BTW, just for everyone else, I've been able to patch the code so that the AI fuel will be limited to the player car's fuel capacity. I will add this feature in the next update. What this does is fix the bug where the AI have unlimited fuel capacity and don't have to stop to refuel if the track.ini file fuel load settings are adequate. For the '67 Sports Cars and '71 CanAms, we purposely made the player car fuel capacities extra large so that the player could complete the longest race mode. Now with the refueling patch, this is no longer necessary and we can use real world fuel capacities for the player. And with my new update, the AI will do the same.
