sandy flats_short.rar 6.58MB 107 downloads
Hello
I made a 1.290 night course I think it's fun to race, 9 turns esse's, sight elvation.changes,
I used outlaw cts, pta, mods..for racing. I do what i can for the time i have, no ground breaking
graphics, i take a track open it and use whats there, I make the ai as best as i can using a gamepad.
I got hooked on short roadies, so thats what i like to race. I hope you will to..
Watch the ai in the pits...little issue...
Kurt
Thank You SRMZ...
A BIG!!! thanks to fortine_oo for putting his touches on sandy_short to make the racing better..just overwrite the orig.
Boy did he, enjoy
Kurt
1
Sandy Short **v2**
Started by Kurt , Jun 23 2014 - 05:40 PM
11 replies to this topic
#1
Posted Jun 23 2014 - 05:40 PM
#2
Posted Jun 23 2014 - 07:20 PM
Thank you for posting and sharing this track.
#3
Posted Jun 24 2014 - 10:12 AM
Thank you Kurt for sharing your tracks. Since they come without installer, I'd need a little help. Unpacked the rar-file, renamed it to "sandy", then it shows in GEM+ season manager. But in CA71seas.ini there is "name= " and the flag is "saflg" (Kyalami). I didn't succeed to use the tracks up to now. Thank you for your advice.
#4
Posted Jun 24 2014 - 11:06 AM
The track is not for GPL but for nascar 2003.
So it won't work on GPL
So it won't work on GPL
#5
Posted Jun 24 2014 - 11:07 AM
alter
all you need to do is unpack it, there are 2 folders the track is in the 2nd folder, you can copy and paste track to your NR2K3..track folder.
Hope that helps
Kurt
all you need to do is unpack it, there are 2 folders the track is in the 2nd folder, you can copy and paste track to your NR2K3..track folder.
Hope that helps
Kurt
#6
Posted Jun 24 2014 - 11:12 AM
Mech and Kurt
I see, thank you!
I see, thank you!
#7
Posted Jun 30 2014 - 04:24 AM
woofgm:Thank you for posting and sharing this track.
your welcome, thks for the reply
Kurt
your welcome, thks for the reply
Kurt
#9
Posted Jun 30 2014 - 05:30 AM
I used the add to post botton...it moved it i see, i can D/L it ... can you???
Thanks Ginetto
Kurt
Thanks Ginetto
Kurt
Edited by Kurt, Jun 30 2014 - 05:36 AM.
#10
Posted Jun 30 2014 - 05:54 AM
Yes, now it works
#11
Posted Jun 30 2014 - 04:30 PM
Kurt, it's good to have you back.
Even though it's close to a mile and a half, Sandy Short exhibits the qualities of short track racing.
When I work on ai, I strive to have aggressive ai to promote passing with minimal to no wrecking.
Since I've run more races with the new track.ini, I think I was too timid with the ai_drafting_distance value. Usually, a value of 1.07 is about the lowest you can go with stock cars on a RC. However, in the short track tradition, some bumping is (almost) demanded.
Once the field starts to string out, ai passing opportunities decease, but with a little more aggressive drafting value it appears that you can get more passing action without unwarranted wrecking. [If wrecks are your thing, keep lowering the ai_drafting_distance value until the wrecking becomes unbearable.]
Warning: low "Driver/RC" and "Vehicle/Chassis" ai ratings will lead to more ai mayhem with these values.
[ ai_track ]
ai_drafting_distance = 1.05 ; was 1.07
ai_squeeze_pcnt = 0.05 ; was 0.00
[ ai_track_cts ]
ai_drafting_distance = 1.05 ; was 1.07
Even though it's close to a mile and a half, Sandy Short exhibits the qualities of short track racing.
When I work on ai, I strive to have aggressive ai to promote passing with minimal to no wrecking.
Since I've run more races with the new track.ini, I think I was too timid with the ai_drafting_distance value. Usually, a value of 1.07 is about the lowest you can go with stock cars on a RC. However, in the short track tradition, some bumping is (almost) demanded.
Once the field starts to string out, ai passing opportunities decease, but with a little more aggressive drafting value it appears that you can get more passing action without unwarranted wrecking. [If wrecks are your thing, keep lowering the ai_drafting_distance value until the wrecking becomes unbearable.]
Warning: low "Driver/RC" and "Vehicle/Chassis" ai ratings will lead to more ai mayhem with these values.
[ ai_track ]
ai_drafting_distance = 1.05 ; was 1.07
ai_squeeze_pcnt = 0.05 ; was 0.00
[ ai_track_cts ]
ai_drafting_distance = 1.05 ; was 1.07
#12
Posted Jul 01 2014 - 02:54 PM
Cool tip thanks
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