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Mellaha Lake AI, 1935 Beta Tripoli version
MECH
post Jan 20 2008, 02:01 PM
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Denny Hulme
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I've made a new Ai set for Mellaha Lake (1935 version) (IMG:style_emoticons/default/biggrin.gif)

Get the set here: https://home.planet.nl/~aquisate/index.htm

Look under Downloads - Track ai fixes

What's Fixed:
1. Pit driving line.
2. Added passinglines.
3. Added flags for overtaking, tire warmup etc..
4. Lap fuel consumption (so they do drive the complete race distance)
5. Pit camera. (i really detest staring at the sand, i'm not a freakin' Camel! ) (IMG:style_emoticons/default/wink.gif)
6. New starting grid

n-joy.

Note: you must overwrite Track.ini and Mellaha.cam in order to get proper fuel loads, pitcamera etc..

P.S. It would be fine if there was a starter and some flagman (IMG:style_emoticons/default/confused1.gif)
Attached File(s)
Attached File  mellaha.jpg ( 112.3K ) Number of downloads: 15
 
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Bob Simpson
post Jan 21 2008, 09:09 AM
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Denny Hulme
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I've done lots of laps at this great track, but never a race. You're saying that there is no starter at all?
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MECH
post Jan 21 2008, 12:15 PM
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Denny Hulme
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QUOTE (Bob Simpson @ Jan 21 2008, 04:09 PM) *
I've done lots of laps at this great track, but never a race. You're saying that there is no starter at all?


Yes, it's missing a starter as well as the flagman.
Probably because this was the beta version of the later released (and redone) Tripoli (IMG:style_emoticons/default/smile.gif)
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Pedro
post Jan 21 2008, 02:50 PM
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Pedro
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Thanks Mech (IMG:style_emoticons/default/thumbsup.gif)
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Rudy Dingemans
post Jan 23 2008, 02:56 PM
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Denny Hulme
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Gracias mate, can never have too little good AI (IMG:style_emoticons/default/wink.gif) (IMG:style_emoticons/default/thumbsup.gif)
Regards, Rudy
(GPLRank: -32)

This post has been edited by Rudy Dingemans: Jan 23 2008, 02:57 PM
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dangermouse
post Jan 27 2008, 10:33 AM
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The mobile chicane
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Many thanks Martin (IMG:style_emoticons/default/thumbsup.gif)
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