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Hog Mtn


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#1 Kurt

Kurt

    Denny Hulme

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    Posted Jul 16 2005 - 11:07 AM

    Hello

    I just found this nice site...thought i would release a beta i'm doing,
    2.1 mile rc...elevation changes..into a high speed section....190's-gtp
    T/A & GTP mods only.....     any feedback is welcome.

    grab it Here  2nd update with new ini & .lps

    Thanks Keith

    Thank You for your space for the d/ling..... :thumbup:

    Hog_mtn1.jpg    HogMtn2.jpg    Hogmtn3.jpg

    Edited by Kurt, Aug 24 2005 - 03:48 PM.


    #2 Quattro

    Quattro

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    Posted Jul 16 2005 - 02:30 PM

    First off Welcome here to The Zone Kurt  :wave:
    Looking Great mate as this is the type of course I'm right into. If you like I'll upload it here as well and we'll watch it all come together.
    Cheers Quattro :cheers:

    ====================================================

    Kurt .. And congrats to you & the Mrs. when the time comes.
    :clap2:  :cheers:

    ====================================================


    Cheers Quattro :thumbup:

    Edited by Quattro, Jul 31 2005 - 08:06 AM.


    #3 Kurt

    Kurt

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      Posted Jul 16 2005 - 03:17 PM

      Quattro

      Thanks for your offer of the upload....Sure that would be great...

      I'm glad you enjoy the drive...I'm doing what i can til my wife gives
      birth to are first "little sim racer"....due date 7/22/05..... :D .

      Thanks  
                  Kurt   :wave:


      Quattro if this is your type... try Jen Valley....it's at SRC

      Edited by Kurt, Jul 16 2005 - 07:27 PM.


      #4 dangermouse

      dangermouse

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      Posted Jul 16 2005 - 05:02 PM

      Cool! Many thanks thanks Kurt :thumbup:



      :wave:

      #5 Quattro

      Quattro

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      Posted Jul 16 2005 - 07:32 PM

      Hey Kurt great stuff with this course of yours as it carries a smooth flow. When I race GTP by myself I've separated the cars so like just now I had a dozen of the Mazdas on the course and what a blast hell we were even 3 & 4 wide on the turns .. truly wicked!!

      And thanks for the heads up on Jen Valley

      Cheers Quattro :thumbup:

      #6 Quattro

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      Posted Jul 18 2005 - 11:15 PM

      Well glad to see people downloading Hog Mountain  :thumbup: but don't be afraid
      to share your thoughts with Kurt.
      Cheers Quattro  :cool:

      #7 fortine_oo

      fortine_oo

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      Posted Jul 21 2005 - 02:38 PM

      :wave:

      Hey Kurt

        Fun track!! Looking foward to some objects;I have to race with raceline on for brake references. Good racing now but
      will get better with some ai tweaking.

        I was able to get ai starting grid to space out by changing "starting grid stall_0,stall_1,etc." by alternating
      3.0 and -3.0 for entire grid (no more rubbin' before racin').
        I made a new raceline for myself to help me learn and be able to race the track. The ai seem to be checking up, so I made
      this the race.lp also and it helped smooth them out. They're much racier now. They're pitting at lap 20-22 (way to early for fuel
      by my car's reading),and then continue re-pitting because of pit violations. It seems they're following some guideline that the
      track ini numbers don't jive with. I get penalized too,for pit entry/exit and speed;I've tried following ai in and use they're speed
      and get penalized,but if I just use pit speed early,I'm ok on speed.

        A few comments on the track. I offer this only as a what if,not a criticism.
      I would hope you could make a new pit entry lane that starts on the last straight. The current pit entry is in the racing line,and
      the last corner is a little tight and it's already a challenge to keep your speed up(and the ai speed). There is something (like a
      groove or curb not seen) at pit entry. The ai turn in to the pits and then run into the end of the pit wall (or just miss inside or
      outside) . I thought they were coming in too hot, but one time I was following close and you can feel it push(pull?) your car.
      There are more than a few challenges to maintain good speed and control on this track. I really like the first turn(s) with the big
      sweep,many options for a raceline,it's great. Good little short straight to the righthander,lots of options to transition from sweeper to
      esses. Both sections are great passing areas. But(there's always a but :shock: ),I don't like that "bump"(really a pavement transition)
      before the esses. It makes it challenging to brake for the esses and next to impossible to actually race into the esses. The
      first left into the esses is for me of such a down angle and off camber that I have to take as a hairpin;this combined with the previous
      "bump" makes for a long non-racing section. Once you straighten out after the hairpin, you can "gas it" with reserve,but the bump at
      the crest prohibits too aggressive racing with the ai (online  probably ok because real players react in like manner) because they don't
      really react to it and it doesn't seem to make them swing wide. The last corner (beyond the pit conflict) is a little tight to promote
      overtaking. If that double apex at pit entry was smoothed or moved to the left,or a runout (widening of the racing surface at turn exit)
      was added, a 2 wide turn exit would help passing on the front straight.
        Challenges aside,I would still race this circuit regularly if the pit problems could be fixed.

