I went over to this site and followed it https://www.grandprix...ds.co.nf/GPLEA/ (click on the left under TUTORIALS).
Now I have doen the faboulus oval and may have understand what I did until the original tutorial reaches Part 5 Adding Objects.
Now I'm stunned. OK, it tells that they are speeding but some steps first helping me to understand what I do
Part 4: Adding Textures
I took a close look with Winmip and checked the mips. I have attached a screenshot of the found mip files to the needed from the mytrack.tex file.
0 0 0 10.0 10.0 error 1 0 0 10.0 10.0 asphalt 4 0 0 10.0 10.0 grass 6 0 0 10.0 10.0 gravel 2055 0 0 10.0 10.0 hay 2055 0 1 10.0 10.0 hay 2055 0 2 10.0 10.0 hay 2055 0 4 1.0 1.0 hay 2055 0 5 1.0 1.0 hay 2056 0 1 10.0 10.0 trees 2056 1 1 10.0 10.0 barrier
Syntax is clear but the different MIP file types not (Type, Mapp, Sub-Im). If some nice soul could help me here.
Then we proceed fast to part 5 adding side objects.
This section must be changed to the trk23doz format and there need to be added a HSV file. My question to make life simpler would be to proceed without adding side objects at this stage as it looks like as soon as I have a 3DO I can add things with different programs to the track.
What I have so far:
mytrack.gtk (with 7 sections)
mytrack.tex (assigning textures to walls)
Maybe I have
I have no pitlane (need to figure out how to add this)
What is needed now to create a running track ?
Help is appreciated
Attached Files
Edited by ginetto, Nov 28 2017 - 05:20 PM.
changed not working URLs