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1967 F1 Historical Mod V2


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#1 pioujd428

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Posted Dec 29 2015 - 07:11 AM

Hi everyone.

Here is 7 :new2:  carsets to completely cover the 1967 F1 season including the non championship races with 99% accuracy.

Carset 1 contains everything that is needed to run the mod (layout etc). After downloading all that is needed is COPYING OR MOVING the G.P.L folders into your G.P.L install. You will need the original gpl tracks, Brands67, Oulton Park, Monacane, Syracuse, Spa 67, Le Mans Bugatti, Mosport Rain and Pavel's Mexico tires and curbs update to be able to run every race. Installation should only take about a minute if done correctly.

The car specifications and folders change carset to carset to reflect the development of the cars in real life. For example the Ferrari in carset 1 will have early 67 weight and power of the 36v engine. It will have very small increases in power and reduction in weight up to carset 6 where the 48v is introduced for Monza. Carsets 6 and 7 have close to the original papyrus specifications.

There are 15 physics and 31 car (folder) options for each carset. The contents of the car folders will change with each carset as well. I have tried to keep them as simple as possible but this was a must to 99% accurately include every entry in every race from 1967. This means that championships will only work with a small amount of car selections but there is no way around this. Some cars are only available at certain races and each carset has individual physics. With the extra space this has allowed the majority of the car graphics from the original historic mod to be improved. You will also find the cockpit needles and gauges line up much better than before.

Other physics changes compared to the original 67s include tires having a much lower grip penalty when the temperature or pressure is low to be more realistic especially for the low power cars. Slipstream/draft is now the same as the 66 mod. So these cars should behave a little different to the 67 originals.

The ai work great for me overall. However even though I have set their global hype to 1 you will still need to set some laps for them to adjust to your times. This is a bit of a pain but there is no more I can do. I have included the race/pass.lps that the drvx67.inis were made to work with. Most of them are from Pavel's updates.

These are purely for the offline GPLer. They are NOT for online or ranking. If someone wants to help with putting together 600 online skins let me know and we can make an online carset.

All credits and thanks go to Gianfranco, Richard, Lee, Ginetto, everyone at the GPLR and the creators of the original historical carsets.

Downloads here:
https://67f1.gplworld.de/

Merry Christmas and Happy New Year to all!

Chris. :wave:

EDIT:
Here is an update/fix to the setup extensions for those that do not want them conflicting with previous mods. There is also a fix from Keith (Saiph) enabling you to select your setups in GEM.

EDIT From Gianfranco: For those who use a single GPL installation for the original game and all mods, it may be convenient to rename the Hist Mod_v2 67season.ini (part of Carset  1 + Mod Files, subfolder seasons) something different, for instance 67histos.ini (must  be 8 characters long) and select it from GEM. In this way the user will maintain his default 67season for additional tracks and keep the renamed one only for the Historical Mod (see ref. #91). :wave:

This post has been promoted to an article

Attached Thumbnails

  • 01-SAF 1.jpg
  • 01-SAF 2.jpg
  • 02-ROC 1.jpg
  • 03-OSC 1.jpg
  • 04-SIT 1.jpg
  • 05-MNC 1.jpg
  • 06-SYR 1.jpg
  • 07-NED 1.jpg
  • 08-BEL 1.jpg
  • 09-FRA 1.jpg
  • 09-FRA 2.jpg
  • 10-GBR 1.jpg
  • 10-GBR 2.jpg
  • 10-GER 1.jpg
  • 10-GER 2.jpg
  • 12-CAN 1.jpg
  • 13-ITA 1.jpg
  • 14-OGC 1.jpg
  • 15-USA 1.jpg
  • 16-MEX 1.jpg
  • 17-ESP 1.jpg
  • 18-SAF 1.jpg

Attached Files


Edited by pioujd428, Aug 09 2020 - 03:51 AM.


#2 Cheeveer

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Posted Dec 29 2015 - 07:48 AM

This is amazing! Thank you all for all this tremendous work. GPL lives!

