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Tronaasen 2010 Mountain Road Circuit Real roads Rate Topic: -----

#37 User is online   Burnsy865 

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    Posted Sep 30 2010 - 05:15 PM

    View Postsvenvangent, on Sep 30 2010 - 03:47 PM, said:

    no nooooooo :P it was not in that way I meant it " hard words to read "
    Only I could not understand way this track was not called final .
    :wave:

    Ah OK, I withdraw my apology then :P
    Craig

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    #38 User is offline   John Bradley 

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    Posted Sep 30 2010 - 07:44 PM

    Tracks are called 'final', 'beta' or 'alpha' because that's how the track authors categorized them when the tracks were released. 'Beta' meaning "seems to work well enough for you guys to play with, but I'm not quite satisfied with it yet."

    Of course at this late date, it's a safe bet that all the tracks (with a handful of possible exceptions: Mugello, Pi67, etc.) are as 'final' as they're ever getting; their authors have moved on to other sims. Or stopped editing altogether. Or died.

    Not that this discursion has anything to do with mister Simbear's lovely new mountain track...
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    #39 User is offline   thomass 

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      Posted Oct 01 2010 - 05:58 AM

      Hey hey, Mr Simbear!

      Thank you very much for your latest masterpiece. Had some hotlaps with the 65er and 69er BRM that produced a big grin on my face. :D

      The accentuated crowning is a real challenge to master, especially with the wide 69er cars. Anyone has some setup tips for me how to keep the car better in line? At the moment it feels very twitchy when diagonally crossing the center line. I tried to reduce overall rollbar stiffness but that did not really make me happier.


      Regards,
      Thomas
      Grand Prix Legends is not a racing simulator...

      ...it simulates racing cars on race tracks - but - the racing is real!
      Find out about real racing with GPL: GPLRACER Mods Racing League
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      #40 User is offline   Simbear 

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        Posted Oct 01 2010 - 07:59 AM

        View Postthomass, on Oct 01 2010 - 05:58 AM, said:

        The accentuated crowning is a real challenge to master, especially with the wide 69er cars. Anyone has some setup tips for me how to keep the car better in line? At the moment it feels very twitchy when diagonally crossing the center line. I tried to reduce overall rollbar stiffness but that did not really make me happier.

        I did setups to all 65, 66, 67 and 69 chassis. This is the default setups to the track, but they suite my own driving style and hardware and not all users. You can start to drive default and use your favorite diff, steering ratio and more. I always increase the ride high, but I’m not alien driver and prefer stability. Anyway better setups would be fine, and when the Alternative Track Database is updated, it’s possible to upload :) .
        www.gethome.no/realroads, please check your version(s) is updated;
        Lura04 (v3 14.01.2008)... Tasta04 (v2 04.03.2008)... Rally Stavanger (v1a 24.01.2008)... Randaberg07 (20.03.2009)... NEW: Tronaasen (14.09.2010).
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        #41 User is offline   thomass 

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          Posted Oct 01 2010 - 10:47 AM

          I have to confess I never ever came up with the idea that a track comes with useable and mod compatible standard setups. Just too good to belive. Thank you once more.


          Thomas

          PS: Danger is low I could ever produce a setup that is worth an upload/download. ;)
          Grand Prix Legends is not a racing simulator...

          ...it simulates racing cars on race tracks - but - the racing is real!
          Find out about real racing with GPL: GPLRACER Mods Racing League
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          #42 User is offline   John Bradley 

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          Posted Oct 04 2010 - 02:29 AM

          The track has been added to the GPLtd, and eventually (when the background propagation happens) to the TotalRank. Get practicing, you TotalRankers!

          There's also a recently-released bit of original artwork for it. You know where to go.

          --jhb
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          #43 User is offline   Simbear 

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            Posted Oct 17 2010 - 02:54 PM

            Thanks again for the progsets John! :thumbup: Thanks for the comments, nice to hear. I’m glad this experimental road choice is more than drivable proven by you bravery drivers :hat-tip: .

            As a trackmaker crashing is rarely when testing. I did some hotlaps or races to put my times to the rank (and make replays, read later), and when pushing harder to the limits I ruined many laps. Especially the 69’s was harder to control than I become aware of, because they was a bit camber sensible.

