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Gpl Pitstop Patch V1.00


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#1 Lee200

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Posted May 25 2014 - 10:23 AM

Here is a patch for GPL that simulates refueling during pitstops.  It may be used both on and offline and works with all mods and tracks.  Refueling is historically accurate for only the '67 Sports Car mod, but other mods may use it as an additional fun factor.

1.  On reaching the pit stall, the pitboard will go away.  If you want to refuel, raise the driver's arm which is normally activated by the space bar.  After a short delay, the pitboard will begin to flash on and off indicating that refueling is in progress.  Once refueling is complete, the pitboard goes away entirely.

2.  The car is refueled to the setup menu fuel load.  Players can adjust their fuel load to trade off quicker lap times versus the time it takes to enter the pits and refuel.  So for races, players may use different fuel strategies.

3.  The refueling rate is approximately 1.5 gallons/5.7 liters per second; however, there is a small random factor applied so that each refueling will be slightly different.  The difference between the setup menu fuel load and the amount of fuel onboard determines how much fuel is loaded.  In addition, 5 seconds is the minimum pit stop time regardless of fuel onload.  This gives the mechanics time to clean the windshield and empty the ashtray while the driver waves at the girls on the pit wall.

4.  While refueling, the player's throttle is disabled which prevents him from prematurely leaving the pit stall.

5.  Refueling works in all modes;  Online, Championship, Race, and Training.

6.  No repairs are made during the pitstop.

7.  The Pitstop patch is compatible with the Weather patch.

Thanks to the test team for their support.  Please enjoy the patch.

Lee

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#2 G.Spinning

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Posted May 25 2014 - 10:35 AM

Thank you, Lee. :thumbup:

#3 ReneLotus

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Posted May 25 2014 - 10:50 AM

This is interesting. Fortunately I have a day off from work on Thursday, so I will check it out then.
It will add yet another dimension to GPL!

#4 JonnyA

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Posted May 25 2014 - 11:43 AM

Thanks Lee

#5 svenvangent

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Posted May 25 2014 - 11:49 AM

Thank you Lee ......interesting i would say :hat-tip:

#6 Lalethor

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Posted May 25 2014 - 12:05 PM

WOW!!!

thank you :bravo: :bravo:

#7 twinpotter

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Posted May 25 2014 - 03:36 PM

Thanks Lee !!!!!!!!!!!!!!!!!!

PS: Can we have an update were the car sets on fire by chance while filling,as it sometime happened in them days......... :bye:


No seriously :thankyou:  Lee

#8 mcmirande

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Posted May 25 2014 - 03:46 PM

Thanks!!!!!!!

#9 lore

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Posted May 25 2014 - 05:32 PM

Great job. THANK YOU!!!!

Lorenzo

#10 jklhill

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Posted May 25 2014 - 05:46 PM

Thanks!

#11 John Woods

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Posted May 25 2014 - 06:08 PM

Hi Lee, Howdy Howdy,
This seems kind of like some sort of major contribution in how the game can be played.
How did this come about?
Is it a derivative of anything brr worked on with the Test Mod?
Hope it is not improper to suggest the Read Me be amended to include acknowledgement of those who contributed, as they may well deserve their addition to the Credit's List.

Once again, amazing stuff.
:):):)

#12 dbell84

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Posted May 25 2014 - 07:04 PM

I'm pretty sure Lee stated in the beta test forum that this patch had no link to any previous patches.

Great work, Lee! :up:

This patch definitely adds new dimensions to racing with the AI.  I had a lot of fun with it when testing it. Superb stuff, and more to come, although Lee's keeping that under wraps for the time being.  :shhh:

Thanks Lee!

Dave

Edited by dbell84, May 25 2014 - 07:11 PM.


#13 jonny'o

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Posted May 25 2014 - 08:33 PM

:yikesss: :bowdown2:

#14 gliebzeit

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Posted May 25 2014 - 08:40 PM

What a great idea and a super implementation!!  Thank you for all of your efforts, Lee.  :)

#15 JacnGille

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Posted May 25 2014 - 09:25 PM

:thumbup:




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