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Yes this is exactly what happens. I raced them again last night and all the leaders got held up by a slower car, refusing to pass. Other than that, their behavior is awesome and a blast with the added tow. If I can "tune" all the cars right, I can probably elimate this problem. Thanks.
The cambered roads make this a very challenging circuit. Awesome job.
Cheers,
Will

There is a «disable AI limp back to pits» knob in GEM. I don't know it helps but did some 65-races
From Mar 22 2009, 04:09 PM:
Interesting and challenging circuit Bjorn, thanks!

Just a couple of problems for me:
[1] No track map when you're actually at the circuit. I've attached a revised "event.pbf" which has the track map, try it and see if you like it. (As usual, just put the file into the track directory.)
[2] Drivers need to be
very careful when approaching the tricky bend at the SE corner of the circuit. From a fast straight, you go under a bridge, then enter a very narrow section immediately before a sharp right turn. Heavy braking is required, but if you get it wrong and spin out, your car is often catapulted high into the air, and then you get a CTD which loses all your lap times.
Caution required!

Maybe I should revise my "Kamikaze" hotlapping style!

The new feature where stops flying cars implemented

:yeah: (just joking)
A tricky braking zone it is. Thanks for the map

anytime waiting for the Bapoms...

Nice to hear all the comments

. Now when Randaberg is finished, I want to progress a really mountain circuit constructed 1839-44 where was part of the Rally Monte Carlo in the 30's and had demanding challenges in more than 25 % gradient and hairpins

. The return is todays highway where the trace was railway before 1945. The track length is 13.1 km, well too much and I don't know how the GPL format can handle it

, there is only one way to find it out...

-and the name is Tronaasen.
This post has been edited by Simbear: Mar 30 2009 - 03:49 PM