M Needforspeed, on Nov 29 2010 - 03:08 PM, said:
Ezechiel,
I try to translate for others, and mainly for Lee
" Yes, I observed the AIs practising at Solitude with your file track.ini and the 60fpsaiV1.The results are satisfying.A lot of passes,
they drove with constant speed, few crashes .For more realism, perhaps it would be good to adjust fuel consumption "
Thanks Michel for translating as I'm language challenged.
Ex, just FYI, the AI fuel consumption is set by the track.ini file fuel loads. For the sports cars, this is the trackGT.ini file. The car names must match exactly the directory name for each car. As the '65 and '69 mods used the original directory names, that's why they can use Brabham, BRM, etc. The '66 mod and sports cars used different directory names so that's why their track.ini's are different. It's really important that all the names match because if you make a single error, nothing works I believe.
Setting the fuel loads is a lot of trial and error. For the sports cars, I tested each of the AI cars at each of the championship tracks and added 5%. This seems to work fine and the AI should not run out of gas on those tracks. For all the other 500+ tracks where there is no trackGT.ini file, there is a setting in the physics that adjusts the fuel loads based on the '67 Brabham's fuel load in the track.ini file. It's probably not perfect, but at least the car gets loaded up with more gas than they would if we were to use the '67 F1 fuel loads.
Since Solitude is not one of the championship tracks, the AI are using the track's Brabham fuel load as a basis.
The AI have several fueling bugs. They have no fuel capacity limit so you can load them to infinity although the extra weight definitely affects their acceleration. Also, if they need to refuel, they typically limp back to the pits, refuel, and then rejoin the race. However, they often miscalculate the number of remaining laps and don't put in enough fuel to finish so they have to refuel again.
I don't know what effect, if any, the 60 fps patch has on AI fuel consumption.
Edited by Lee200, Nov 29 2010 - 03:25 PM.