New Rasterizers for GPL!!!, thanks to Nigel Pattinson
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New Rasterizers for GPL!!!, thanks to Nigel Pattinson
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May 8 2008, 03:10 AM
Post #1
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The mobile chicane Group: Administrators Posts: 4153 Joined: 4-June 04 From: SRMZ/GPLR London, UK Member No.: 5 Sim interest: GPL |
Hey guys, if you haven't seen or heard about it you're missing a great treat as they are in 32bit now and also have a fog option. If you are using GPL you must get these.
QUOTE (Nigel Pattinson)
Here are a pair of replacements for the D3D and OpenGL rasterizers. The main aim was to fix the bugs that exist in the current rasterizers, principally for D3D: Not all polygons being drawn at high loads, resulting in cars being incompletely drawn on the starting grid. Text corruption. Menu flickering. Driving screen showing as small box in top left corner or similar with recent NVidia drivers. and for OpenGL: Visible polygon lines in the sky with some drivers. While I've done my best to make the rasterizers perform well, there's no particularly good reason why they should be quicker than the originals - they may be, but it's also possible they might be slower. It's worth trying both, and it's also worth fiddling around with the settings, particularly the ones that relate to draw method and Z buffer. A brief rundown of all the options is included in the readme. To get it looking optimal the most important thing is the LODBias option, you may need a different setting to what you've used in the past. The main limitations compared to the originals are that windowed mode isn't currently supported, and they aren't compatible with either version of Pribluda. Hopefully AK will be able to provide a version of Pribluda that works with these at some stage in the future. I've concentrated on making them work with recent video drivers, if you have older drivers it's possible you might need to update them. If you're using OpenGL and Nvidia you need to disable triple buffering in the Nvidia control panel otherwise you'll get screen flickering. The installer - many thanks are due to Bernd Nowak for the installer and for support and suggestions - should create backup versions of your app.ini and core.ini, but it wouldn't hurt to make a manual backup just in case. Unfortunately the options settings are incompatible with the originals, and the original '[ Int Profile Values ]' section needs to be either removed or commented out. My two rasterizers do however share the same options, although not all settings are applicable to both. In GPL the new rasterizers show up with 'V2' in their names, and the originals are still available to be chosen as they're not overwritten. Paul Thurston has also added support for the new rasterizers into GEM - GPU205026.zip contains the updated GEM executable which you'll need to copy to your GEM installation directory. Nigel Expect some tracks to use this fog option soon. Image31.jpg ( 130.56K ) Number of downloads: 142 You can get them from HERE. (IMG:style_emoticons/default/bye1.gif) |
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May 8 2008, 08:10 PM
Post #2
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Denny Hulme Group: Members Posts: 123 Joined: 12-December 04 Member No.: 328 |
Hmm, Cerne's Wood seems like a prime fog candidate. (IMG:style_emoticons/default/smile.gif) ..And Snowitude, of course.
Regards, Rudy (GPLRank: -34) |
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May 18 2008, 04:39 PM
Post #3
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Denny Hulme Group: Members Posts: 785 Joined: 1-July 04 Member No.: 32 |
I downloaded the two files but haven't loaded them yet...
...Simply because it is taking me forever to read all the pages/comments on them... |
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May 19 2008, 09:40 AM
Post #4
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Denny Hulme Group: Members Posts: 785 Joined: 1-July 04 Member No.: 32 |
OK, I got through all 11 pages, got the Rasterizers Zip and the updated GEM RAR, and a couple of zipped work-arounds...
Now...Do I need all this??? I'm running Win2000 [no SPs] on my game PC, with a nVidia GeForce FX 5200 video card running 61.77 drivers, DirectX 9.0c...1.4gHz Pentium III-S, 512 MB SDRAM... Everything runs good (I also run Quake 4, Doom 3, and the usual NR2003 mods), will these new rasterizers actually do me any good??? I don't plan on updating/upgrading anything... |
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Jun 4 2008, 03:11 PM
Post #5
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...creature of the night ;-) Group: Moderator Posts: 903 Joined: 13-June 04 From: germany Member No.: 12 |
QUOTE
Expect some tracks to use this fog option soon. Image31.jpg ( 130.56K ) Number of downloads: 142 You can get them from HERE. (IMG:style_emoticons/default/bye1.gif) Too bad the fog works only on Day Tracks. I have a night track here that could use it very well... picture013.jpg ( 432.55K ) Number of downloads: 14 picture011.jpg ( 480.27K ) Number of downloads: 11 (IMG:style_emoticons/default/thumbsup.gif) (IMG:style_emoticons/default/rolleyes.gif) tommi (IMG:style_emoticons/default/bat.gif) |
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Jun 4 2008, 03:15 PM
Post #6
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...creature of the night ;-) Group: Moderator Posts: 903 Joined: 13-June 04 From: germany Member No.: 12 |
The new rasterizers works great!!!
36 frames at the complete monaco rocks track!!!! (IMG:style_emoticons/default/shocking.gif) Thanks very much Nigel (IMG:style_emoticons/default/clapping.gif) (IMG:style_emoticons/default/clapping.gif) (IMG:style_emoticons/default/clapping.gif) (IMG:style_emoticons/default/clapping.gif) (IMG:style_emoticons/default/clapping.gif) (IMG:style_emoticons/default/clapping.gif) (IMG:style_emoticons/default/clapping.gif) tommi (IMG:style_emoticons/default/bat.gif) |
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Lo-Fi Version | Time is now: 12th September 2008 - 10:35 AM |