The patch also fixes bugs in the 69X mod that can cause freezes.
The patch is standalone and seems to work well with all mods both on and offline.
The team consisted of Ginetto, John Ollis, and myself. Ginetto made us a special test track that had specific gaps. This made finding the cause of the freezes much easier. He also discovered how to modify the buggy 69X mod's 23.xml file so that it works properly. John did much of the testing and also found the code section that was causing the freezes with the 69X mod. Thanks to both for a job well done.
Let us know if you find a track that still causes a freeze. Please be specific about the mod and location on track.
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Detailed Patch Instructions:
As usual, you can put the patch in the mod's physics directory, the mod physics' Options directory, or the GPLSecrets/GEM+/Options directory. Delete the original mod .exe and check the patch in GEM+ to rebuild the mod .exe.
Freezes were caused by two separate issues. The Track Gap Freeze Fix v.09 patch fixes both:
1. Some tracks have gaps between the track segments. This can cause GPL's code to freeze the sim when any player or AI chassis runs over them.
2. The 69X mod has a faulty 23.xml file in its physics which can cause freezes in corners.
Important Note--The 66 F1 mod v1 included a small size version of the 23.xml. This file can be identified by viewing its size as 2.94 KBs/3015 bytes. The Track Gap Freeze Fix v.09 patch cannot patch this file and may cause further trouble so don't use the patch with the 66 F1 mod v1. We highly recommend you download and install the 66 F1 mod v2 located here:
https://srmz.racesimcentral.net/inde...?showtopic=3878
The v2 mod version includes a standard, large size size version of the 23.xml. This file can be identified by viewing its size as 6.83 KBs/7001 bytes. The Track Gap Freeze Fix v.09 patch works OK with this file.