Bug Report And Fixes
#106
Posted May 14 2017 - 03:05 PM
#107
Posted May 14 2017 - 03:12 PM
ducwolf, on May 14 2017 - 10:48 AM, said:
I don't race on-line so if I am to continue using this mod and race against the AI I would like to know if it is a level playing field.
#108
Posted May 14 2017 - 03:23 PM
"The AI cars don't experience brake fade due to brake temperature, but their braking effectiveness is reduced to approximately match the player. Disregard the brake temperature light for the AI cars as it has no meaning."
For the full discussion see Post #112 here: https://srmz.racesimcentral.net/inde...ic=11810&st=105
Edited by gliebzeit, May 14 2017 - 03:25 PM.
#109
Posted May 14 2017 - 04:10 PM
Edited by tramker, May 14 2017 - 05:29 PM.
#110
Posted May 14 2017 - 04:57 PM
Bruce, on May 14 2017 - 12:14 AM, said:
gliebzeit, on May 13 2017 - 10:30 PM, said:
"No big difference"?!!
Even solid discs could withstand (and still can today) far greater temps than drums even if the material used in the pads and the shoes was of the same type and because the disc expanded towards the pads, as opposed to a drum expanding away from a shoe, the braking efficiency was significantly higher.
From what I understand the team is saying, the brake performance for a given temperature is the same in both system. But the disks have a better cooling rate than the drums.
#111
Posted May 14 2017 - 05:04 PM
tramker, on May 14 2017 - 04:10 PM, said:
Are we talking disk or drum brakes here? Period brake lining material or modern ones? The problem with historic cars is that they are rarely historic in terms of brakes, tyres and other wearables. So comments on their performance has to be taken with a certain amount of NaCl.
#112
Posted May 14 2017 - 05:05 PM
davef, on May 14 2017 - 09:59 AM, said:
Yeah, save the vinyl. And even more, if it was recorded in Mono. But better avoid songs featuring FADE out
#113
Posted May 14 2017 - 05:28 PM
Michkov, on May 14 2017 - 05:04 PM, said:
Drum brakes. I didn't ask, but I assume they use modern materials.
#114
Posted May 14 2017 - 06:31 PM
tramker, on May 14 2017 - 04:10 PM, said:
So imagine a full length GP - three hours in some cases in 1955 - or research the results of a shorter race at Syracuse that year and see what happened to the Masers .
(p107 ---- https://books.google...se 1955&f=false)
and thanks Wolfgang & Mr Herrmann
Edited by Royale, May 14 2017 - 06:33 PM.
#115
Posted May 14 2017 - 06:57 PM
gliebzeit, on May 14 2017 - 03:23 PM, said:
"The AI cars don't experience brake fade due to brake temperature, but their braking effectiveness is reduced to approximately match the player. Disregard the brake temperature light for the AI cars as it has no meaning."
For the full discussion see Post #112 here: https://srmz.racesimcentral.net/inde...ic=11810&st=105
Thank you, Greg.
#116
Posted May 14 2017 - 07:03 PM
#117
Posted May 14 2017 - 08:12 PM
Gartner, on May 14 2017 - 05:05 PM, said:
These 2 stacks are mostly first issue pressings passed on to me by my dad just like the R&T mags I used to share here. So yes, a lot of Mono issues from the British Invasion. Also period pressings of Hendrix, The Doors, Led Zep, Jeff Beck's Truth, Johnny Winter's Columbia debut &
Mike Bloomfield, Al Kooper and Steven Stills "Super Session" etc, etc...
Edited by davef, May 14 2017 - 09:05 PM.
#118
Posted May 15 2017 - 01:45 PM
#119
Posted May 15 2017 - 01:49 PM
... and this is driving the 55Mod, right?
Edited by gliebzeit, May 15 2017 - 01:50 PM.
#120
Posted May 15 2017 - 02:16 PM
I increased the dlong_speed_adj_coeff too which has helped a lot. The AI are just taking slower lines than me in some corners. The final turn they never come near the grass on the left and seem to slow down on the exit, and in the chicane over at the far side of the circuit they turn in too early and become slow in the right hander. Everywhere else is fine-ish.
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