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Tasman carset 64-68


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#91 tooncheesef1

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Posted Jun 04 2012 - 08:56 AM

View PostBrian Speake, on Jun 04 2012 - 08:47 AM, said:

Keido, do I have to register for this download as after the countdown nothing happens ?.

You must clic on the grey box that contained the countdown clock after it has finished.

#92 Brian Speake

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Posted Jun 04 2012 - 10:37 AM

Yes I have tried that but nothing happens even after several minutes waiting ?.

#93 Paddy the Irishman

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Posted Jun 04 2012 - 11:06 AM

View Posttooncheesef1, on Jun 04 2012 - 08:56 AM, said:

View PostBrian Speake, on Jun 04 2012 - 08:47 AM, said:

Keido, do I have to register for this download as after the countdown nothing happens ?.

You must clic on the grey box that contained the countdown clock after it has finished.

That worked for me but it took about 15 minutes to download....

#94 davef

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Posted Dec 02 2012 - 06:16 PM

Great Carsets ! Glad I decided to check these out . Jim Clark in the 68 Set in the Gold Leaf Colors is a nice tribute to this
great man.

#95 mcmirande

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Posted Dec 02 2012 - 09:53 PM

Congrats for your great contribution!

I just wanna ask you something. These carsets could be considered "mods" or they are skins for existing mods?

Cheers, Marcos.

#96 davef

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Posted Dec 02 2012 - 10:55 PM

View Postmcmirande, on Dec 02 2012 - 09:53 PM, said:

Congrats for your great contribution!

I just wanna ask you something. These carsets could be considered "mods" or they are skins for existing mods?

Cheers, Marcos.

Marcos , I believe they are Carskins for the existing Mods and the original Carset ? I've renamed existing carsets to take them out of
the Program for storage & rename the Tasman's for the carsets. I can't / don't use GEM, You can install the Tasman's ito GEM &
activate the carsets there. If you use my method you must also rename the driv ini files as well.

And in regards to the physics I chose to use the 65 Mod for the 64, 65 & 66 Tasman sets & the original 67 for the
67 & 68 Tasman's. Not sure if this is right but it made sense to me  Dave

Edited by davef, Dec 21 2012 - 10:59 PM.


#97 davef

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Posted Dec 03 2012 - 01:44 PM

View PostKeido, on Nov 07 2009 - 11:59 AM, said:

You don't have to worry about the right physics for them. I made *.cst files for them so the right physics is there already. 64-66 with 65 physics (narrow tyres) and 67-68 with 67 2.5 litre physics. All ready to race.

Marcos,
Ok found the answer to the physics/Mod question.

#98 ed76

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Posted Dec 03 2012 - 02:16 PM

View Postdavef, on Dec 02 2012 - 10:55 PM, said:

And in regards to the physics I chose to use the 65 Mod for the 64, 65 & 66 Tasman sets & the original 67 for the
67 & 68 Tasman's. Not sure if this is right but it made sense to me  Dave
https://srmz.racesimcentral.net/inde...?showtopic=8629

I make an other choice for physics :
1965 = 66 basic trainer
1966 = 66 advanced trainer
1967 and 1968 = mod 66

I 'm trying to put the cars in a carset 66, but it's quite complicated,
I'm stuck, I can not place the files BT7 1965 in ferrari's folder .

Edited by ed76, Dec 03 2012 - 02:20 PM.


#99 davef

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Posted Dec 03 2012 - 02:46 PM

View Posted76, on Dec 03 2012 - 02:16 PM, said:


https://srmz.racesimcentral.net/inde...?showtopic=8629

I make an other choice for physics :


ed76-thanks for your post yesterday on this to get me to install these carsets ! :up:

#100 mcmirande

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Posted Dec 16 2012 - 09:53 PM

Thanks Dave and Ed for your answers :)

Cheers, Marcos.

#101 davef

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Posted Dec 17 2012 - 08:08 PM

Some nice Tasman Track Add-ons & Program Covers can be found in this thread.

https://srmz.racesimcentral.net/inde...topic=8697&st=0

#102 Miguelito

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Posted Feb 09 2013 - 07:16 AM

View Posttdurrett, on Jun 03 2012 - 11:33 AM, said:

Keido has update the full Tasman carsets 64-68 with the following d/l link:

Here is a link https://ul.to/64npt0r...64npt0rl����for Tasman package,
it is a whole set because I have modified it when I had some time.
Install it again and if the problem won't be solved let me know.

With best regards,
Keido
Can this be uploaded again? It's gone from the server. Thanks!

#103 davef

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Posted Feb 09 2013 - 08:11 AM

View Postdavef, on Dec 02 2012 - 10:55 PM, said:

View Postmcmirande, on Dec 02 2012 - 09:53 PM, said:

Congrats for your great contribution!

I just wanna ask you something. These carsets could be considered "mods" or they are skins for existing mods?

Cheers, Marcos.

I've renamed existing carsets to take them out of
the Program for storage & rename the Tasman's for the carsets. I can't / don't use GEM,
You can install the Tasman's ito GEM &
activate the carsets there. If you use my method you must also rename the driv ini files

Now that my GEM+ is functioning I reloaded the carsets & driver ini files to their proper names & exe's
and have the proper physics according to Keido's Program,  do you guys consider this a true " Mod "
or is it just Carsets/Skins ?

Edited by davef, Feb 09 2013 - 08:25 AM.


#104 Miguelito

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Posted Feb 28 2013 - 02:29 AM

View PostMiguelito, on Feb 09 2013 - 07:16 AM, said:

View Posttdurrett, on Jun 03 2012 - 11:33 AM, said:

Keido has update the full Tasman carsets 64-68 with the following d/l link:

Here is a link https://ul.to/64npt0r...64npt0rl����for Tasman package,
it is a whole set because I have modified it when I had some time.
Install it again and if the problem won't be solved let me know.

With best regards,
Keido
Can this be uploaded again? It's gone from the server. Thanks!
Anyone? :(

#105 mcmirande

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Posted Feb 28 2013 - 05:22 AM

I think it's more like a mod than a set of graphical skins... or I'm being too optimistic? :)

I mean... whether you created or not new physics for these cars, if I understand well, the combination of physics used on cars of each season is different to any of the previously published mods? If so... I would say they are mods...

But... I don't know if I'm true...

Cheers, and thanks again.

Marcos.




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