Edited by ed76, Jan 13 2015 - 09:53 AM.
Some Ai Updates
#21
Posted Jan 13 2015 - 09:50 AM
#22
Posted Jan 13 2015 - 04:10 PM
#23
Posted Jan 14 2015 - 02:15 AM
Pavel Thanks for the info
Hans
Edited by hansje, Jan 14 2015 - 02:17 AM.
#24
Posted Jan 14 2015 - 12:29 PM
#25
Posted Jan 14 2015 - 12:36 PM
#26
Posted Jan 14 2015 - 01:44 PM
#27
Posted Jan 19 2015 - 04:42 AM
Pavel, on Jan 14 2015 - 12:29 PM, said:
Thks a lot Pavel, for all those imporvements, and for Tulln haybales moves.
#28
Posted Jan 25 2015 - 06:19 AM
There are two race circuits that ..... if you have the time they schould have your attention regards the F1 AI .
These are : STARDUST ... and ...... BOROVAYA ..
Borovaya at the first corner F1 cars .
Stardust at turn 3 ,4 ,5 for F1 cars .
Two great tracks but Unfortunately with bad AI .
Greets svenvangent
Edited by svenvangent, Jan 25 2015 - 06:20 AM.
#29
Posted Jan 26 2015 - 03:48 PM
#30
Posted Jan 31 2015 - 02:00 PM
svenvangent, on Jan 25 2015 - 06:19 AM, said:
There are two race circuits that ..... if you have the time they schould have your attention regards the F1 AI .
These are : STARDUST ... and ...... BOROVAYA ..
Borovaya at the first corner F1 cars .
Stardust at turn 3 ,4 ,5 for F1 cars .
Two great tracks but Unfortunately with bad AI .
Greets svenvangent
#31
Posted Jan 31 2015 - 05:20 PM
Hmmmmmm so you did Borovaya , get a bit red in my face now .
Anny way , glad you took the time to improve the AI for borovaya it is a great track to race on thank you .
Also big thumb for Reims , snetterton 67 , Edmonton .
Still so many tracks to do that you have done .
but for now lets go to borovayaaaaaaaa ;
greets svenvangent
Update borovaya
Yeeees , much better thank you Pavel
Edited by svenvangent, Jan 31 2015 - 06:13 PM.
#32
Posted Feb 01 2015 - 04:53 AM
Just done Brands Hatch 67 ........ TOP ....... Bravo .
What a swing this track has love it .
greets svg .
Edited by svenvangent, Feb 01 2015 - 04:54 AM.
#33
Posted Feb 11 2015 - 01:07 PM
......
EDIT ginetto: I did it for you
Thanks Ginetto!
I've posted new version of lps for Snetterton '67. Max/minrace lps were adjusted to prevent AI cars going wide in some turns.
Also you can find AI update for Kemola.
Edited by Pavel, Feb 11 2015 - 02:24 PM.
#34
Posted Aug 30 2015 - 04:27 AM
#35
Posted Jan 05 2017 - 01:47 AM
So I have uploaded new packs in first topic. Everything is new except for Borovaya and Tulln updates. If you find any problems please report here. I will try to help
Also here is new bunch of updates. There is update for Spa67 track, it is no final version,maybe. Will see I didn't like that stock AI were too slow through Eau Rouge. But process of speeding up AI cars there became a nightmare. AI cars slide of the racing line and crashed. Somehow I managed to make them be there as fast as player can be. But be careful on start. Pack of cars is nervous there because entering is wide but uphill road is narrow. In such tide situation AI drivers can make stupid things.
Updates
2017.12.24 Bremgarten AI released
2018.07.29 Improovement for Stardust AI. I've adjusted AI speeds at T1 and chicanes to make them more competitive, fixed pit entering speed. Also there is option for pit exit. Standart AI exit from pits just into racing line. I've made option for AI to enter track later at T1
2020.11.15 Improovement for Spa67 AI. AI behavior for Eau Rouge adjusted.
Part 2
Ahvenisto Moottorirata 1967 Ahven_AI.zip 132.85K 101 downloads
Aintree 1955 Aintree_AI.zip 228.19K 86 downloads
Bremgarten 1954 Bremgart_AI.zip 344.1K 86 downloads
Bridgehampton Bhampton_AI.zip 220.7K 84 downloads
Buenos Aires 1955 - Cir.N2 Ba55n2_AI.zip 184.59K 83 downloads
Clermont-Ferrand 1965 Clermont_AI.zip 129.27K 176 downloads
East London 1967 Eastlndn_AI.zip 188.21K 177 downloads
Le Mans Sarthe 1967 Bsarthe_AI.zip 1.3MB 133 downloads (there is option for 3-wide or 2-wide AI lines on Mulsanne straight, 3-wide lines is by default)
Monza 10k Monza10k_AI.zip 371.94K 118 downloads
Riverside 1966 Riside66_AI.zip 248.32K 90 downloads
Spa Francorchamps 1967 Spa67_AI.zip 651.36K 57 downloads
St Jovite Stjovite_AI.zip 170.32K 162 downloads
Stardust International Raceway 1967 Stardust_AI.zip 258.21K 45 downloads (there is option for AI pit exit line)
Surfers Paradise 1968 Surferpa_AI.zip 83.33K 127 downloads
Edited by Pavel, Nov 15 2020 - 02:34 AM.
#36
Posted Feb 20 2017 - 05:02 PM
There are seriously bad crashes at the Kurve der Jugend.
Attached Files
#37
Posted Feb 23 2017 - 07:43 AM
I noticed in your new GT and CA71 updates the addition of [CPUFIX] multiplier=0.95 to the ai files. I've never seen this before and can't find any reference to it anywhere. What does it do for the ai?
Thanks again!
Curt
Edited by rcb, Feb 23 2017 - 07:43 AM.
#38
Posted Feb 23 2017 - 08:50 AM
Thanks Pavel for all your AI work, it is much appreciated.
#39
Posted Feb 23 2017 - 01:16 PM
rcb, on Feb 23 2017 - 07:43 AM, said:
Hi! I'm glad you had good race. Nice to read
rcb, on Feb 23 2017 - 07:43 AM, said:
I think this line appeared in default gpl_ai.ini after cpu patch. I simply copied this lines from stock files to mods ini's. But I'm doubt it has any effect.
#40
Posted Apr 20 2017 - 02:15 PM
Edited by Royale, Apr 20 2017 - 02:17 PM.
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