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Some Ai Updates


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#21 ed76

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Posted Jan 13 2015 - 09:50 AM

.

Edited by ed76, Jan 13 2015 - 09:53 AM.


#22 svenvangent

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Posted Jan 13 2015 - 04:10 PM

Thanks Pavel :smug2:  .....great .... perhaps also :secret2:  Tulln .
:hat-tip:

#23 hansje

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Posted Jan 14 2015 - 02:15 AM

Nice job ed76  :up:

Pavel Thanks for the info :)


Hans

Edited by hansje, Jan 14 2015 - 02:17 AM.


#24 Pavel

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Posted Jan 14 2015 - 12:29 PM

New updates in first post for tracks from F2 season. Speeds generated by AIEdit were replaced with 'real' from replays in Enna and Zolder lp's. And passing flags were updated. Tulln has completely new lp-set. To reduce crashes at firs turn I moved haybales further from racing surface. Because 'pit-lane' is too close to track (or almost on track) AI cars on track sometimes slow down when ther is car moving on pit-lane.

#25 G.Spinning

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Posted Jan 14 2015 - 12:36 PM

Thank you, Pavel. :thumbup:

#26 gliebzeit

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Posted Jan 14 2015 - 01:44 PM

Thank you!!!  So many AI .... so much fun to come.  :)

#27 M Needforspeed

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Posted Jan 19 2015 - 04:42 AM

 Pavel, on Jan 14 2015 - 12:29 PM, said:

New updates in first post for tracks from F2 season. Speeds generated by AIEdit were replaced with 'real' from replays in Enna and Zolder lp's. And passing flags were updated. Tulln has completely new lp-set. To reduce crashes at firs turn I moved haybales further from racing surface. Because 'pit-lane' is too close to track (or almost on track) AI cars on track sometimes slow down when ther is car moving on pit-lane.

Thks a lot Pavel, for all those imporvements, and for Tulln haybales moves.

#28 svenvangent

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Posted Jan 25 2015 - 06:19 AM

Hallo Pavel ;

There are two race circuits that ..... if you have the time they schould have your attention regards the F1 AI .
These are : STARDUST ... and ...... BOROVAYA ..
Borovaya at the first corner F1 cars .
Stardust at turn 3 ,4 ,5 for F1 cars .
Two great tracks but Unfortunately with bad AI .

Greets svenvangent

Edited by svenvangent, Jan 25 2015 - 06:20 AM.


#29 jonny'o

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Posted Jan 26 2015 - 03:48 PM

:bowdown2:

#30 Pavel

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Posted Jan 31 2015 - 02:00 PM

 svenvangent, on Jan 25 2015 - 06:19 AM, said:

Hallo Pavel ;

There are two race circuits that ..... if you have the time they schould have your attention regards the F1 AI .
These are : STARDUST ... and ...... BOROVAYA ..
Borovaya at the first corner F1 cars .
Stardust at turn 3 ,4 ,5 for F1 cars .
Two great tracks but Unfortunately with bad AI .

Greets svenvangent
Sven, original AI for Borovaya were from me :whistling: But I did fix long time ago. Today I checked all files again and made some adjustments. Now AI are better through T1 but still can go wide while outbreak another car. Files are in first post.

#31 svenvangent

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Posted Jan 31 2015 - 05:20 PM

Hoy Pavel ......

Hmmmmmm so you did Borovaya , get a bit red in my face now :color: .
Anny way ,  glad you took the time to improve the AI for borovaya :clap2:  it is a great track to race on thank you .
Also big thumb :smug2: for Reims , snetterton 67 , Edmonton .
Still so many tracks to do that you have done .
but for now lets go to borovayaaaaaaaa ;
greets svenvangent :hat-tip:


Update borovaya
Yeeees , much better thank you Pavel :woohoo2:

Edited by svenvangent, Jan 31 2015 - 06:13 PM.


#32 svenvangent

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Posted Feb 01 2015 - 04:53 AM

Hallo Pavel ;

Just done Brands Hatch 67  ........ TOP ....... :woohoo2: Bravo .
What a swing this track has love it .

greets svg .

Edited by svenvangent, Feb 01 2015 - 04:54 AM.


#33 Pavel

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Posted Feb 11 2015 - 01:07 PM

Ah, I can not edit first post.
......
EDIT ginetto: I did it  for you :wave:

Thanks Ginetto! :)

I've posted new version of lps for Snetterton '67. Max/minrace lps were adjusted to prevent AI cars going wide in some turns.
Also you can find AI update for Kemola.

Edited by Pavel, Feb 11 2015 - 02:24 PM.


#34 Arno

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Posted Aug 30 2015 - 04:27 AM

Thanks a lot Pavel for all the updates and specially the AI at Zandvoort :thumbup:

#35 Pavel

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Posted Jan 05 2017 - 01:47 AM

Hi! Last several month I revisited most of my AI updates for track because I developed better method to make passes lp files. My goal was to force AI using pass1 and pass2 line instead of moving to the edge of track surface.