            My tracks have the real cambers from the real world and I can’t ignore this :). The public roads have shorter camber-shifts as this is dimensioned for speeds like 50-60 or maybe 80 km/h (here). The very tricky high speed section at gravel have not much camber because in 50 km/h there is no g-force, but the corners (in gravel section) is very cambered, more than the rules. This is typical for the real public roads too.
            Only the setups (and the driving style) can help to better control. Anyway it’s not the intention to driving a racecar is easy :).

            And yes, the replays for a new youtube as a demo for the track and for Grand Prix Legends. There’s lot of people where don’t know what this is, and the movie can maybe explain it :unsure: . In the rolling titles I put in the words: simulator, replay, converting to movie; for the people outside the community where don’t know what GPL can be used for. :oops:

            :new2: Here is the movie:

            https://www.youtube.com/v/sfOB4AG9EoI

            Bjørn L Finnestad

            This post has been edited by Simbear: Oct 18 2010 - 03:02 AM

            www.gethome.no/realroads, please check your version(s) is updated;
            Lura04 (v3 14.01.2008)... Tasta04 (v2 04.03.2008)... Rally Stavanger (v1a 24.01.2008)... Randaberg07 (20.03.2009)... NEW: Tronaasen (14.09.2010).
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            #44 User is offline   Jyllenberg 

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              Posted Nov 02 2010 - 10:25 AM

              Epic track, Thanks! :clap2:

              I think I must visit that Tronaasen road IRL. It seems like some old alpine road.

              More of these real road tracks, please :)
              Randaberg is my another favourite.
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              #45 User is offline   Marx 

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                Posted Nov 13 2010 - 12:21 AM

                Simbear,

                Brilliant track. I am impressed becauwe this must have taken so much work and dedication. It's a masterpiece and a real exciting track to drive. You're a real talent. The graphics are amazing and with the SportsCar Mod, the drive becomes a real adventure.

                Chapeau for this epic achievement.

                Marx
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                #46 User is offline   Rudy Dingemans 

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                  Posted Nov 13 2010 - 09:17 AM

                  Bjorn, just curious: are there any rF/GTR2/GTLegends conversions planned? Or would you be ok with some talented modder converting them to those? Your tracks were/are great to drive in GPL, but I just realised there are a lot of good Rally and Historical mods available for those sims where they'd really fit in well, too. Also smaller cars like the Mini's, Formula Vees and Caterhams which we don't have for GPL (yet).

                  Regards, Rudy
                  (GPLRank: -40)

                  This post has been edited by Rudy Dingemans: Nov 13 2010 - 09:18 AM

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                  #47 User is offline   Stunter71121 

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                    Posted Nov 18 2010 - 04:04 AM

                    Thanks for the circuit, just downloading ready for trying out very soon.
                    'The Slow Cars Teach You How To Drive Fast'
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                    #48 User is offline   Simbear 

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                      Posted Nov 20 2010 - 04:35 PM

                      View PostRudy Dingemans, on Nov 13 2010 - 09:17 AM, said:

                      Bjorn, just curious: are there any rF/GTR2/GTLegends conversions planned? Or would you be ok with some talented modder converting them to those? Your tracks were/are great to drive in GPL, but I just realised there are a lot of good Rally and Historical mods available for those sims where they'd really fit in well, too. Also smaller cars like the Mini's, Formula Vees and Caterhams which we don't have for GPL (yet).

                      From the beginning the intentions was to be active in the progress of converting my tracks. In the year 2004 or 2005 I was more afraid of the GPL end then today. A test of different cars, and even modern f1 had been interesting to see how fast they could run the GPL tracks. In my track projects and all the explores of GPL, the limited time prefer only GPL for real fun simulatordriving. Grand Prix Legends is like MS Windows, both different from the 90’s and GPL is like Windows 7 today. Anyway when the time comes, I’m interested to convert my tracks to the next platform, time will show when :).
                      www.gethome.no/realroads, please check your version(s) is updated;
                      Lura04 (v3 14.01.2008)... Tasta04 (v2 04.03.2008)... Rally Stavanger (v1a 24.01.2008)... Randaberg07 (20.03.2009)... NEW: Tronaasen (14.09.2010).
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