Sim Racing Mirror Zone: Randaberg07 Real public roads - Sim Racing Mirror Zone

Jump to content

  • 3 Pages +
  • 1
  • 2
  • 3
  • You cannot start a new topic
  • You cannot reply to this topic

Randaberg07 Real public roads Fantacy racetrack Rate Topic: -----

#13 User is offline   Hezemans 

  • Denny Hulme
  • PipPipPipPipPipPipPipPipPipPip
    • Group: Members
    • Posts: 283
    • Joined: 01-April 08
    • Gender:Male
    • Location:The Netherlands

    Posted Mar 21 2009 - 02:52 PM

    MECH, found the problem, my GPL install is in My documents, normaly this is'nt a problem, after a update on a Sim made by Simbin, which created its own my document my Randaberg07 install got it to that place!!!!!!!!!!!
    Sorry, and thanks :mellow: .......Hez.
    0

    #14 User is offline   summerski 

    • Jimmy Clark
    • PipPipPipPipPipPipPipPip
      • Group: Members
      • Posts: 41
      • Joined: 17-November 06
      • Gender:Male

      Posted Mar 21 2009 - 05:22 PM

      I've had a blast racing here today. Braking into the single cambered lane, trying to avoid the cones, then making the turn without hitting the kerb, is a rush. Thanks again. Just raced the AI and after 4-5 laps they all drove in single file and slowed down. I was using the 65 mod and set the AI in GEM to 1.35 to try and slow them down a bit. Leadeders were doing 2:10s. My best is 2:15 so far. Is there a simple adjustment I can make to keep them from falling asleep? Thanks.

      Posted Image

      This post has been edited by summerski: Mar 21 2009 - 05:57 PM

      0

      #15 User is offline   thomass 

      • Denny Hulme
      • PipPipPipPipPipPipPipPipPipPip
        • Group: Members
        • Posts: 169
        • Joined: 17-February 08

        Posted Mar 22 2009 - 03:49 AM

        Hi!

        Just did some (a lot of) hotlaps with the 65ers. What a blast it is. Very well done. Hotlaping this track is the right relief after trundling home in rush-hour traffic jam! :D

        Thank you for your work.
        Thomas
        Grand Prix Legends is not a racing simulator...

        ...it simulates racing cars on race tracks - but - the racing is real!
        Find out about real racing with GPL: GPLRACER Mods Racing League
        0

        #16 User is offline   Kanzo 

        • Denny Hulme
        • PipPipPipPipPipPipPipPipPipPip
          • Group: Members
          • Posts: 304
          • Joined: 16-July 04
          • Gender:Male
          • Location:Helsinki

          Posted Mar 22 2009 - 04:56 AM

          Thanks, Bear, I really enjoy this one. It´s one of those tracks that keep you doing "just one more lap". Oh boy, you must have taken hundreds or thousands of digital photos for it. I wonder what the nice people of Randaberg thought when you took all those photos. But it really was worth it, it´s a lovely track. Greetings to the beautiful lady on the trackside! :wave:

          Hey, look at what I found on Google Earth! :P

          Attached File(s)


          This post has been edited by Kanzo: Mar 22 2009 - 04:58 AM

          0

          #17 User is offline   ACHIM KRAFT 

          • Denny Hulme
          • PipPipPipPipPipPipPipPipPipPip
            • Group: Supporter
            • Posts: 485
            • Joined: 02-June 05
            • Gender:Male
            • Location:Germany
            • Interests:Grand Prix Legends (1967-Original)
              MODS:TC/1969-P3/1965-P2/TC-P2/1967-Night/1965-Night

            Posted Mar 22 2009 - 05:38 AM

            Hi Bjørn !

            Many thanks for this nice track. It is a real track and a real adventure. ;)

            I dl the track some days back and must reduce some mips with WINMIP2 to fit it for my stoneold Vodoo5 5500 (max. mip-size 256 x 256). Today i have enough time for get it ready and testing. I test it with one 67er car. Running fine.

            By checking all files in the *.dat i found the "groove.mip" have too many subimages. I hope this will not harm anything. For me, i make a correction on "groove.mip" with the normal number of subimages.

