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1969 Xtra Mod Release Notes


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#1 paul skingley

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Posted May 17 2011 - 03:48 AM

1969 Xtra mod for Grand Prix Legends by Charles Mark, Paul Skingley, Remy Roesz, Tommie van Ostade and Stuart Bartosiak.

This mod is named " 69-extra" and uses a physics named "69-extra" and "cars69" carset.
This is to allow it to run independently without interfering with your original 69mod ( 1969 Grand Prix ) which can still be used as normal.

You should have these 13 tracks installed before running the installer.
[Event1]
name=South African Grand Prix
shortname=South African GP
trackDirectory=kyalami  
month=3  
day=1  
numberOfLaps=80  
startingGrid=4  
displayName=Kyalami 1969

[event2]
name=Brands Grand Prix
shortname=Brands GP
trackDirectory=brands67
day=16
month=3
numberOfLaps=87
startingGrid=6
displayName=Brands Hatch ROC
            
[Event3]
name=Spanish Grand Prix      
shortname=Spanish GP      
trackDirectory=montjuic
month=5  
day=4  
numberOfLaps=90  
startingGrid=4  
displayName=Montjuic 1969                  

[Event4]
name=Monaco Grand Prix        
shortname=Monaco GP        
trackDirectory=monaco  
month=5  
day=18
numberOfLaps=80
startingGrid=4  
displayName=Monaco 1969

[Event5]
name=Dutch Grand Prix        
shortname=Dutch GP        
trackDirectory=zandvort
month=6  
day=21
numberOfLaps=90  
startingGrid=6  
displayName=Zandvoort 1969

[Event6]
name=French Grand Prix        
shortname=French GP        
trackDirectory=clermont
month=7  
day=6
numberOfLaps=38  
startingGrid=3  
displayName=Charade Clermont-Ferrand 1969

[Event7]
name=British Grand Prix      
shortname=British GP      
trackDirectory=silver  
month=7  
day=19
numberOfLaps=84  
startingGrid=10
displayName=Silverstone 1969

[Event8]
name=German Grand Prix        
shortname=German GP        
trackDirectory=nurburg  
month=8  
day=3  
numberOfLaps=14  
startingGrid=9  
displayName=Nürburgring 1969

[event9]
name=Oulton Park Gold Cup
shortname=Oulton Park
trackDirectory=oulton  
day=16
month=8
numberOfLaps=60
startingGrid=4        
displayName=Oulton Park Gold Cup

[Event10]
name=Italian Grand Prix      
shortname=Italian GP      
trackDirectory=monza  
month=9  
day=7
numberOfLaps=68  
startingGrid=6  
displayName=Monza 1969

[Event11]
name=Canadian Grand Prix      
shortname=Canadian GP      
trackDirectory=mosport  
month=9  
day=20
numberOfLaps=90  
startingGrid=6  
displayName=Mosport Park 1969

[Event12]
name=United States Grand Prix
shortname=U.S.A. GP        
trackDirectory=watglen  
month=10
day=5  
numberOfLaps=108
startingGrid=4  
displayName=Watkins Glen Int. 1969

[Event13]
name=Mexican Grand Prix      
shortname=Mexican GP      
trackDirectory=mexico  
month=10
day=19
numberOfLaps=65  
startingGrid=4  
displayName=Mexico 1969


Installation.
1/( for beta testers ) If you have previous versions of "69-Extra" installed you should remove or rename these files BEFORE installing this version :- "cars69 folder" ( gpl/cars ), "69-Extra" folder ( gpl/mods/gem+ ), "gplx69.exe" ( gpl )

2/Run the installer. Check the path for installation is correct.

3/Start gem/carsets and activate "69-extra" Make sure "69-extra" physics are selected.

4/Select your 69mod player and select "69-extra" for the player. Check that "cars69" has been selected.

5/Exit Gem and a gplx69.exe will be created.


You can use gplx69.exe independently from the original gplc69.exe.
cars69 folder contains all the original cars from 69Hwng,69Lwng,69Mwng plus some new car folders.
AI use correct cars and numbers at each track.
New player number #27 because #4 is used by AI.
Player can select from car options to use the correct car for each championship track. The car options have descriptions.

example = M7B FR-GB-DE
The car is the Mclaren M7b used at the French GP, British GP and German GP. The pictures in the player/team info have matching descriptions

To keep things relatively simple we have restricted the amount of teams ( physics slots ) to 15.
This means that for example, all Mclaren M7 cars use the same physics slot, as do all Ferrari 312, all Matra MS80, all Lotus 49B etc.... We have also grouped all the BRM P126, P138 and P139 into one slot.

