Sportscar Mod "Limping Back To Pitlane"
#1
Posted Nov 14 2010 - 08:04 PM
I may have missed something but why does the Sportscar Mod have the cars limping back to pitlane at 40 mph. The other mods don't do this. I have been racing against the AI using non-GT made tracks. Specifically I have added a trackGT.ini to my westwood 1967 track for these cars using the lemans track fuel consumption. Also, I have found that the pit stalls need a minimum of 7.5m between them with these cars.
Thanks
Mytrack
#2
Posted Nov 14 2010 - 08:30 PM
limp_disabled = 1 ; Don't allow AI to limp back after qualifying
This prevents the cars from limping back to the pits.
At all other tracks, you may be able to prevent this by adding that line to the track.ini file or by checking the Prevent AI Limp Back To Pits in GEM+.
A bug in GPL requires that for the trackGT.ini to be effective, you also have to have a drivGT.ini for that track. So just adding a trackGT.ini file to the track directory probably won't work. If you really feel you need to use a trackGT.ini file, copy the base drivGT.ini file into the track directory too.
The longest sports cars are 4.36 meters long while I think the '67 Honda was 4.30 meters long. So I can't explain why the pit stalls would have to be much longer.
Edited by Lee200, Nov 14 2010 - 08:46 PM.
#3
Posted Nov 14 2010 - 09:43 PM
Yes, I have a drivGT.ini in my track directory. I also saw the "disable limping to pits line" in trackGT.ini and removed it because I didn't like the cars to just disappear at the end. This tells me that everyone knows the cars will just go 40mph around the track so they put this line in.
It's no big deal, I was just wondering why this is happening in the sportscar mod when all other mods 65, 66, 69 all do a fast incomming lap and pit as usual. They don't go 40mph around the track on the incomming lap. Is this coded in the gplcgt.exe for a reason?
Thanks
Mytrack
#5
Posted Nov 15 2010 - 12:48 PM
Anyway, thanks for this great mod
#6
Posted Nov 16 2010 - 12:08 AM
Mytrack
#7
Posted Dec 30 2010 - 07:25 PM
Thanks
Mytrack
#8
Posted Dec 31 2010 - 02:50 AM
Seems to be connected to the GT mod. Is it related to the trackGT.ini ?
Thx for this great mod
Edited by andpan, Jan 03 2011 - 08:31 AM.
#9
Posted Dec 31 2010 - 06:39 PM
Mytrack
#10
Posted Dec 31 2010 - 08:03 PM
Mytrack, on Dec 31 2010 - 06:39 PM, said:
Mytrack
you must try Watkins Glen-71 track with the AI cars it is just marvelous , they drive very good over there .
greets
Edited by svenvangent, Dec 31 2010 - 08:04 PM.
#11
Posted Dec 01 2014 - 01:52 PM
#12
Posted Dec 02 2014 - 12:31 AM
Did they also find a fix for the Brake Bug ?
Greetings, Marcel
#13
Posted Dec 04 2014 - 07:10 AM
#14
Posted Dec 05 2014 - 02:40 AM
Greetings, Marcel
#15
Posted Dec 05 2014 - 10:14 AM
#16
Posted Dec 14 2018 - 10:02 PM
gliebzeit, on Dec 01 2014 - 01:52 PM, said:
MLGathome, on Dec 02 2014 - 12:31 AM, said:
Did they also find a fix for the Brake Bug ?
Greetings, Marcel
gliebzeit, on Dec 04 2014 - 07:10 AM, said:
Are these fixes available?
If so, where can I find them?
#17
Posted Dec 14 2018 - 11:31 PM
Strava, on Dec 14 2018 - 10:02 PM, said:
gliebzeit, on Dec 01 2014 - 01:52 PM, said:
MLGathome, on Dec 02 2014 - 12:31 AM, said:
Did they also find a fix for the Brake Bug ?
Greetings, Marcel
gliebzeit, on Dec 04 2014 - 07:10 AM, said:
Are these fixes available?
If so, where can I find them?
I don`t know if these fixes have ever been released,
but I know that you will not need them anymore when the new 1967 Sportscars Extra Mod (SCX) is released. Because you won't drive the old GT mod anymore.
Edited by Stefan Roess, Dec 16 2018 - 05:05 PM.
#18
Posted Dec 15 2018 - 05:01 AM
#19
Posted Dec 15 2018 - 07:02 AM
#20
Posted Dec 15 2018 - 10:44 AM
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