            Greetings

            Achim
            ______________

            GPL FOREVER
            LOTUS FOREVER
            ______________

            Memberships:
            https://www.gplracer.eu/
            https://www.ju-racing.de/GPL/ - retired -
            https://www.racesimlegends.eu/ - retired -
            ______________
            0

            #18 User is offline   Simbear 

            • Denny Hulme
            • PipPipPipPipPipPipPipPipPipPip
              • Group: Members
              • Posts: 59
              • Joined: 14-October 04
              • Gender:Male

              Posted Mar 22 2009 - 07:21 AM

               summerski, on Mar 22 2009, 12:22 AM, said:

              I was using the 65 mod and set the AI in GEM to 1.35 to try and slow them down a bit. Leadeders were doing 2:10s. Is there a simple adjustment I can make to keep them from falling asleep? Thanks.
              The 65's and 66's are very fast. The track-ini's for them is compensated at bit but not enough maybe. Anyway slowing the top speed can be better here, just skrew down a bit at «dlong_speed_maximum =» and then you can slipstrem them easy on the straights. :)

              I have never seen the AI's falling asleep, exept if one car has problems, the other car's not always willing to pass at ones. I'm very happy for the AI's handling at this track where it normal is the most difficult part of the track making. There is flags in the LP-file I think this is right set, but if somebody can see why the AI don't passing so easy on the straights I'm grateful (maybe it's the narrow width?). Note they are set to don't pass in many sections to avoid they crash out. :)
              www.gethome.no/realroads, please check your version(s) is updated;
              Lura04 (v3 14.01.2008)... Tasta04 (v2 04.03.2008)... Rally Stavanger (v1a 24.01.2008)... Randaberg07 (20.03.2009)... NEW: Tronaasen (14.09.2010).
              0

              #19 User is offline   summerski 

              • Jimmy Clark
              • PipPipPipPipPipPipPipPip
                • Group: Members
                • Posts: 41
                • Joined: 17-November 06
                • Gender:Male

                Posted Mar 22 2009 - 07:35 AM

                 Simbear, on Mar 22 2009, 07:21 AM, said:

                I have never seen the AI's falling asleep, exept if one car has problems, the other car's not always willing to pass at ones.


                Yes this is exactly what happens. I raced them again last night and all the leaders got held up by a slower car, refusing to pass. Other than that, their behavior is awesome and a blast with the added tow. If I can "tune" all the cars right, I can probably elimate this problem. Thanks.

                The cambered roads make this a very challenging circuit. Awesome job.

                Cheers,

                Will

                This post has been edited by summerski: Mar 22 2009 - 07:40 AM

                0

                #20 User is offline   Saiph 

                • Haybale softness investigator
                • PipPipPipPipPipPipPipPipPipPip
                • View gallery
                • Group: Supporter
                • Posts: 833
                • Joined: 29-September 06
                • Gender:Male
                • Location:Aylesbury, UK
                • Interests:Computer gaming (esp. simulations, strategy, RPG), real ale, live music, motor sports.

                  Posted Mar 22 2009 - 08:09 AM

                Interesting and challenging circuit Bjorn, thanks! :thumbup: Just a couple of problems for me:

                [1] No track map when you're actually at the circuit. I've attached a revised "event.pbf" which has the track map, try it and see if you like it. (As usual, just put the file into the track directory.)

                [2] Drivers need to be very careful when approaching the tricky bend at the SE corner of the circuit. From a fast straight, you go under a bridge, then enter a very narrow section immediately before a sharp right turn. Heavy braking is required, but if you get it wrong and spin out, your car is often catapulted high into the air, and then you get a CTD which loses all your lap times. Caution required! :oops: :D Maybe I should revise my "Kamikaze" hotlapping style! :rolleyes: :D

                Attached File(s)

                • Attached File  event.pbf (171.38K)
                  Number of downloads: 50

                This post has been edited by Saiph: Mar 22 2009 - 08:24 AM

                Saiph (a.k.a. yet another Keith) - My GPLRanks.
                0

                #21 User is offline   Dark 

                • Rank Addict
                • PipPipPipPipPipPipPipPipPipPip
                  • Group: Members
                  • Posts: 1,126
                  • Joined: 15-November 06
                  • Gender:Male
                  • Location:Ulceby, UK

                  Posted Mar 22 2009 - 11:50 AM

                  Wow what a track!! Thanks Bjorn

                  I'm hoping to have a proper go around it tomorrow night but i had a breif drive on it just now and it looks great :thumbup:
                  Link to Ranking: My Rank
                  Darks Rank Attack Thread Can Be Found Here
                  On a quest to achieve a -70 Rank and a -350 Monster Rank. Currently at -69.208 and -358.607
                  0

