

Mod Specific File
Started by Ramoats , Apr 18 2016 - 08:50 AM
12 replies to this topic
#1
Posted Apr 18 2016 - 08:50 AM
Can one of you kind people provide a list of Mod specific files that must be transferred or copied from a track present during the mod install into a new track that is being installed or replaced after a mod install? I have a good clue just by doing side by side comparison but an official list by a mod author would be reassuring... Thanks in Advance...
#2
Posted Apr 19 2016 - 10:56 AM
4 specific files come to mind
- trackxx.ini
- recxx.ini
- drivxx.ini
- pagxx;pbf
Sometimes, the files that command the AIs behaviour ( like min race, max race ect..) have been edited to match the drivxx .ini files specific to a carset modifications .
There can be modification on the starting grids arrangements and on the pits stall. If yes, as you know, you need to back up your track folder, and install another track folder.
But usually, with the latest carsets , you have only to drop down the track specific files that come with the carset installer on your existing installed track.
- trackxx.ini
- recxx.ini
- drivxx.ini
- pagxx;pbf
Sometimes, the files that command the AIs behaviour ( like min race, max race ect..) have been edited to match the drivxx .ini files specific to a carset modifications .
There can be modification on the starting grids arrangements and on the pits stall. If yes, as you know, you need to back up your track folder, and install another track folder.
But usually, with the latest carsets , you have only to drop down the track specific files that come with the carset installer on your existing installed track.
Edited by M Needforspeed, Apr 19 2016 - 11:24 AM.
#3
Posted Apr 19 2016 - 11:15 AM
Also:
- 3xx (3do)
- mxx (mip)
- sxx (srb)
- txx (trk)
- bwpicxx.pbf (bwpic.pbf)
Hints:
1.) track.ini must be in the track folder even if there is a trackxx.ini - otherwise replay files for this track will not appear on the Replay screen.
2.) sometimes page0.pbf must be in the track folder even if there is a pagxx.pbf - sometimes a track program cover will not show up.
3.) use of AI track files other than xxxx.lp (such as race.l66) is not advised.
- 3xx (3do)
- mxx (mip)
- sxx (srb)
- txx (trk)
- bwpicxx.pbf (bwpic.pbf)
Hints:
1.) track.ini must be in the track folder even if there is a trackxx.ini - otherwise replay files for this track will not appear on the Replay screen.
2.) sometimes page0.pbf must be in the track folder even if there is a pagxx.pbf - sometimes a track program cover will not show up.
3.) use of AI track files other than xxxx.lp (such as race.l66) is not advised.
Edited by gliebzeit, Apr 19 2016 - 11:19 AM.
#4
Posted Apr 19 2016 - 11:19 AM
thks Greg .I felt I was missing something .
#5
Posted Apr 19 2016 - 02:37 PM
Thanks Men... exactly what I needed to know ...
#6
Posted Apr 24 2016 - 08:12 AM
I also have a note to check fot .lxx (lp files)
e.g. .l69 for the 69 mod
e.g. .l69 for the 69 mod
#7
Posted Apr 24 2016 - 02:22 PM
What are the the xx for the different mods?
#8
Posted Apr 25 2016 - 09:47 AM
XX = 66 or 69 ect.... mod specific files names
#10
Posted Mar 18 2018 - 11:15 AM
I had various info scattered across a few text files/spreadsheets. I have tried to pull all of it together. There may be a few mistakes/typos, let me know and I will correct.
GPL Mods File Information.zip 26.48K 28 downloads

#11
Posted Apr 04 2018 - 05:41 AM
Updated version. Added the new Legends of GPL mod and a couple of minor other updates.
GPL Mods File Information v2.zip 27.28K 34 downloads

#12
Posted Dec 30 2019 - 10:55 AM
#13
Posted Jun 06 2020 - 09:16 PM
Hey Webfoot. That's an interesting spreadsheet. I'm still looking at. I think it's useful shows the graphics car sets and the the mods with their own physics. Interesting. Good work.
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