Edited by Pete Gaimari, Jul 11 2020 - 03:46 PM.
Monza 1967
#141
Posted Jul 11 2020 - 03:45 PM
#142
Posted Jul 11 2020 - 04:13 PM
#143
Posted Jul 12 2020 - 03:33 AM
Maybe I'm getting faster!
Edited by JonnyA, Jul 12 2020 - 03:34 AM.
#144
Posted Jul 12 2020 - 07:40 AM
#145
Posted Jul 14 2020 - 01:58 PM
In summary driving on the new track provides some nice surprises. From a drivers point of view the Papy track and Monza67 are similar but not the same. I don‘t know which one is more realistic (= closer to the reality in the 60‘s). Nevertheless beside the outstanding graphics and textures I really appreciate the new geometry and driving physics. I am looking forward to reading something about driving experiences by others, new set ups for this track and so on.
Ginetto and team: great job!
Thomas
#146
Posted Aug 16 2020 - 12:12 PM
You are setting new standards with GPL - still the best SIM & Modders
#147
Posted Aug 28 2020 - 01:00 AM
#148
Posted Sep 21 2020 - 10:45 PM
In "Grand Prix (1966)" we see there is no armco there - only catch fencing with a tree in front of it (!) (tree seen here in pathe footage: https://youtu.be/YXsvnMvNr58?t=40) - and that it does not extend onto the triangle of grass where the newer circuit meets the older loop. (The second armco on the straight is there, though, but it's yellow like the one at curva grande, and a few feet farther from the track edge)
https://youtu.be/7HA71tYl640?t=287
These two videos (although blurry), would appear to corroborate these facts.
https://youtu.be/aIqm25oqdxw?t=222
https://youtu.be/cdeK1YzUj30?t=179
Just a holdover from papy monza, or something else? Just something I noticed after lapping for a while then watching newsreels and Grand Prix again
Edited by bingo, Sep 21 2020 - 10:45 PM.
#149
Posted Sep 22 2020 - 01:45 PM
#151
Posted Sep 23 2020 - 01:03 PM
This update is inspired by the post of "bingo" previously in this thread - https://srmz.racesimcentral.net/inde...140#entry151197
Look at his video evidence and read his remarks.
Included are updates to both the '65 and the '67 monza67 tracks for GPL.
Thanks to ginetto for removing the collision where the armco textures were deleted.
monza67_0001.jpg 134K 65 downloads monza67_0002.jpg 118.78K 71 downloads monza67_0003.jpg 128.74K 65 downloads monza67_0004.jpg 134.05K 58 downloads
monza67_ascari_armco_upate_0923.rar 2.01MB 45 downloads
Edited by gliebzeit, Sep 26 2020 - 12:03 PM.
#152
Posted Sep 23 2020 - 05:21 PM
Great stuff! Who needs to be protected from running into a tree at 150+mph on the outside of Ascari, anyway, right?
Edited by bingo, Sep 23 2020 - 05:21 PM.
#153
Posted Sep 23 2020 - 10:59 PM
What's the best way to help the AI speed up 10 seconds?
#154
Posted Oct 03 2020 - 10:26 AM
ginetto, on Jul 10 2020 - 12:17 PM, said:
You just need to change this line in the gp.ini file:
trackDirectory=monzainto
trackDirectory=monza67
everything else can stay the same
I have similar problem. I changed gp.ini file like always (to monza67) but for some reason car set is custom with Ickx in Matra, Bandini in Ferrari etc [same goes for 65 mod]. When i change track directory back to old Monza car set is back how use to be. I tried reinstal the mod but it's still same and it's probably first time something like that happened to me so i have no idea what to do. Some idea? Thanks
Edited by snebka, Oct 03 2020 - 10:40 AM.
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