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Ford Gt40 Mk2B


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#1 sky

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Posted Dec 24 2010 - 02:52 PM

so yea, now that it's xmess :lol: again, here's a lil' prezzie for all y'all. a bunch of higher resolution (or 32bit) skins for the ford gt40 mk2b. for now this post only comes with 512x512 skins in 32bit for all the skins (online and offline) as the original mod only came with 16bit skins AND with a 1024x1024 package including, again, all skins but this time in 16 & 32bits. Notice the disclaimer below - you know the drill. i will add a package containing 2048x2048 skins of the "real" offline AI as well as the 4 different #27 player skins included with the original mod at a later time - as a matter of fact, i could upload the real AI's right now, but need to find the 2048x player skins to make it one package... i've accumulated a bit of a giant black hole of files for the gt's
:oops: :duh:

and as usual the disclaimer, 32bit means you HAVE TO use the V2 rasterizers. OGL V2 or D3D V2, doesn't matter as long as it is V2. just have to stress that so there's no bitching when GPL crashes, because someone thought V1 and 32bit do mix - they don't. i've tried. ;)

the 1024x package is rather large, but then the type5 (16bit) skins include loads of dithering and that is quite the worst case scenario for compression - the 32bit (despite actual 2x bigger filesize) compresses better than the 16bit - go figure :P

readme included though, if you have questions - ask.
:Santa1: :Santa2:

/ok bummer about the 30meg limit, after about 1.5hours of uploading i ran afoul of the 30meg limit, so i split the file into 2. first part in this post, 2nd part in the next. bleh
//bummer #2. "you aren't permitted to upload this kind of file" that was a 7z.001, so back to the drawing board, i zipped the two subdirs seperately - worth noting the individual .7zips are smaller than the one big one containg the same files :S
anyway, i did a short f2 race at kyalami including qualifying during the upload of the 2nd part.. meh, those are mighty fun and so darn easy to drive, rejoice

actual note, first part contains 16bit, 2nd part contains 32bit.

Attached Files



#2 CraigT

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Posted Dec 24 2010 - 03:42 PM

Thank you very much sky... :xmas:
Merry Christmas

#3 Burnsy865

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Posted Dec 24 2010 - 03:57 PM

:thanks:  :bowing:  :Ssanta:

#4 Arturo Pereira

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Posted Dec 24 2010 - 04:10 PM

Thank you !!!!  :artist:  :artist:  :artist:  :clap2:  :clap2:

#5 mouse

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Posted Dec 24 2010 - 04:14 PM

Cheers, Sky.

And a Merry Christmass to you, sir.

#6 simmer

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Posted Dec 24 2010 - 06:31 PM

Merry Christmas SKY and all. :xmas:    Its beautiful, but I still can't drive it around Daytona    :thankyou:  anyway

#7 Nunya88

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Posted Dec 25 2010 - 10:08 AM

Thank you once again Sky :clap2:  :artist:


                                            Craig

#8 grizz

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Posted Dec 25 2010 - 04:47 PM

thank you sky  :thumbup:

grizz

#9 robin_j

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Posted Dec 26 2010 - 12:47 AM

Thanks Sky,  :thanks:

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#10 chevrolet

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Posted Dec 26 2010 - 11:50 AM

Thanks Sky, very nice. But a question, in 24 h Daytona , I see a MkII grey with yellow stripe ( no number!), how replace this car with a real daytona's car. Thanks.

#11 sky

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Posted Dec 26 2010 - 12:19 PM

chevrolet,

are you sure that that gray car with yellow stripes is a mk2b? i'm thinking it sounds more like a mk1 - like the one attached here as a pic? that's an mk1 for sure (i extracted it from the mk1.dat just now). otherwise i'd be stumped, because there is no such mk2b - at least none that i painted :P

as for replacing it. i'm assuming it is an mk1 car and the filename is the one of the .jpg attached. so you would need to unpack the .dat for the car (datman is a useful tool for that, floating around here in the tools section, i'm sure), grab the skin you want to have as the player car and rename it to match the name of the one above (pic). then copy that .mip into your mk1 folder and presto.
why that car is chosen as the player's car beats me though. but then i think i have yet to drive a single lap in the mk1
:oops:

Attached Files



#12 Dr Tooth

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Posted Dec 26 2010 - 12:30 PM