The teams ( physics slots drivable by the user ) are as follows.

slot 1 - Brabham BT26A with 3 graphic car options
slot 2 - BRM P126, P138 and P139 with 6 graphic car options
slot 3 - Lotus 63 with 2 graphic car options
slot 4 - Mclaren M7 A,B,and C with 9 graphic car options
slot 5 - Ferrari 312 with 7 graphic car options
slot 6 - Lotus 49B with 5 graphic car options
slot 7 - Matra MS80 with 5 graphic car options
slot 8 - Lotus 49 with 1 graphic car option ( driven by Attwood at Monaco )
slot 9 - Matra MS10 with 1 graphic car option ( driven by Stewart and Beltoise at Kyalami )
slot 10 - Matra MS84 with 1 graphic car option ( driven by Beltoise and Servose-Gavin )
slot 11 - Brabham BT20 with 1 graphic car option ( driven by DeKlerk at Kyalami )
slot 12 - Brabham BT24 with 1 graphic car option ( driven by Tingle at Kyalami )
slot 13 - Cooper T86B with 1 graphic car option ( driven by Elford at Monaco )
slot 14 - Eagle AAR 101 with 1 graphic car option ( driven by Pease at Mosport )
slot 15 - Mclaren M9A with 1 graphic car option ( driven by Bell at Silverstone )

If you count up the graphic car options you can see there are 45. This means 45 car folders in the "cars69" folder.

Although the overall feel of the new 69mod physics remains the same, we have reduced the overall grip in the new mod which will means lap times are a little slower but closer to the real life lap times of 1969.
The same goes for the drafting/tow effect which was considered by many to be too strong in the original 69mod. So in the new mod this effect is reduced.



Special Notes.
1/Because graphics for the cars have to change for each race, it is advisable to exit gpl after completing a race and reload before the next race.

2/With so many cars to load you can expect load times to be longer.

For online racing.
GPL can only remember your last car option choice, and graphic options cannot be selected via iGor, so.... when you are in chat before an online race and you want to select the historically correct car graphics options for the track you are racing, you must first start GPL offline and select the car graphics options you want from the list and exit. Now, when you start the online race via iGor you will have the car you selected offline provided you select the same slot in iGor that you selected offline.

If you run the same race online more than once with the same car/slot, the previous car graphics option is still in place so you can just race.

The graphics you see for other online competitors will depend on what car graphics they have selected.
So, if everyone in the race takes the steps outlined above then your online race will "look" historically correct as far as graphic options.



Here are some screens of the included cars.

Attached Files


Edited by paul skingley, May 27 2011 - 03:42 PM.


#2 bob69

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    Posted May 17 2011 - 03:55 AM

    Yeeee Haaaa   :clap2:

    #3 zalo

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    Posted May 17 2011 - 04:01 AM

    Thx a lot!

    :hat-tip:

    #4 GrandPrixYannick

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    Posted May 17 2011 - 04:02 AM

    great job!

    #5 Claudio Pablo Navonne

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    Posted May 17 2011 - 04:09 AM

    You did it again !!! :thumbup:
    Thanks...
    But what´s next? ;)

    #6 fajanko

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    Posted May 17 2011 - 04:22 AM

    Wonderful! Can't wait to get home and try this. Megathanks!

    #7 FloP

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    Posted May 17 2011 - 04:32 AM

    Wow, you guys keep setting ever higher standards in GPL mod quality and accuracy! Thank you very much! :thumbup:

    #8 Manfred Cubenoggin

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    Posted May 17 2011 - 05:05 AM

    WOWZER!  What a terrific surprise to wake up to!  My hearty thanks to the Edit Team!   :thumbup:

    #9 fajanko

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    Posted May 17 2011 - 05:19 AM

    Topic ID = 6900 :)


    Erhm, now I'm looking for a download link :D

    Edited by fajanko, May 17 2011 - 05:21 AM.


    #10 Clutch

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    Posted May 17 2011 - 05:58 AM

    Well done to Paul and the Team involved. I remember reading about the progress on this Mod but thought that maybe it wouldn't get fully finished. Will look forward to trying this.

    Many Thanks  :thumbup:

    #11 Burnsy865

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    Posted May 17 2011 - 06:27 AM

    Well there goes my social life again  :thumbup:  Thanks guys  :clap2:

    #12 dbell84

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    Posted May 17 2011 - 06:56 AM

    Thank you Paul and the mod team.  :clap2: I look forward to trying this out. What a nice surprise!  :clap2:  :clap2:  :clap2:

    Burnsy, you can either be a sim racer or have a social life, but you have to choose. You can't have both. At least that's my experience.  :D  :thumbup:

    #13 mouse

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    Posted May 17 2011 - 07:17 AM

    Well done!

    Thank you, Paul.

    #14 paul skingley

    paul skingley

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    Posted May 17 2011 - 08:02 AM

    View Postfajanko, on May 17 2011 - 05:19 AM, said:

    Topic ID = 6900 :)


    Erhm, now I'm looking for a download link :D


    The mod is not released yet but it is imminent  ;) . I thought I would give you guys a few days to study the readme/release notes because usually no one reads them when the mod is released. :lol:


    paul

    #15 sky

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    Posted May 17 2011 - 08:13 AM

    View Postdbell84, on May 17 2011 - 06:56 AM, said:

    Burnsy, you can either be a sim racer or have a social life, but you have to choose. You can't have both. At least that's my experience.  :D  :thumbup:

    join the editing teams and you have neither :idunno: :P




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