"... and we have a lot of fabulous mods for GPL now."
With more to come!


Gpl Source Code?
Started by Dunderbolt , Apr 17 2020 - 04:19 PM
22 replies to this topic
#21
Posted May 16 2020 - 05:21 PM
#22
Posted May 16 2020 - 07:12 PM
"... transformed GPL to NASCAR 3 and then iRacing over the years"
FTR, Nascar Racing 1, 2, and 3 were a direct progression. Nascar 4 was built on the GPL engine. Nascar 2002 was a clean sheet design, Nascar 2003 was a progression from that; Kaemmer got backing and bought the code for N2k3 from Vivendi and built iracing on that. (There was to be a successor to N2k3 but Vivendi insisted on it being more of an arcade racer while Kaemmer was aiming for more realism.)
"...if any GPL modder were ever threatened with a lawsuit, then GPL would be dead on the spot for all of us"
That is what killed modding for N2k3. Since it was the core of iracing Kaemmer threatened legal action against any mod which edited the exe, essentially leaving only carsets and tracks as valid mods, so most moved on to other sims (the GTP mod was allowed since it was almost complete, and Kaemmer had some input on it, especially the installer).
But at this point I doubt anyone cares about code for a 22 year old game that at its peak had a relatively small niche market and today is kept alive by a handful of diehard fans. If you were to suddenly start making hundreds of thousands of dollars from some edited version then I'm sure whoever owns the rights would quickly appear. Kaemmer's attitude with N2k3 was because anyone could create any mod and go online racing with it ...in direct competition with iracing. Mods for GPL are not infringing on anyones' rights nor competing with any current product nor, to my knowledge, generating any money; in fact I wonder how many people have purchased GPL these past years because of mods here.
FTR, Nascar Racing 1, 2, and 3 were a direct progression. Nascar 4 was built on the GPL engine. Nascar 2002 was a clean sheet design, Nascar 2003 was a progression from that; Kaemmer got backing and bought the code for N2k3 from Vivendi and built iracing on that. (There was to be a successor to N2k3 but Vivendi insisted on it being more of an arcade racer while Kaemmer was aiming for more realism.)
"...if any GPL modder were ever threatened with a lawsuit, then GPL would be dead on the spot for all of us"
That is what killed modding for N2k3. Since it was the core of iracing Kaemmer threatened legal action against any mod which edited the exe, essentially leaving only carsets and tracks as valid mods, so most moved on to other sims (the GTP mod was allowed since it was almost complete, and Kaemmer had some input on it, especially the installer).
But at this point I doubt anyone cares about code for a 22 year old game that at its peak had a relatively small niche market and today is kept alive by a handful of diehard fans. If you were to suddenly start making hundreds of thousands of dollars from some edited version then I'm sure whoever owns the rights would quickly appear. Kaemmer's attitude with N2k3 was because anyone could create any mod and go online racing with it ...in direct competition with iracing. Mods for GPL are not infringing on anyones' rights nor competing with any current product nor, to my knowledge, generating any money; in fact I wonder how many people have purchased GPL these past years because of mods here.
#23
Posted May 17 2020 - 08:16 AM
Back in 2003/2004 I think, before the 1965 F1 mod was released, and while iRacing was very active against modders of NR2003, somebody in the GPL mods team contacted iRacing about their interest in the GPL code and in the fact that we were creating a mod with it. We were ready to stop modding GPL if we were going to be threatened like the NR2003 modders. The answer was that they were not interested in GPL and so we could continue developing mods. The rest is history.
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