
Codemasters don't have the Toyota licence and aren't going to get it. It looks more likely that beyond some bug fixes and minor tweaks they will move to a new game engine as the current one has reached its limits from what I have read and so anything further would require a new way of going about it. Apparently that is also the limitation with trying to do the Dakar for instance as the engine can't cope with more free-form map types and they have also possibly hit some other limits with stage lengths etc., all of which will hopefully be addressed if / when they move to a new engine and make DiRT Rally 2.
Part of the problem is still the market though, and I guess it will all depend on sales for this one, and also how it goes on console, (which was released on 5th April). It is a hard game as it is fairly realistic but that turns off casual gamers, (as Papy found out). Those who like simulations seem to love it, (but also fervently do not want it to get dumbed down, although even for hardened sim racers it has something of an initial learning curve), but for casual players migrating from previous recent DiRT titles there are no ultra easy modes, or racing lines for you to follow or other pointless gimmicks. It also really benefits from using a wheel, so again that will limit the potential market. In all cases you can't just pick it and win your first event and most people will end up half way up a tree with smoke pouring out of the radiator within the first couple of hundred yards! It probably took me 20 or 30 hours before I really got to understand the handling and techniques until I started to really enjoy it and over 100 hours before I started winning at the higher difficultly levels and in the more mental cars.
Rob