                  #22 User is offline   Simbear 

                  • Denny Hulme
                  • PipPipPipPipPipPipPipPipPipPip
                    • Group: Members
                    • Posts: 59
                    • Joined: 14-October 04
                    • Gender:Male

                    Posted Mar 30 2009 - 03:22 PM

                    Quote

                    Yes this is exactly what happens. I raced them again last night and all the leaders got held up by a slower car, refusing to pass. Other than that, their behavior is awesome and a blast with the added tow. If I can "tune" all the cars right, I can probably elimate this problem. Thanks.

                    The cambered roads make this a very challenging circuit. Awesome job.

                    Cheers,

                    Will

                    :thumbup: There is a «disable AI limp back to pits» knob in GEM. I don't know it helps but did some 65-races

                     From Mar 22 2009, 04:09 PM:

                    Interesting and challenging circuit Bjorn, thanks! :thumbup: Just a couple of problems for me:

                    [1] No track map when you're actually at the circuit. I've attached a revised "event.pbf" which has the track map, try it and see if you like it. (As usual, just put the file into the track directory.)

                    [2] Drivers need to be very careful when approaching the tricky bend at the SE corner of the circuit. From a fast straight, you go under a bridge, then enter a very narrow section immediately before a sharp right turn. Heavy braking is required, but if you get it wrong and spin out, your car is often catapulted high into the air, and then you get a CTD which loses all your lap times. Caution required! :oops: :D Maybe I should revise my "Kamikaze" hotlapping style! :rolleyes: :D

                    The new feature where stops flying cars implemented :P:yeah: (just joking)
                    A tricky braking zone it is. Thanks for the map :thumbup: anytime waiting for the Bapoms... :)



                    :hat-tip: Nice to hear all the comments :) . Now when Randaberg is finished, I want to progress a really mountain circuit constructed 1839-44 where was part of the Rally Monte Carlo in the 30's and had demanding challenges in more than 25 % gradient and hairpins :shock:. The return is todays highway where the trace was railway before 1945. The track length is 13.1 km, well too much and I don't know how the GPL format can handle it :huh: , there is only one way to find it out... :) -and the name is Tronaasen.

                    This post has been edited by Simbear: Mar 30 2009 - 03:49 PM

                    www.gethome.no/realroads, please check your version(s) is updated;
                    Lura04 (v3 14.01.2008)... Tasta04 (v2 04.03.2008)... Rally Stavanger (v1a 24.01.2008)... Randaberg07 (20.03.2009)... NEW: Tronaasen (14.09.2010).
                    0

                    #23 User is offline   Burnsy865 

                    • Denny Hulme
                    • PipPipPipPipPipPipPipPipPipPip
                      • Group: Members
                      • Posts: 1,414
                      • Joined: 06-May 08
                      • Gender:Male
                      • Location:Brisbane, Australia

                      Posted Apr 02 2009 - 03:58 PM

                      :hat-tip: Thank You. Excellent Track. :clap2:
                      Craig

                      GPL TotalRank score = 59319.348
                      0

                      #24 User is offline   Saiph 

                      • Haybale softness investigator
                      • PipPipPipPipPipPipPipPipPipPip
                      • View gallery
                      • Group: Supporter
                      • Posts: 833
                      • Joined: 29-September 06
                      • Gender:Male
                      • Location:Aylesbury, UK
                      • Interests:Computer gaming (esp. simulations, strategy, RPG), real ale, live music, motor sports.

                        Posted Apr 03 2009 - 05:17 AM

                      I'm surprised to find that so far, I'm the only person in the world to have given this track a score at the GPL Track Database! If you've downloaded the track, and you like it (or even if you don't!), please remember to go back to the GPLTD and give it your vote! And the same goes for any other tracks you might have tried recently - give the track-makers some feedback and encouragement! :thumbup: :wave:
                      Saiph (a.k.a. yet another Keith) - My GPLRanks.
                      0

                      Share this topic:


                      • 3 Pages +
                      • 1
                      • 2
                      • 3
                      • You cannot start a new topic
                      • You cannot reply to this topic

                      1 User(s) are reading this topic
                      0 members, 1 guests, 0 anonymous users


                      Sim Racing Links