So I have uploaded new packs in first topic. Everything is new except for Borovaya and Tulln updates. If you find any problems please report here. I will try to help ;)

Also here is new bunch of updates. There is update for Spa67 track, it is no final version,maybe. Will see :) I didn't like that stock AI were too slow through Eau Rouge. But process of speeding up AI cars there became a nightmare. AI cars slide of the racing line and crashed. Somehow I managed to make them be there as fast as player can be. But be careful on start. Pack of cars is nervous there because entering is wide but uphill road is narrow. In such tide situation AI drivers can make stupid things.

Updates
2017.12.24 Bremgarten AI released
2018.07.29 Improovement for Stardust AI. I've adjusted AI speeds at T1 and chicanes to make them more competitive, fixed pit entering speed. Also there is option for pit exit. Standart AI exit from pits just into racing line. I've made option for AI to enter track later at T1
2020.11.15 Improovement for Spa67 AI. AI behavior for Eau Rouge adjusted.

Part 2
Ahvenisto Moottorirata 1967 Attached File  Ahven_AI.zip   132.85K   101 downloads
Aintree 1955 Attached File  Aintree_AI.zip   228.19K   86 downloads
Bremgarten  1954 Attached File  Bremgart_AI.zip   344.1K   86 downloads
Bridgehampton Attached File  Bhampton_AI.zip   220.7K   84 downloads
Buenos Aires 1955 - Cir.N2 Attached File  Ba55n2_AI.zip   184.59K   83 downloads
Clermont-Ferrand 1965 Attached File  Clermont_AI.zip   129.27K   176 downloads
East London 1967 Attached File  Eastlndn_AI.zip   188.21K   177 downloads
Le Mans Sarthe 1967 Attached File  Bsarthe_AI.zip   1.3MB   133 downloads (there is option for 3-wide or 2-wide AI lines on Mulsanne straight, 3-wide lines is by default)
Monza 10k Attached File  Monza10k_AI.zip   371.94K   118 downloads
Riverside 1966 Attached File  Riside66_AI.zip   248.32K   90 downloads
Spa Francorchamps 1967 Attached File  Spa67_AI.zip   651.36K   57 downloads
St Jovite Attached File  Stjovite_AI.zip   170.32K   162 downloads
Stardust International Raceway 1967 Attached File  Stardust_AI.zip   258.21K   45 downloads (there is option for AI pit exit line)
Surfers Paradise 1968 Attached File  Surferpa_AI.zip   83.33K   127 downloads

Edited by Pavel, Nov 15 2020 - 02:34 AM.


#36 gliebzeit

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Posted Feb 20 2017 - 05:02 PM

Pavel, I would like to request a new set of AI files for the German track Dessauer Rennstrecke (dessau) made by Andre Streu back in 2002.  It will be a super track to race on with the '55 cars.

There are seriously bad crashes at the Kurve der Jugend.

Attached Files



#37 rcb

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Posted Feb 23 2017 - 07:43 AM

I just wanted to say thank you for the latest track updates.  I have just reworked my F2 tracks ai with the new lp's and have had some of my most fun offline races ever.  They run good lines and pass well when they have the chance.

I noticed in your new GT and CA71 updates the addition of [CPUFIX] multiplier=0.95 to the ai files.  I've never seen this before and can't find any reference to it anywhere.  What does it do for the ai?

Thanks again!

Curt

Edited by rcb, Feb 23 2017 - 07:43 AM.


#38 webfoot

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Posted Feb 23 2017 - 08:50 AM

Just a note to point out that Pavel has made various updates on posts #1, #15 and #36.  I missed some of these (possibly because I use the "View New Content" button on the SRMZ site, not spotting updated threads).  I missed updates to Monaco, Monacane, Silverstone, Zandvort and many newly Ai's tracks.

Thanks Pavel for all your AI work, it is much appreciated.

#39 Pavel

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Posted Feb 23 2017 - 01:16 PM

 rcb, on Feb 23 2017 - 07:43 AM, said:

I just wanted to say thank you for the latest track updates.  I have just reworked my F2 tracks ai with the new lp's and have had some of my most fun offline races ever.  They run good lines and pass well when they have the chance.

Hi! I'm glad you had good race. Nice to read :)

 rcb, on Feb 23 2017 - 07:43 AM, said:

I noticed in your new GT and CA71 updates the addition of [CPUFIX] multiplier=0.95 to the ai files.  I've never seen this before and can't find any reference to it anywhere.  What does it do for the ai?

I think this line appeared in default gpl_ai.ini after cpu patch. I simply copied this lines from stock files to mods ini's. But I'm doubt it has any effect.

#40 Royale

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Posted Apr 20 2017 - 02:15 PM

Hi Pavel. Finally got some driving in and I really am enjoying your work. Thank you. By chance have you also updated Glen71 ?  Thats Smogbank's pretty good version of the Glen long course with boot? I've searched but no luck.

Edited by Royale, Apr 20 2017 - 02:17 PM.





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