As I understand: higher the tolerance you set - program will try to follow lp line closer with lcv file by using more curves (points).
Grip value affect speed (longitudinal, lateral and yaw) generated by AIedit. Lower grip - lower speed in corners, slower acceleration.
What changes does AIEdit make to your lps? AIedit use only latitude points from your original lp. Using this data it generates lcv file. When you convert lcv to lp AIEdit generate all three speed parameters base on selected grip and curves data from lcv file.


AIEdit
Started by npattinson - guest , Jan 30 2007 - 05:13 PM
34 replies to this topic
#31
Posted Aug 29 2013 - 12:51 PM
#32
Posted Aug 29 2013 - 05:21 PM
Alright fellows, that information helps. That will save me time experimenting.
I've ruined a few files in the past. A recent example is take the AI files I just posted for Spa and run them through AIEdit with the default tolerance and grip and they change a lot. For example, the rough section just before the start finish line where the car is bouncing, AIEdit makes the cars drastically slow (down to 50 mph) then fishtail side to side then take off again when I'm full throttle out of LaSource down to Eau Rogue. The original replay does the same thing. Because of that error lap times increase a significant amount. I didn't use the lcv on the Spa or Lemans race.lp I recently uploaded. Those files are driving to suit rpytolp and manual editing of values. I really like using AIEdit and the lcv to fine tune the lateral position but it does things to the other values I don't like. I know I can work around that by pasting the yaw and longitudinals back into the lp after I use the lcv for the laterals but I was looking to avoid that by changing the tolerance and grip values.
That's funny. I've learned how to drive a lap better to get rpytolp to produce the file I want. My replay laps are nothing close to the way I naturally drive. After all the replays I made to produce the lp files for Spa, it tooks me days to get back to my fast lap times.
Once again, I thank you guys for helping me better understand the program.
Pavel, on Aug 29 2013 - 12:51 PM, said:
What changes does AIEdit make to your lps?
I've ruined a few files in the past. A recent example is take the AI files I just posted for Spa and run them through AIEdit with the default tolerance and grip and they change a lot. For example, the rough section just before the start finish line where the car is bouncing, AIEdit makes the cars drastically slow (down to 50 mph) then fishtail side to side then take off again when I'm full throttle out of LaSource down to Eau Rogue. The original replay does the same thing. Because of that error lap times increase a significant amount. I didn't use the lcv on the Spa or Lemans race.lp I recently uploaded. Those files are driving to suit rpytolp and manual editing of values. I really like using AIEdit and the lcv to fine tune the lateral position but it does things to the other values I don't like. I know I can work around that by pasting the yaw and longitudinals back into the lp after I use the lcv for the laterals but I was looking to avoid that by changing the tolerance and grip values.
MECH, on Aug 29 2013 - 12:39 PM, said:
Which means the lap you drive can't be a 1-on-1 base for the ai lp files.
That's funny. I've learned how to drive a lap better to get rpytolp to produce the file I want. My replay laps are nothing close to the way I naturally drive. After all the replays I made to produce the lp files for Spa, it tooks me days to get back to my fast lap times.
Once again, I thank you guys for helping me better understand the program.
#33
Posted Jan 14 2015 - 07:53 AM
I'm trying to move lcv control points about but the new line between them gets a big curvature. sometimes even going off track. I've been through the manual a couple of times now but cant find anything on how to straighten the line.
#34
Posted Jan 14 2015 - 08:16 AM
add some points in between before to do the change; they will hold the line in place eventually
#35
Posted Jan 14 2015 - 08:27 AM
Great to see you back, Ginetto!
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users