Jackseller, on Oct 02 2010 - 03:03 PM, said:
Hope it helps !
you, my friend, are a god!!!
i have just preformed this little dance with some skins i have been working on and while they had an alpha channel to go with, i had to adapt your workflow slightly to match it. but the result is better than anything i've seen in gpl using type5 mips.
my process is like this
1) load 1024x1024 24bit skin in psp 7.02 trial
2) decrease colour to 256 colours (YUP! right down to 8bit) using the settings of the 1st screenshot
3) increase colour to 16 mil. colours (24bit)
4) decrease colour to 64k using settings of the 2nd screenshot
5) save
7) load 1024x1024 24bit skin in psp 7.02 trial
8) convert to 16 colours (4bit) using the settings of the 3rd screenshot
depending on result it might be necessary to convert to 64k here as well or even to brighten up the alpha channel - it can be that the white of your alpha channel is not actual white but a shade of (light) gray - that's not what we want as it will result in a slightly see through car. when that's the case do these two as well
9) increase brightness and contrast a bit (10/10-20 in photoshop)
10) convert to 64k colours
there is no step 6 btw, just so it's a clear line between the first 5 steps (skin) and the last 2 (alpha).
also step 4 is important. it may seem pointless the same way step 3 may sound redundant. but if you save as a .bmp after step 2 and try to load the .bmp with the alpha of step 8 and goto transparency map, winmip will die on you.
so step 3 is mandatory. step 4 not so much, but if you don't do it, you will get a stronger discolouration of your textures. so i would go the whole 9 yards and do steps 1-5 and 7-8. the result is quite frankly incredible. i'm still a bit at a loss for words (a rather rare state for me).
jackseller, should we ever meet, i owe you a beer or a wine - whatever floats your boat. i wouldn't have thought of paintshop ever. i tried to do the same with photoshop - but photoshop can't seem to save 16bit properly anymore - or winmip can't read those 16bit photoshop bitmaps. either way it works with paintshop's output
/got so excited forgot to post the screenshots,
Edited by sky, Oct 09 2010 - 04:47 PM.