Kyalnite released, The last papyrus track for the nitemod
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Kyalnite released, The last papyrus track for the nitemod
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Jun 28 2008, 01:20 PM
Post #1
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...creature of the night ;-) Group: Moderator Posts: 888 Joined: 13-June 04 From: germany Member No.: 12 |
Kyalami at night
Grab it Here Cover made by John Bradley (Thanks John!!!) Special papyrus installer made by dangermouse (Thanks Keith) Thanks to: SimRacing Mirror Zone for hosting this track. All people who made the tools to create and/or modify tracks, etc, etc. All the GPL Community!!! Visit the aGPLtd https://gpltd.bcsims.com/ and submit your rating!!!! Enjoy the drive... Fast Tommi (IMG:style_emoticons/default/bat.gif) |
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Jun 28 2008, 01:28 PM
Post #2
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Denny Hulme Group: Members Posts: 346 Joined: 9-August 04 From: 2hr's from the Ring Member No.: 149 Sim interest: GPL |
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Jun 28 2008, 01:50 PM
Post #3
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Denny Hulme Group: Members no edit time limit Posts: 179 Joined: 2-June 05 From: Germany Member No.: 664 Sim interest: GPL |
Hi !
Many thanks for this "new" track. DL now. Can't wait to drive. Report later ...... Greetings Achim |
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Jun 28 2008, 04:15 PM
Post #4
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Jackie Ickx Group: Members Posts: 1 Joined: 7-January 08 Member No.: 1862 Sim interest: GPL |
(IMG:style_emoticons/default/clapping.gif) Thx a lot, Tommi
your night-mod tracks are great! I'm shure to have fun with this "new" GPL-piece (IMG:style_emoticons/default/thumbsup.gif) Go on! -Thor- |
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Jun 30 2008, 05:02 AM
Post #5
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Denny Hulme Group: Members Posts: 294 Joined: 15-November 06 From: Tattershall, UK Member No.: 1214 Sim interest: GPL |
Awesome, thanks Tommi (IMG:style_emoticons/default/thumbsup.gif)
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Jul 1 2008, 06:57 AM
Post #6
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Denny Hulme Group: Members Posts: 294 Joined: 15-November 06 From: Tattershall, UK Member No.: 1214 Sim interest: GPL |
Hmmm just tried installing Kyalnite and i'm afraid to report it hasn't worked for me, in the Kyalnite track folder i have 8 of the usual files but no kyalnite.dat (IMG:style_emoticons/default/confused1.gif)
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Jul 1 2008, 09:13 AM
Post #7
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Denny Hulme Group: Members Posts: 346 Joined: 9-August 04 From: 2hr's from the Ring Member No.: 149 Sim interest: GPL |
Hmmm just tried installing Kyalnite and i'm afraid to report it hasn't worked for me, in the Kyalnite track folder i have 8 of the usual files but no kyalnite.dat (IMG:style_emoticons/default/confused1.gif)
Do you have your GPL Installation on an other drive than C: ? Had the prob that after the installation I had a Kyalnite folder on my GPL Installation ( on drive D: ) with only a few files and on my main drive C: a path \sierra\gpl\tracks\kyalnite with the Kyalnite.dat and all other files (IMG:style_emoticons/default/smile.gif) |
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Jul 1 2008, 09:23 AM
Post #8
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Denny Hulme Group: Members Posts: 294 Joined: 15-November 06 From: Tattershall, UK Member No.: 1214 Sim interest: GPL |
Hmmm just tried installing Kyalnite and i'm afraid to report it hasn't worked for me, in the Kyalnite track folder i have 8 of the usual files but no kyalnite.dat (IMG:style_emoticons/default/confused1.gif)
Do you have your GPL Installation on an other drive than C: ? Had the prob that after the installation I had a Kyalnite folder on my GPL Installation ( on drive D: ) with only a few files and on my main drive C: a path \sierra\gpl\tracks\kyalnite with the Kyalnite.dat and all other files (IMG:style_emoticons/default/smile.gif) I should have searched my C: drive for the Kyalnite.dat before i posted :doh: Thanks Swen i've found the track had installed itself where it shouldn't have so i've moved it into my GPL installation and it works now. However Kyalnite is not OpenGL friendly, it crashes here unless i use D3D |
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Jul 1 2008, 11:07 AM
Post #9
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Denny Hulme Group: Members no edit time limit Posts: 179 Joined: 2-June 05 From: Germany Member No.: 664 Sim interest: GPL |
Hi !
I found some "oversized" textures (53 all in all) in the *.dat. One of them are 2048x16. Maybe this makes problems with OpenGl ? I am not sure. I work on all oversized textures (reduce to 256x256) for my "prehistoric" Voodoo5 5500. But this during some days and need some testing. Greetings Achim |
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Jul 2 2008, 06:43 AM
Post #10
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Denny Hulme Group: Members no edit time limit Posts: 179 Joined: 2-June 05 From: Germany Member No.: 664 Sim interest: GPL |
Hi !
Here i am again. In this week (saturday or sunday) i will do the final test with my "prehistoric" Voodoo with the new Kyalnite-track. But i have some questions before (only questions, no critic): First: Looking in the "kaylnite.dat" show me some "oversized"-mips. I had a bit of "Dejavue" for the "mega-update" for Kyalami i seen years before (e.g. 5 MB mip for asphalt, yline.mip in 2048x16, etc.) on RSC. Second, i have after this a new look on the dl-page-pictures and see "there is no armco between pits and road" !!!!!! So i think, this track-version is not use the original Kyalami Papy-3do for constuction the nite-variante ? The variante without the armco at the pits is an early "patch" for the original Papy-Track ? Greetings Achim EDIT: With great help of a friend from the GPL-community i solved all problems with Kyalami Nite and the track is running very well. Forget my questions and comments above. This post has been edited by ACHIM KRAFT: Jul 2 2008, 04:34 PM |
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Jul 3 2008, 11:39 AM
Post #11
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Pedro Group: Members Posts: 289 Joined: 11-February 06 From: Hillegom - The Netherlands Member No.: 1019 |
A beauty Tommi. (IMG:style_emoticons/default/clapping.gif)
This one I found not so easy to drive though. Kya is darker then (fore instance) Ridge Hill, and this make's it easyer to mis my breaking markers (IMG:style_emoticons/default/blink.gif) On the otherhand, my Kya time's have never been very good. Thanks mate. Looking foreward to see you doing "The Moon at night" some day (IMG:style_emoticons/default/rolleyes.gif) (just kidding). |
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Lo-Fi Version | Time is now: 4th August 2008 - 01:19 AM |