Rene, I've never seen this happen before. Did you wait in the pits after refueling was complete?
BTW, just for everyone else, I've been able to patch the code so that the AI fuel will be limited to the player car's fuel capacity. I will add this feature in the next update. What this does is fix the bug where the AI have unlimited fuel capacity and don't have to stop to refuel if the track.ini file fuel load settings are adequate. For the '67 Sports Cars and '71 CanAms, we purposely made the player car fuel capacities extra large so that the player could complete the longest race mode. Now with the refueling patch, this is no longer necessary and we can use real world fuel capacities for the player. And with my new update, the AI will do the same.
3
Gpl Pitstop Patch V1.00
Started by Lee200 , May 25 2014 - 10:23 AM
54 replies to this topic
#46
Posted Jun 08 2014 - 07:54 AM
#47
Posted Jun 08 2014 - 09:07 AM
Thank you, Lee
for v1.00 of your pitstop-patch, which I really appreciate for the sportscar-mod!
Your announcement about the changes for a v2-version will make it even better.
Gordon
for v1.00 of your pitstop-patch, which I really appreciate for the sportscar-mod!
Your announcement about the changes for a v2-version will make it even better.
Gordon
#48
Posted Jun 08 2014 - 10:53 AM
Lee200, on Jun 08 2014 - 07:54 AM, said:
Rene, I've never seen this happen before. Did you wait in the pits after refueling was complete?
#49
Posted Jun 08 2014 - 11:18 AM
Great news Lee! I'm waiting to try your new version of this patch.
#50
Posted Jun 08 2014 - 11:45 AM
Rene,
I just did a test race at the Glen at the Pro Short length with the AI. I ran one lap then pitted and refueled then sat there and watched the rest of the race which lasted over 17 minutes. At no time did the .exe try to exit me from the track and at the end of refueling, I had full throttle control.
You don't need to continually hold the raise arm key to get refuelilng. Just press it once and release.
I just did a test race at the Glen at the Pro Short length with the AI. I ran one lap then pitted and refueled then sat there and watched the rest of the race which lasted over 17 minutes. At no time did the .exe try to exit me from the track and at the end of refueling, I had full throttle control.
You don't need to continually hold the raise arm key to get refuelilng. Just press it once and release.
Edited by Lee200, Jun 08 2014 - 11:46 AM.
#51
Posted Jun 09 2014 - 03:06 PM
Thanks, Lee.
#52
Posted Nov 14 2014 - 01:00 PM
Hi Lee,
Is there any chance you could post up your revised version that fixes the AI fuel loads, if it's ready? I am just getting set to run a race at Indy and I'd really like to add pit stops if possible.
Ta!
Is there any chance you could post up your revised version that fixes the AI fuel loads, if it's ready? I am just getting set to run a race at Indy and I'd really like to add pit stops if possible.
Ta!
#53
Posted Jan 18 2015 - 07:43 AM
Thank's a lot , Lee .
A great job one more time
A great job one more time
#54
Posted Jan 20 2015 - 03:43 AM
JonnyA, on Nov 14 2014 - 01:00 PM, said:
Hi Lee,
Is there any chance you could post up your revised version that fixes the AI fuel loads, if it's ready? I am just getting set to run a race at Indy and I'd really like to add pit stops if possible.
Ta!
Is there any chance you could post up your revised version that fixes the AI fuel loads, if it's ready? I am just getting set to run a race at Indy and I'd really like to add pit stops if possible.
Ta!
+1
I'm about to start a Can Am championship and pit stops will add much fun and realism to the experience thanks Lee for your work!
#55
Posted Jun 06 2015 - 08:51 AM
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