      Thanks for the track Kurt; good luck with this and hopefully future endeavors. :thumbup:
          fortine_oo

      ps  The frontrunning ai are running 52.xx-53.xx laps at 96%
            My best 52.393

      edited for spelling__Have you ever been "penenized",I hope to tell you it's not
                                    a pleasant experience! :blink:

      Edited by fortine_oo, Jul 21 2005 - 06:14 PM.


      #8 fortine_oo

      fortine_oo

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      Posted Jul 21 2005 - 06:17 PM

      hey

        The first time I came into the pits at this track,I pulled off the racing surface and immediately did 3 donuts. Well
      I didn't think I had come in that hot;I alibied to myself this is a really slick piece of asphalt (it almost felt like a grass
      slide). I looked around to see if anyone saw me,seems not, I righted myself and continued in. The next time you can
      bet I was really soft pedalling it.
         Well, I was just getting some more track time and looking for that elusive position to enter/exit the pits,to avoid
      the dreaded :"YOU DID NOT EXIT (ENTER) THE PITS SAFELY". So I was racing the ai until they started to pit and
      I would follow them in, hoping I could find that curb/ridge thingy that made them hit the pit wall. Since noone else
      was around,I had the sound up, and as I hit that ridge I could hear what sounded like grass. As it happens, that
      whole area at the entry to pit road is grass. I'm not saying I feel vindicated,but... :P
         You can enter safely if you slide along the yellow line entering just inside the pit wall. There seems to be no way to
      get out "safely".


      Still trundling on,
         fortine_oo  

      New fast time_51.976 in a race,lap 20,probably with a minor tow

      #9 Kurt

      Kurt

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        Posted Jul 21 2005 - 07:47 PM

        fortine_oo

        Thanks for all your great!! input...turning a 51.xxx :shock:

        There's a alot to do here..yet   I'm limited on time right now
        my wife gave birth to are FIRST !!! little sim racer.. at 4:03 am
        today............. :D ...this is the greatest thing i've seen in my 45 years
        on this planet!!.......

        I will be back in touch.  Again thank you for taking the time to help make
        this a better track... if you don't mind i would like to use some of your ini
        and .lps i really have no skills in this area....most of what you said was
        spot on.....got to run..... :wave:

        Kurt

        #10 fortine_oo

        fortine_oo

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        Posted Jul 21 2005 - 09:51 PM

        Kurt

        Congratulations DAD !!! :clap2:      :clap:       :thumbup:
           (& MOM  :)  )

          See you when you have time.

        :cheers:
        fortine_oo

        #11 Kurt

        Kurt

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          Posted Jul 22 2005 - 06:10 AM

          Thanks

          Mommy and Kurt Jr. are doing great.....should be back home Saturday morning.

          Kurt

          #12 Quattro

          Quattro

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          Posted Jul 22 2005 - 06:54 AM

          Kurt :Great news Pa, all the best to the Mrs & Jr.
          Quattro  :cheers:

          #13 fortine_oo

          fortine_oo

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          Posted Jul 27 2005 - 04:46 PM

          :wave:
          Hey all

            Anybody else driving this track?

            I'm having a blast with this track. I ran a 67 lap race and ran five 50.xx laps,
          lap 32,37,50,55,61 and 66.
            The ai are kind of pounding me,9 times either run into or run over. I'm trying to
          find a raceline where they'll run fast,but just off a path I can run to stay out of
          there way at their aggressive areas. The top guys are running 51.9-52.5 for the whole
          stint. Except for a couple of backmarkers,the rear of the field still run high 52's
          to mid 53's at 100%. I can't wait for a pits fix to really get a long run in.

            Looking forward to some updates,
            Thanks for your work Kurt,  :clap2:

            fortine_oo

            ps_I imagine it's still kind of hectic with the new addition,all the best :D

          #14 fortine_oo

          fortine_oo

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          Posted Jul 27 2005 - 08:26 PM

          :cheers:

          Neato!!!
             A Sticky   :clap:



                 :newtrk:



                    :woot:



            I hope it brings some responces.  :2c:

                  Thanks
                  fortine_oo

          #15 Kurt

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            Posted Jul 29 2005 - 03:16 AM

            Hello all

            Thanks for all the support on this track...

            ps_I imagine it's still kind of hectic with the new addition,all the best

            You are so right about being hectic, creating time to work on the track at this
            point is hard....but i'll always find it somewhere...Thanks to fortine_oo for
            all your help....

            Here's a pic of the boy
                                        
            Kurt

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            • kurt_Jr_part2_002_0002.jpg





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