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1967 F1 Historical Mod V2


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#421 ginetto

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Posted Apr 20 2017 - 04:47 AM

View Postsmasha, on Apr 19 2017 - 10:48 PM, said:

Like a wild goose hunt finding the tracks.
I had to extract  wmosport dat and rename it mosprain,can't find the spa 67 track dat either.
Do I just copy the Spa dat into the Spa 67 folder?

You find all the tracks you need HERE and you don't have to rename any DAT file; just install the track and you are set to go. :wave:

#422 smasha

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Posted Apr 20 2017 - 08:58 PM

View Postginetto, on Apr 20 2017 - 04:47 AM, said:

View Postsmasha, on Apr 19 2017 - 10:48 PM, said:

Like a wild goose hunt finding the tracks.
I had to extract  wmosport dat and rename it mosprain,can't find the spa 67 track dat either.
Do I just copy the Spa dat into the Spa 67 folder?

You find all the tracks you need HERE and you don't have to rename any DAT file; just install the track and you are set to go. :wave:

Yes,I have frequented that site alot,thank you for your great track creations,ginetto. :wub: :thumbup:

#423 jgf

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Posted May 19 2017 - 05:49 PM

Just noticed this mod, which I've long anticipated, and from reading this thread it seems quite impressive.   Unfortunately, and this is by no means a castigation, the way it is implemented doesn't fit the way I enjoy racing sims.  The very specificity with which the myriad chassis and engines are created, and the base limitations of the game itself, means this mod doesn't integrate well into the rest of the game;  the main "issues", as I read them, are no championship season unless done manually and racing at any tracks other than those specified may be problematic due to AI ...and since online is currently not supported that means many (most?) tracks are unusable.  If I try this mod, it will be in a dedicated GPL install since it is essentially a game unto itself.

But having read all this, the first thought I had was - can the last carset, apparently corresponding to the default '67 cars with the improved physics, be used standalone in GPL, with functioning championship and decent racing at any track?

Again, this is not a condemnation or even a complaint, merely observation and opinion.  We are all satisfied with different levels of accuracy and realism;  purists look askance if I "waste time" with a modern F1 race at Talladega or Winston Cup cars at Nurburgring, but it's all fun.  I recall a conversation ages ago on RSC where it was proposed the most accurate sim would have each race programmed so all the AI would perform as in the real race (watching an AI only race would be like a film of the real event) and only the player's actions would alter that;  I can see where that would be interesting, but also monotonous - if you know you cannot win, or even place in the top five, you already know who will.  This mod would have satisfied me with merely corrected physics for the default cars, so this is overkill ...but excellent overkill.

#424 mcmirande

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Posted May 19 2017 - 07:32 PM

Hello jgf, it's really good to read your post because it's mainly the same I'm saying from the release of this great mod. I think it is the closest we'll have to a "GPL 2.0".
Physics are absolutely great. I just have a couple of comments and one addition.

"...and since online is currently not supported that means many (most?) tracks are unusable"

In Mybroga we had 2 seasons racing with this mod. Most people liked it a lot. All tracks ARE usable online with the mod, but with the single "problem" that numbers are not assigned to the chassis and, thus, all cars of each brand receive exactly the same skin.

"But having read all this, the first thought I had was - can the last carset, apparently corresponding to the default '67 cars with the improved physics, be used standalone in GPL, with functioning championship and decent racing at any track?"

That's exactly what I was asking for all this time. The latest carset (or the sixth, if you wanna left the BRM P126, which debuted in the first race of 1968 out) would be GREAT to be implemented as a standalone mod, with its own player.ini, using the setup file extensions from the original GPL cars (which fit almost perfectly with these cars ... well the McLaren uses setups much similar to the Eagle) and support by iGOR (see below)

The addition is that this is (until I know) the single mod that needs the server to have installed the v2 rasterisers. And v2 rasterisers use much more resources of the server, which renders it unstable when it's not a top-notch computer and don't allow to host in windowed mode, which is very useful when doing reports and other things in the server while hosting.

The iGOR problem and a forced windowed hosting: As iGOR doesn't recognize the mod, we had to host from VROC. But, I discovered that in VROC, if all drivers race with the same mod, is irrelevant which mod is hosting in the server (always that it has the same number of slots). So, to host with v1 rasterisers, I hosted '66 mod in the server (!!) while drivers entered with the 1967x mod.

Overall, I think it's the best mod to date, considering physics and the year that is represented. I like a lot all the remaining mods, but the F1 cars from 1967 were just incredible, and the selection of Papyrus guys in recreating this year was just brilliant.

I think 99% of the work was already done and we're about at 1% of having our dreamt GPL 2.0 :)

As always, thanks for this great mod!!

Marcos.

#425 jgf

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Posted May 19 2017 - 09:55 PM

Ah, I stand corrected;  my impression was some cars did not appear online.  As for online issues with some facets of the mod, that isn't pertinent to me - I've not raced online since the days of Nascar 2 and TEN (though I've lurked in many forums).

As for a GPL V2, I've often wondered what it would take to bribe Kaemmer to create it.  There are '67 F1 mods for many other sims, and some have captured the handling well (I enjoy the rf mod), but there is an ambience, an aura, to GPL that is missing from these poseurs;  it would take someone who understands that to create a V2.  We want our old GPL, just recreated to modern standards with graphics, physics, tires, sounds, etc. ...but it is such a small niche market I doubt it would be a financially feasible project.  (And nineteen years later, who now owns GPL.)

