like you imagined you didn't understand my instructions, I have seen some of your posts and you are not giving yourself enough credit. Keep updating your tracks and ask as many questions as you need to, I was in the same boat as you several years ago and through these forums I now seem like an expert although I am far from it.  :unsure:

    #40 grego

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    Posted Nov 17 2011 - 03:58 AM

    cheers buddy,
    you are very kind.
    I know what you mean with  "becoming the expert".  I have in the last 12 months  experienced the same when I joined a scootertuning  forum.
    First I was asking all the "why, where  and how questions",  now it's me who answers them :dont_mention:
    The difference though is it involves real  engines,carburetors, jets,  CDI etc and absolutely  NO  Pc know how.

    #41 black knight

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    Posted Jan 15 2012 - 06:08 AM

    thank you jack. it looks amazing

    #42 oppolo

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    Posted Apr 17 2012 - 11:56 AM

    i don't like the helicopter, how can i rid off it? the file is helicop.srb but if i delete it the track doens't load anymore

    Edited by oppolo, Apr 17 2012 - 11:57 AM.


    #43 Yngwie

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      Posted Apr 17 2012 - 12:12 PM

      You need a 'clear' file. I'll post it here in a few mins.

      Edited by Yngwie, Apr 17 2012 - 12:12 PM.


      #44 Yngwie

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        Posted Apr 17 2012 - 12:26 PM

        Here it is.

        Attached Files



        #45 oppolo

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        Posted Apr 17 2012 - 12:31 PM

        super, thank you!




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