#3 leon_90

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Posted Dec 29 2015 - 08:08 AM

Thanks Chris for all your hard work :) this is basically GPL 2.0

I vote for this to be in a specific section in the "GPL-MODS" part of the forum, along with all the other mods. After all, it is a mod, changing physics and expanding carset slots.

Edited by leon_90, Dec 29 2015 - 08:09 AM.


#4 Pete Gaimari

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Posted Dec 29 2015 - 08:11 AM

WOW! This is great! Is this the 67 F1 mod we all thought we'd never get?

#5 mcmirande

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Posted Dec 29 2015 - 08:26 AM

Thanks!!!!!!!

Is it possible to race online with just one of these carsets? I understand that racing with all of them, together, is a mesh (almost impossible, I guess), but if the server and all drivers share one specific carset?

Edited by mcmirande, Dec 29 2015 - 08:44 AM.


#6 JBT

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Posted Dec 29 2015 - 08:44 AM

Oh mercy...

Fantastic work, thanks to all those involved!

GPL will never die!

#7 Lee200

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Posted Dec 29 2015 - 09:10 AM

Great job Chris.  It took a huge amount of work for you do all this.  Thanks.  :up:

#8 mikevar

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Posted Dec 29 2015 - 09:22 AM

great, great, great !!!!!

#9 Cheeveer

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Posted Dec 29 2015 - 09:32 AM

No "generic" carset? When I try to run on a track which hasn't it's own drivers ini file, very few cars have numbers on them. Is that not featured, or am I doing something wrong?

#10 Andy Clegg

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Posted Dec 29 2015 - 09:46 AM

That's great. Thanks very much.

#11 GrandPrixYannick

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Posted Dec 29 2015 - 10:32 AM

Driven a couple of laps with it. Excellent work there!

#12 Arno

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Posted Dec 29 2015 - 10:36 AM

What an outstanding job :up: :wubit:

Thanks a lot Chris and all the team for this great surprise !! It's really a new mod (THE 67 MOD !) with new physics and carsets ! A fantastic start for 2016

#13 M Needforspeed

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Posted Dec 29 2015 - 11:49 AM

View Postmcmirande, on Dec 29 2015 - 08:26 AM, said:

Thanks!!!!!!!

Is it possible to race online with just one of these carsets? I understand that racing with all of them, together, is a mesh (almost impossible, I guess), but if the server and all drivers share one specific carset?

No . This carset is mainly directed toward those who care for HISTORY, and want to race against the REAL ENTRANTS, race by race, in their REAL LIVERY cars, and on the as much as possible accurate 1967 F1 WORLD CHAMPIONSHIP/ NON CHAMPIONSHIP TRACKS

You will be stunned by the amount of details put on those carsets

That will be , imo, not only a Version 2 , but the 67 original GPL as David Kaemmer and his team wld have liked to deliver to us ( Like, for Spa67, if the first one wld have never existed )
Enjoy !

Edited by M Needforspeed, Dec 29 2015 - 06:52 PM.


#14 M Needforspeed

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Posted Dec 29 2015 - 11:52 AM

View PostCheeveer, on Dec 29 2015 - 09:32 AM, said:

No "generic" carset? When I try to run on a track which hasn't it's own drivers ini file, very few cars have numbers on them. Is that not featured, or am I doing something wrong?

  In GEM, you need to select  the normal carset 67 driver.ini for those tracks; You are kindly invited to remember that all  the cars individual liveries which raced in this carset 67 V 2 never raced elsewhere, in 67

Edited by M Needforspeed, Dec 29 2015 - 12:00 PM.


#15 t3r

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Posted Dec 29 2015 - 12:02 PM

What a gift!  While dropbox seems to be down at the moment, the pics seem fantastic ... :wow:  Very well done, and thank you, Chris!

I am totally into the 'historical mode' and race Spinning's historical mod only (which I love to death :hithead: ) ... I will certainly give your magnum opus a run as as soon as I am able to.