#426 Roo

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Posted May 21 2017 - 02:10 AM

Whilst running my full gp season I have noticed that pribluda does not display the driver track position info as it does during my 65mod & original 67's league races. (I don't use the player or leader board displays)
There are no position numbers, all are 0 & all drivers are red except the leader who is green & me white.

Does anyone else have this issue?
Is it a known issue?
Any ideas for fixing it?

It is not a major problem for me as I have been racing without prib for this season but I have it on during practice & at the start of the races.

Apologies if this has been discussed before. I did a search of this thread but nothing came up. cheers

#427 M Needforspeed

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Posted May 21 2017 - 05:14 PM

View PostRoo, on May 21 2017 - 02:10 AM, said:

Whilst running my full gp season I have noticed that pribluda does not display the driver track position info as it does during my 65mod & original 67's league races. (I don't use the player or leader board displays)
There are no position numbers, all are 0 & all drivers are red except the leader who is green & me white.

Does anyone else have this issue?
Is it a known issue?
Any ideas for fixing it?

It is not a major problem for me as I have been racing without prib for this season but I have it on during practice & at the start of the races.

Apologies if this has been discussed before. I did a search of this thread but nothing came up. cheers

I am sorry for your problem. on my install, Pribluda 1121 latest version ( Win 7 pro 32 bit) , using oglV2 ,  displays all the player infos and Ai's relative position on the track; Just tested again at Kyalami with gpl167.exe.

What I don't understand is  your " my full gp season ", as there is seven carsets, and as you have read certainly elsewhere on this thread,it is not possible to run a complete off line season championship with this outstanding mod .Afaik, any championship will be limited to the tracks linked to each carset.

for instance, Carset 1 : Kyalami, Brands Hatch ROC, Oulton park Spring Cup and Silvestone Daily Express trophy.
Carset 2 : Monaco ect....

If you refer to your online racing, I don't know, but what you experience seems normal, as the cars have not got numbers entries

Edited by M Needforspeed, May 22 2017 - 02:55 AM.


#428 Roo

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Posted May 23 2017 - 03:22 AM

View PostM Needforspeed, on May 21 2017 - 05:14 PM, said:


I am sorry for your problem. on my install, Pribluda 1121 latest version ( Win 7 pro 32 bit) , using oglV2 ,  displays all the player infos and Ai's relative position on the track; Just tested again at Kyalami with gpl167.exe.

What I don't understand is  your " my full gp season ", as there is seven carsets, and as you have read certainly elsewhere on this thread,it is not possible to run a complete off line season championship with this outstanding mod .Afaik, any championship will be limited to the tracks linked to each carset.

for instance, Carset 1 : Kyalami, Brands Hatch ROC, Oulton park Spring Cup and Silvestone Daily Express trophy.
Carset 2 : Monaco ect....

If you refer to your online racing, I don't know, but what you experience seems normal, as the cars have not got numbers entries

I am running oglV2, win7pro 32bit also.

I am running each race as a single race & tracking the results in a spreadsheet. I change the carset to run the correct cars for each race. Just run carset2 at syracuse.

I will try to grab a screenie & post it. May take a few days though ;)

#429 M Needforspeed

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Posted May 23 2017 - 08:22 AM

View PostRoo, on May 23 2017 - 03:22 AM, said:

I am running oglV2, win7pro 32bit also.

I am running each race as a single race & tracking the results in a spreadsheet. I change the carset to run the correct cars for each race. Just run carset2 at syracuse.

I will try to grab a screenie & post it. May take a few days though ;)

Yes, after all, in the sixties, results where collected on spreadsheet. A good way to recreate a championship.

l will post captures of my screen so you 'll see what pribulda displays on my install .

Edited by M Needforspeed, May 23 2017 - 08:22 AM.


#430 M Needforspeed

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Posted May 23 2017 - 08:43 AM

here with the PLAYER RELATIVE What I get with the historical V2 mod gpl267.exe carset2 at Syracuse . Practice session .
The position of some Pribluda screen have an overlay  artifact, and need adjustement to read comfortably all the infos, but all the data numbers are here.

Attached Thumbnails

  • gpl267 2017-05-23 16-38-15-82.jpg
  • gpl267 2017-05-23 16-38-30-32.jpg

Edited by M Needforspeed, May 23 2017 - 09:25 AM.


#431 Roo

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Posted May 23 2017 - 08:50 AM

thanks Michel, what screen capture do you use? I have tried howie's & greenshot but neither capture in game

#432 M Needforspeed

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Posted May 23 2017 - 09:02 AM

here FRAPS

I wll post screen of a Syracuse race now, where I am the last at the start, then the last after one lap .

#433 M Needforspeed

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Posted May 23 2017 - 09:11 AM

Start, then during first lap, then after one lap

CRT  with a 5/4 ratio , and set at 1280 X 1024, only for make the pribluda numbers bigger during capture.

Attached Thumbnails

  • gpl267 2017-05-23 16-55-09-34.jpg
  • gpl267 2017-05-23 16-56-47-64.jpg
  • gpl267 2017-05-23 16-57-59-01.jpg

Edited by M Needforspeed, May 23 2017 - 09:14 AM.


#434 M Needforspeed

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Posted May 23 2017 - 09:21 AM

with 1920 X 1080, every Pribluda screen  get correctly positionned, but with my 19' screen, the numbers aren't comfortable to look at them.

Edited by M Needforspeed, May 23 2017 - 09:30 AM.


#435 M Needforspeed

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Posted May 23 2017 - 09:23 AM

Roo, can you check your Pribluda version ?

Edited by M Needforspeed, May 23 2017 - 09:25 AM.




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