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Zandvoort 67 Multi-Season Add-on by Remy Roesz, Paul Skingley, Border Reiver and Steffen W Rate Topic: ***** 1 Votes

#1 User is offline   dangermouse 

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    Posted Apr 24 2009 - 10:38 AM

    It seems that this important addon is not listed here nor can I find it hosted anywhere, sorry. Now you can find it here.


    Quote

    Zandvoort_Multi_season_update

    by Remy Roesz, Paul Skingley , Rob Hunter and Steffen Weitzdörfer.

    This update to the GPL Zandvoort track should be installed over an original version of the zandvort track from the GPL CD.
    If you have other updates already, rename or remove your zandvort folder and copy in a fresh version from the GPL CD.
    Copy the CONTENTS of the supplied zandvort folder to your zandvort folder.

    This update is not Voodoo compatible and is recommended for use on modern PC systems with 3ghz processor or better.

    Contains mod specific files for 65, 66, 67 ( default ) and 69.

    1/Different Horizons depicting weather conditions on the race days of each season.
    2/Changing banners, buildings, textures and track objects depicting the track on the race days of each season.
    3/Pit wall and armco for 1969.
    4/Main straight bridge only present in 1966.
    5/New hotels and hanger building.
    6/Many new textures and objects.
    7/Different groove for each season.

    NOTE
    if you wish to pack the files into the dat after installaion, only pack 3do, mips and srb. Do not pack the mod specific files.

    Here are a few screens that Mech made for us :)

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    010108



    Attached File  Zandvoort_Multi_season_update.zip (24.9MB)
    Number of downloads: 973

    Steffen W; 25-06-2008 said:

    Dear Downloaders,

    please delete the file named trackCM.ini in your zandvort folder.

    It may cause trouble in the future where we all will have forgotten about it existing.

    While there you also may want to delete cmpic.pbf since it is not clear whether that filename will ever be used, leaving this file there is no problem though.

    Steffen





    Ginetto; 08-06-2008 said:

    Thanks a lot for this first multi season track! :thumbup:
    It will be a very usefull example for who will want to add this feature to other tracks:banana:


    Little fix to the camera guy srb
    Attachment single6.7z

    .




    You can find Rudy's lite version over HERE.




    :wave:

    Attached File(s)


    keith s-g

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    #2 User is offline   Burnsy865 

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      Posted Apr 25 2009 - 12:20 AM

      THANK YOU DM :D

      This is excellent, do you know of any other tracks that are going to have this done to them?

      Craig
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      #3 User is offline   Bernd Nowak 

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      Posted Apr 25 2009 - 12:47 AM

      There's a lot of work going on for Mexico and Kyalami was mentioned too but I think MExico is the next one I'm aware :)
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      #4 User is offline   Burnsy865 

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        Posted Apr 25 2009 - 04:24 PM

        Thanks Bernd. I now have another thing to look forward to for this ever improving sim. :lol:
        Craig

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        #5 User is offline   plons 

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            Posted May 30 2009 - 09:44 AM

          A question,

          If I regroove the track without selecting any objects will everything still be present?

          I'm asking because right now i have a few grandstands on the track after regrooving :rolleyes:

          If some things will be gone, anyone care to explain how and what objects I have to select to keep everything as it is ? (I know I'm a noob :unsure: )

          Thanks
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          #6 User is offline   Frenchy 

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            Posted May 30 2009 - 07:34 PM

            The multi-season update has different grooves for each season so you don't really need to regroove. The developers of the update put a lot of effort in to getting it all right and probably be offended if you regroove.

            But just out of technical interest, the solution (for non-multi-season-update tracks) is to unpack the .DAT file (with Doodat or similar) and repack with all the appropriate add-on files included. Then you should be able to regroove without unwanted effects. I doubt this will work with the multi-season update tracks cause the Racing Line will load the 3do instead of the the 366 file etc. I once found a tutorial on this but can't locate it now. Someone with better knowledge may be more help.
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            #7 User is offline   dangermouse 

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              Posted May 31 2009 - 01:44 AM

              More MECH sceenies:

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              View PostFrenchy, on May 31 2009, 02:34 AM, said:

              I doubt this will work with the multi-season update tracks cause the Racing Line will load the 3do instead of the the 366 file etc. I once found a tutorial on this but can't locate it now. Someone with better knowledge may be more help.

              I would have thought renaming as needed would have worked but I don't really know. :idunno: although I can't see the need of doing this for this great track addon. I would have said there are a lot more needy tracks out there but each to their own.....

              Wouldn't it be best to ask this question in a different forum rather than this thread? How about HERE.
              keith s-g

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              #8 User is offline   Nuwanda 

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                Posted Nov 18 2009 - 11:39 AM

                Very nice update and I see the differences beztween the 67, 66, and 69er Mod. I applied all modspecific-patches, but I cant see any difference between the 65-Mod and the 67-Standard. Shouldn`t there be modspecific graphics for the 65-Mod with the newest patch applied?
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                #9 User is offline   one2fwee 

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                  Posted Dec 11 2009 - 02:35 PM

                  So far i've only tried 67s but it's really nice :)

                  I like the new groove - certainly helped me improve a bit.

                  The only problem I have is that braking down to turn 1 is now very scary - as part of what the game considers "grass" now has tarmac texture on the "join" (the join being quite large), and what seems to be part of the natural braking line goes over this "grass", so you can spin rather easily.
                  Maybe editing that join texture to give it a bigger proportion of grass and less tarmac would help?

                  Anyway, really nice and good job :)
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                  #10 User is offline   Kenny 

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                    Posted Jan 21 2010 - 09:41 PM

                    A Voodoo card compatible version for this definitive/must have update for Zandvoort. Make sure to make a backup of your track folder first.

                    Attached File(s)


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                    #11 User is offline   Brian Speake 

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                      Posted Mar 02 2010 - 12:57 PM

                      Have the multi-season update installed and works ok (I get bridge in 1966 and pitwall in 1969 etc) however I had an old update that said the kerbs were blue/white from 1967 onwards. Is this true and should I see them when running 1969 mod. There are four curb files in the track folder curb.m65, curb.m66, curb.m69 and curb.mip.
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                      #12 User is offline   one2fwee 

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                        Posted May 16 2010 - 12:49 PM

                        Hi does anyone have any reply regarding the track edge?

                        The seam between the grass and tarmac can be seen in this screenshot:
                        Posted Image
                        That tarmac edge is actually grass, and forms part of the natural braking line down to turn 1.
                        Is there a reason for it to be like it is or did it happen partly by mistake?
                        I just ask so that i might be able to alter that particular texture so i am not tempted onto the "grass" by mistake - as it has caught me out sometimes :D

                        Thanks :)
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