Happy new year!

Ed

#16 twinpotter

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Posted Dec 29 2015 - 12:40 PM

Great stuff.Thanks lots and lots for this.It really floats my boat.

Just one question= It states here :
That you need certain tracks to install.Namely Monacane,Mosport Rain and Spa 67. Can you still use with original pappy Mosport,Monaco and Spa?

Thanks all again for the hard work   :hat-tip:

TP:

Edited by twinpotter, Dec 29 2015 - 12:43 PM.


#17 Pete Gaimari

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Posted Dec 29 2015 - 01:28 PM

Oh my! I didn't think I could love GPL anymore until now. I have lost interest in driving any other sims now.

One question. I see the 67 Championship includes Monacane, Mosport Rain, Spa 67 etc. and that's great. have you adjusted the AI for these tracks? I know when I ran these track before the AI were just as fast as the old easier to drive tracks. Meaning the AI drove Mosport rain as fast as the dry version, but I had the grip of a wet track.

Also, will there be a season that will include all the non championshp tracks in the proper order along with the championship points tracks to have a complete season like the real drivers ran in 67? Or is that up to us to make up a season?

This beyond anything expected, and you guys are real good at keeping a secret. You must have all been laughing when we were begging for a 67 mod. :D

#18 G.Spinning

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Posted Dec 29 2015 - 01:31 PM

View Posttwinpotter, on Dec 29 2015 - 12:40 PM, said:

Great stuff.Thanks lots and lots for this.It really floats my boat.

Just one question= It states here :
That you need certain tracks to install.Namely Monacane,Mosport Rain and Spa 67. Can you still use with original pappy Mosport,Monaco and Spa?

Thanks all again for the hard work   :hat-tip:

TP:

Yes, is possible. First, in the provided season files you need to replace monacane with monaco, and (although I think you should not… but if you really want) spa67 with spa. Mosport is already listed in addition to mosprain. To make it more clear open the provided season67.ini, look for [Event5], three lines down there is: trackdirectory=monacane. Replace monacane with monaco. Do the same for spa67 at [Event8], change only the line trackdirectory. Eventually, instead to replace you can add those tracks. Look at the case mosprain and mosport.

Then go in the downloaded carsets. E.g Carset 2 for monacane. Open the provided track folder monacane, copy only the following files bwpic67, drvx67 and drvx67-Race and paste them into your monaco track folder. Do the same in Carset3. Open the provided spa67 folder, copy only the file drvx67 and past it into your spa track folder.
In this way you will have the correct historical entry list racing at monaco and, too bad, at spa. However the AI performances will not be as accurate as they would if you use the recommended tracks.

Hope it’s clear enough. :)

Edited by G.Spinning, Dec 29 2015 - 01:37 PM.


#19 t3r

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Posted Dec 29 2015 - 02:14 PM

View PostPete Gaimari, on Dec 29 2015 - 01:28 PM, said:

Oh my! I didn't think I could love GPL anymore until now. I have lost interest in driving any other sims now.
I agree wholeheartedly, Pete!  I just installed a quick test, comprising of the first carset and ..... :wowspring: BAM ... this update has just DESTROYED the hopes of any other sim hoping to recreate a HISTORICAL MOD :run_over: .  GPL forever!

View PostPete Gaimari, on Dec 29 2015 - 01:28 PM, said:

One question. I see the 67 Championship includes Monacane, Mosport Rain, Spa 67 etc. and that's great. have you adjusted the AI for these tracks? I know when I ran these track before the AI were just as fast as the old easier to drive tracks. Meaning the AI drove Mosport rain as fast as the dry version, but I had the grip of a wet track.

Also, will there be a season that will include all the non championshp tracks in the proper order along with the championship points tracks to have a complete season like the real drivers ran in 67? Or is that up to us to make up a season?

I second these questions.

#20 GPLaps

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Posted Dec 29 2015 - 02:26 PM

This is great, thank you!



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