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3 Forty 9 **open**


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#1 Kurt

Kurt

    Denny Hulme

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    Posted May 20 2007 - 05:47 AM

    Hello All

    There are two dat's to get and three versions to race I'll let Fortine explain.

    Track info

    There are 2 tracks, SpCC ( SportsCarCircuit ) And StCC ( StockCarCircuit ).

    SpCC :
      1) Inner loop leading to "Masta Kink". If you use the outer loop, you must come to a full stop before reaching the main course or you will receive a stop & go penalty.
      2) There are two pit entrances. ( This came about during track development, and allows for some diversity, but to use the kink entrance as the main entrance will require new pit lp's and track ini tweaking. ) The pit entrance for each course is from the outer loop. If you use the kink entrance to the pits, there is a 30 second penalty. If you cut across the grass that separates the main pit road from the kink entrance, you will receive a 30 second penalty. ( If the ai are forced onto pit road at the kink entrance, they don't receive a penalty, but they usually pit anyway. Sometimes they don't pit, and they exceed the pit road speed and are not penalized. That's life. )
      3) If you merge from pit road to the racing surface before clearing the Yellow Merge Line, there's a stop & go penalty.

    StCC :
      1) Use the "Bypass" to the "Truck Kink", i.e. the outer loop.
      2) Due to the location of the track centerline caused by the dual circuit,  the ai don't follow the raceline ( when using the Bypass ) like they normally would.
    -----------------------------------------------------------------------------------------------------------------------
    There is  a third "version", the Special Edition. It includes separate versions of pta "track.ini, fast.pta.sim, Race SE P & T setups, and trklogos", so the RedlineGTP and AD67 mods ( or any others ) that use the pta.exe physics will drive differently than a stock pta install. ( See additional information in the Special Edition folder. )
    -----------------------------------------------------------------------------------------------------------------------


    Big Thanks go out to GPL Repository for having  great Horizons, Thanks Scott  

    Stefanodimera72 for getting them in the game

    Thanks for this Great site for still supporting NR03.  

    Fortine for all his efforts on giving you so many options to try.  

    Miclar1 & Alex for testing  

    Enjoy your racing at 3 Forty 9

    Kurt

    Attached Files



    #2 dangermouse

    dangermouse

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    Posted May 20 2007 - 06:01 AM

    Many thanks Guys!!

    You keep on churning them out to the delight of us all! :bounce016:  :bigclap:




    :drive1:

    #3 miclar1

    miclar1

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    Posted May 20 2007 - 09:18 AM

    Outstanding work once again Kurt and Fortine !!!
    Clearly another winner in your series of roadies (I'm fully aware that I often repeat myself :) )
    I just love your tracks with their challenging layouts, great graphics, super AI action, etc...
    A ton of thanks for your continued support of NR2K3.
    :clap2:  :thumbup:

    #4 fortine_oo

    fortine_oo

      Denny Hulme

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    Posted May 20 2007 - 01:24 PM

    :!:
    Just an added note.
    In case it's not clear, all the series (cup,cts,pta,gtp,& pta2modX) are specifically (and completely) developed for both the "sportscar" & "stockcar" versions.

    I based the development of "modX" on my experience driving gtp, i.e., the feel. Without the HP it can never be the same, but I tried to get some of the weight off of the front, and increase the feeling of aero downforce without feeling heightened tire pavement grip.
    I'm interested in hearing how the "modX" ( any sportscar mod that uses the pta exe ) feels compared to the normal pta, to see if I'm headed in the right direction.

    Happy motoring, :drive:
    fortine_oo

    #5 fortine_oo

    fortine_oo

      Denny Hulme

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    Posted May 24 2007 - 04:42 PM

    :oops:

    I've been exposed as the slacker I am. :blush:
    I don't use yellows on roadcourses, so I don't change any of the track.ini entries that deal with that.
    If you are one of those players that enjoys every aspect of the race, here's the changes necessary to get the pace car to do it's job.
    Go to the track.ini, scroll down to < [ ai_track ] >, then change these two entries:

    pace_merge_from_pit_line_dlong = 630.00
    pace_merge_to_pit_line_dlong = 5035.00

    Works for both versions.
    :sorry:
    fortine_oo

    #6 Arturo Pereira

    Arturo Pereira

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    Posted May 28 2007 - 10:00 AM

    Fantastic job Kurt/Fortine !!!!!

    Keep them coming !!  :thumbup:

    #7 Kurt

    Kurt

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      Posted Jun 09 2007 - 06:40 AM

      View PostArturo Pereira, on May 28 2007, 10:00 AM, said:

      Fantastic job Kurt/Fortine !!!!!

      Keep them coming !!  :thumbup:


      We Will  :thumbup:

      Thank You




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