GPL 60 fps patch version 1 released
#271
Posted Apr 14 2009 - 07:48 AM
#272
Posted Apr 14 2009 - 12:45 PM
#273
Posted Apr 14 2009 - 04:38 PM
Ken, on Apr 15 2009, 04:45 AM, said:
yer true
gem is still a mystery to me
thx again guys, look forward to server load testing with the 60 gyus
#274
Posted Apr 16 2009 - 06:40 AM
Just found this site when looking for the good 'ol RSC forum.
And as a 'welcom package' I find this 60fps patch !
Thanks !! I'm very eager to try it out this evening.
#275
Posted Apr 17 2009 - 08:02 AM
Edited by Tidge, Apr 17 2009 - 08:03 AM.
#276
Posted Apr 17 2009 - 08:07 AM
Tidge, on Apr 17 2009, 05:02 PM, said:
You can copy the exes produced by GEM+ over to the laptop (gplc67.exe etc), and launch GPL from them directly.
#277
Posted Apr 17 2009 - 08:26 AM
brr, on Apr 17 2009, 10:07 AM, said:
Tidge, on Apr 17 2009, 05:02 PM, said:
You can copy the exes produced by GEM+ over to the laptop (gplc67.exe etc), and launch GPL from them directly.
Very cool , Thanks BRR, I knew there had to be an easy way. It looks like I can still view 36 fps replays as well without changing anything, is that right ? Really nice to get rid of those "Rubber Suspensions" though !!
#278
Posted Apr 17 2009 - 08:30 AM
Tidge, on Apr 17 2009, 05:26 PM, said:
brr, on Apr 17 2009, 10:07 AM, said:
Tidge, on Apr 17 2009, 05:02 PM, said:
You can copy the exes produced by GEM+ over to the laptop (gplc67.exe etc), and launch GPL from them directly.
Very cool , Thanks BRR, I knew there had to be an easy way. It looks like I can still view 36 fps replays as well without changing anything, is that right ? Really nice to get rid of those "Rubber Suspensions" though !!
You do need two exes, for example gpl.exe for 36fps and gplc67.exe for 60fps.
#279
Posted Apr 17 2009 - 08:43 AM
#280
Posted Apr 18 2009 - 06:26 AM
I don't have an adequate internet connection so I can only play the game offline. Brr are there any plans to make the AI run at 60fps as well? That would be fantastic
#281
Posted Apr 18 2009 - 01:49 PM
I have been running a 60fps practice server for a few weeks now and all has been well with everyone really enjoying the benefits of 60 fps. However, attempts to run serious league races have ended in chaos when drivers who think they're patched (but aren't) join in and start circulating. We have been pushing hard to educate, provide support and time for testing but to guarantee a trouble free session we really need to be able to block clients who aren't patched.
Has any progress been made in this regard or is it not really feasible?
Cheers
David
#282
Posted Apr 18 2009 - 02:40 PM
Frenchy, on Apr 18 2009, 10:49 PM, said:
I have been running a 60fps practice server for a few weeks now and all has been well with everyone really enjoying the benefits of 60 fps. However, attempts to run serious league races have ended in chaos when drivers who think they're patched (but aren't) join in and start circulating. We have been pushing hard to educate, provide support and time for testing but to guarantee a trouble free session we really need to be able to block clients who aren't patched.
Has any progress been made in this regard or is it not really feasible?
I don't have enough information to implement any sort of online fps checking in the patch. Messing with the online code when I don't know what I am doing does not sound very smart, and would probably cause more problems. It should be possible to make iGOR to do the fps checking, and as far as I know this is being done.
I am not sure what exactly makes it too difficult for people to make sure they are patched, but if it helps, here's a little app which shows the fps of each exe in the gpl folder (currently just gpl.exe and mods). Just point it to your gpl.exe.
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Attached Files
#283
Posted Apr 19 2009 - 07:01 AM
The guys who practice on-line seem to have it all sorted, it's the guys who practice off-line (or not at all?) who seem to be struggling. Hopefully we'll get there soon. Just did a race at Cermont65, and the track looks even more beautiful at 60fps.
Good luck to the guys working on iGor. Blocking unpatched clients would really help gain confidence with the 60fps server, then all we need is to upgrade some of the guys who are still running pc's from 1998
Thanks
David
#284
Posted Apr 28 2009 - 04:01 AM
Thanks to all who worked on this patch... it makes a wonderous improvement to the visual quality and will help my laptimes as there are fewer distractions.
Fantastic, a truly unexpected pleasure... Now if you can get the AI working...
#285
Posted Apr 28 2009 - 11:26 AM
brr, on Apr 17 2009, 10:30 AM, said:
Tidge, on Apr 17 2009, 05:26 PM, said:
brr, on Apr 17 2009, 10:07 AM, said:
Tidge, on Apr 17 2009, 05:02 PM, said:
You can copy the exes produced by GEM+ over to the laptop (gplc67.exe etc), and launch GPL from them directly.
Very cool , Thanks BRR, I knew there had to be an easy way. It looks like I can still view 36 fps replays as well without changing anything, is that right ? Really nice to get rid of those "Rubber Suspensions" though !!
You do need two exes, for example gpl.exe for 36fps and gplc67.exe for 60fps.
Well, it did work great, on that replay anyway, but when trying to view another replay made at a different track, it is in slow motion.
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