so without further ado, attached is a big *** zip including several versions of the same car. wait, what versions?
16bit and 32bit for starters with sizes of 512x, 1024x for 16bit, and 512x, 1024x and some 2048x parts for 32bit. that should cover all bases. apologies for plonking all of them into one big file, but i just couldn't be bothered to do 6 different zips for what is essentially just a single car.
the main files are in the "1024" folders of either 16bit or 32bit versions. these are to be copied into your Lwing ferrari folder first. any other files in the folders 512 or 2048 (for 32bit only) are to be copied over them (replacing the 1024 files) should you want to do that. i threw in the 512x files just in case and i have to admit i tried them and they are pretty good - if i may say so. i was actually rather surprised by the 16bit 512x look in game - i didn't expect them to turn out that well. that aside i would still stick with the 2048x 32bit files - i always do - just because. but they require a certain amount of oomph and V2 rasterizers - yea i kept that line in the readme, again.
worth noting:
i have NOT tested how this all will work when you plonk these files into the folders for the other 2 wing variations of the '69 ferrari. i expect it to produce some considerable mayhem, missing wings, messed up polygons or what have you - maybe even CTD. so please, these files are only intended for the LWING car!! (if you disregard this note and try anyway, please post screenies. )
if you want to further pimp your car, grab the arms from thomas laechele's lotus update here, rename them to ferarms.mip and copy them into the ferrari folder - that's what i did. might as well copy the hands, too. as for the tyre treads - there is an update around here somewhere with darker treads - you might want to use that. i am currently using treads from an F2 macca tommie made as i just couldn't be bothered to work on some treads to go with the rims this weekend. i wanted this car off my chest.
something you may note:
the needles for oil and water temperature are somewhat off-ish. i can't tweak the physics file or update it to match the actual range - so that is best left to those select few who can. within a certain range the needles are actually showing the correct values - the issue here is that the scale is logarhytmic, so will never be 100% accurate all the way anyway. you may also note that the windscreen is moving during heavy turning and accelerating / braking - that's due to the shoddy build quality of racecars in the sixties and has nothing to do with the way i rebuilt the cockpit. or maybe it does - whatever. just thought i'd put that out. what i also didn't quite manage is to get the gear lever to slot in exactly fitting the polished grate (and get rid of that overt specularity on top of it) - i also couldn't find anyone able to tell me how it could be done. i still think it should be possible, but damned if i know.
so anyway, go grab the file and please read the readme, yeah? i spent some time on it
thank you
time to move on to some other projects... anyone around here with pictures (references) of a lola t70 chassis (MK3 preferably)? i mean from a restoration sort of? not a replica - don't care for those. it's for "another" project entirely, linkage to model building thread to commence some time when i have enough refs to base my build on...
and now some pics to while away the time while downloading..