View Postsky, on Dec 24 2010 - 02:52 PM, said:

so yea, now that it's xmess :lol: again, here's a lil' prezzie for all y'all. a bunch of higher resolution (or 32bit) skins for the ford gt40 mk2b. for now this post only comes with 512x512 skins in 32bit for all the skins (online and offline) as the original mod only came with 16bit skins AND with a 1024x1024 package including, again, all skins but this time in 16 & 32bits. Notice the disclaimer below - you know the drill. i will add a package containing 2048x2048 skins of the "real" offline AI as well as the 4 different #27 player skins included with the original mod at a later time - as a matter of fact, i could upload the real AI's right now, but need to find the 2048x player skins to make it one package... i've accumulated a bit of a giant black hole of files for the gt's
:oops: :duh:

and as usual the disclaimer, 32bit means you HAVE TO use the V2 rasterizers. OGL V2 or D3D V2, doesn't matter as long as it is V2. just have to stress that so there's no bitching when GPL crashes, because someone thought V1 and 32bit do mix - they don't. i've tried. ;)

the 1024x package is rather large, but then the type5 (16bit) skins include loads of dithering and that is quite the worst case scenario for compression - the 32bit (despite actual 2x bigger filesize) compresses better than the 16bit - go figure :P

readme included though, if you have questions - ask.
:Santa1: :Santa2:

/ok bummer about the 30meg limit, after about 1.5hours of uploading i ran afoul of the 30meg limit, so i split the file into 2. first part in this post, 2nd part in the next. bleh
//bummer #2. "you aren't permitted to upload this kind of file" that was a 7z.001, so back to the drawing board, i zipped the two subdirs seperately - worth noting the individual .7zips are smaller than the one big one containg the same files :S
anyway, i did a short f2 race at kyalami including qualifying during the upload of the 2nd part.. meh, those are mighty fun and so darn easy to drive, rejoice

actual note, first part contains 16bit, 2nd part contains 32bit.

Thanks! :artist:

Dr Tooth

#13 chevrolet

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Posted Dec 27 2010 - 02:02 AM

Sky, thanks for your answer, and good work for the rest.
Chevrolet

#14 Tyrrell

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Posted Dec 31 2010 - 10:51 AM

Thank you very much, Sky! They´re looking very good! :clap2:

#15 sky

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Posted Dec 31 2010 - 12:36 PM

i will post what i have left next year :P

#16 M Needforspeed

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Posted Jan 03 2011 - 07:48 AM

View Postsky, on Dec 31 2010 - 12:36 PM, said:

i will post what i have left next year :P
   Flying to Lisbonne for some holidays on 24 december, I didn't see your textures gift, Sky

   At least, I can say now I had one present for Christmas

#17 sky

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Posted Jan 03 2011 - 08:17 AM

:P
been meaning to gather the real ai & player skins in 2048x for this ford and post them for some time. didn't get to do it during the rush at work these past 2 weeks. once done, will start posting the files for the ferrari, too. i keep losing track of these things. too much stuff to do, not enough time and being all over the place do not help  :shrug:

#18 Larko29

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Posted Nov 05 2011 - 02:38 PM

Thank you Sky the MKII looks even nicer now  :hat-tip:

#19 sky

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Posted Nov 05 2011 - 07:42 PM

Larko, thanks for bringing this up!

seriously, I had already managed to forget that i haven't released the 2048x reality based ai skins. so i dipped into my archive, found what i believe are the missing files, slapped together yet another readme, that most likely contains some errors (again :rolleyes:), zipped the lot and voila herer they are. these are the skins that i use myself. however my player car is a real '66 season skin (guess which one :P)

note.. did i ever release the ferrari skins ? i mean all of them (online / offline) in 1024x 32bits, as i'm sure i didn't release the 2048x skins. i think i had to do something with the alpha channel on all of those..


NOTE: these are 32bits only skins. they require you to use v2 rasters. if you don not run v2 gpl WILL ctd if you try to run these skins.

Attached Files


Edited by sky, Nov 05 2011 - 07:44 PM.


#20 Saiph

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Posted Nov 05 2011 - 07:49 PM

Yay, just spotted these hot off the press. Can't resist trying them! Thanks Sky!  :thumbup:  :clap2:

EDIT: Just spent some time testing the skins and they look absolutely great. Only problem for a hotlapper like me is that the skins only show up in race mode, and at the appropriate races. So I cheated, I selected each skin in turn and renamed it to "G4body27.mip" which is the testing mode car, and it worked. The only slight glitch was that when the camera switched to the "low detail" car model, the body changed back to the yellow colour scheme. But if you're in testing mode, the camera only has your car to focus on, so it doesn't happen too often. If anyone wants to try the renaming trick, here's a list of the files with the main body colour:

G4body01.mip - Yellow
G4body02.mip - Black
G4body03.mip - Red
G4body04.mip - Lt Brown
G4body05.mip - Orange/Red
G4body06.mip - Grey
G4body57.mip - Lt Blue
G4bodyL5.mip - Lt Brown
G4bodyL6.mip - White
G4bodyS2.mip - Black

Edited by Saiph, Nov 05 2011 - 09:11 PM.





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