M Needforspeed, on Sep 01 2010 - 05:08 PM, said:
..let 's go with the keyboard affair.Thank you for the others tests, and your impressions and data collection.
I read your graphs. What is the tyre wear percentage ?
I don 't want to interfere between you and Brr, as you are the only that posted results so far and thank for that..
But one thing I am sure as well as those who worked on carsets physics, is the real Tyres had a very hard compound in the sixties. I have many different countries period mags reports of F1 and F2 races from 1967 .If I cross all the infos on Tyres,the global rule was:
- One or two compound for a team in one given race.Many teams sharing the same compound.
- No Tyres changes for all the event was frequent.Tyres used both for practice and race was seen on many rounds.
-Drivers got their best laps time toward the end of the race.Tyres kept their efficiency all along the race, except on some tracks.Tyre wear was linked more to the driver style, when noticable, than from track shapes or chassis. Rindt, for instance, was very demanding on tyres on street courses, with his countersteering driving style.
in fact, racing tyres where still in their infancy, compared with today standards.
not a critic, I ' ll like to know what Brr think can be a reasonable scaling for putting values on tyre wear
The tyre wear is actually tyre "condition", scaled to 90%: (condition - 90) * 10
The readme states that it's a bit simplistic at this stage (probably evident from the linear wear rates).
The tyres, as they stand in this mod, are definitely too soft to be comparable to the real life '67 cars. But I'm not sure what the ultimate goal is - this is just a test mod that just happens to be based on the '67s, for simplicity's sake
Bob Simpson, on Sep 01 2010 - 05:25 PM, said:
Since keyboard driving means that you must use brake help, or essentially anti-lock brakes, you can't give them a real torture test. I don't have time to test this mod myself, but it would be interesting to see what happens with the brakes engaged constantly or at least when the throttle is still applying power in corners as it is with some GPL alien drivers.
Yes, but to complicate things further, it's like no ABS system on earth, in that the applied brake power is seemingly progressively scaled according to available grip, so that the tyre never begins to lock up at all (unlike normal ABS, or the ideal case of some percentage slip for optimal traction.)
On the other hand, assuming there's no dodgy left-foot braking going on, the absence of braking help allows for marginally shorter braking times (owing to the higher average braking force) and hence more heat rejected to the air, rather than soaked into the disc. Look at the difference between the surface spikes and the internal spikes.
We really need somebody to test this with an analogue brake, since the (numerical) balance cannot simply be inferred!
EDIT:
John Woods, on Sep 01 2010 - 05:55 PM, said:
identiti_crisis,
Could you please offer a detailed comphrehensive methodology so others can do exactly what you are doing and generate comparable results?
There have always been (at least) two schools of thought with Grand Prix Legends enthusiasts: "traditionalists" who prefer replicating a particular season as exactly as possible, and "futurist realists" who want to pursue ultimate development of simulation experience. I think neither can survive without the other, together they have assured longevity of Grand Prix Legends, and both groups should learn to live with it or maybe start another thread, on which I will happily support both views.
I boot the game, choose a car, then the circuit, drive for as many laps as I can without breaking the car on the default (Papy) setup using the keyboard. I'm slow as it is, but even more so on the 'board - about 1' 28" around Kyalami, today. I have the odd excursion, usually minor since the car is uncontrollable on the grass and usually ends up in broken parts - there's also the odd half-spin from over-exuberant "flicking" due to the inherent inaccuracy of the keyboard - both of these are visible in the data I've posted, for the eagle-eyed. I brake mostly in a straight line and early-ish, too, since the braking "help" won't let you brake
into the corner, not that you could catch the oversteer easily anyway...
I don't know that copying my style exactly is what we need at this point. Variety is probably more important; that everyone can drive according to their usual habits is
most important. Let's try to "break" it
Of course,
brr knows what's best for his productivity.
Here's an example of braking into the first corner; blue is internal temperature, green is surface - and there is the (almost imperceptible) expected lag.
Edited by identiti_crisis, Sep 01 2010 - 06:33 PM.