Bob Simpson, on Sep 21 2020 - 10:29 AM, said:
I don't know if this is your exact problem but maybe this helps (copied from our ADC forum). I use an nVidia GTX980 card
Using Sparse Grid Supersampling looks normal with a single line.
Go figure and don't ask me why...
I tried this just now. If I use "sparse grid" supersampling for transparencies (I have no option to use it for the normal type), then the blur goes away.
However, it only goes away because the Sparse Grid SSAA simply does nothing at all. All transparent textures/areas edges are extremely jaggy.
I think we know what's causing the problem now - transparency supersampling. Thanks for your help. I don't see that I could replace it with anything though, as the sparse grid option does nothing, as does the transparency multisampling
Ideally, I'd use Supersampling only, but that's D3D only. Dynamic Super Resolution should be the answer to that, but then the replay performance tanks.
If I switch to transparency supersampling, the track blur seems to increase with each type of supersampling (i.e. 8x = worst blur, 1x = not as much), but the armco and wheel etc. are very nicely smooth. The track effect is remarkably similar to using "toss biggest mips" - in fact I can see a low detail "seam" between two grass areas near the banking at monza67 that isn't there at all without the transparency SSAA enabled.
Saiph, on Sep 21 2020 - 11:07 AM, said:
With OpenGL, blurry textures can also be caused by the LOD (Level Of Detail) Bias settings. If you have a positive LOD Bias, such as +50, the renderer will be pushed to use smaller, more pixellated texture mips, and these will then be made to look blurry by any anti-aliasing you're using and your filtering settings. If you have a zero LOD Bias, textures should appear "normal". If you have a negative LOD Bias, such as -50, and the LOD Bias is not 'clamped' to zero in your card settings, then textures will usually appear sharper.
In inspector I have "allow" for the negative LOD bias option, and I use between -25 and -50 in the Gem+ options.
If I put it at 0 or above, my dashboards go weird and shimmery as if they are made of many independent vertical lines (weird to explain).
Edited by bingo, Sep 21 2020 - 12:30 PM.