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#41 Lee200

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    Denny Hulme

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Posted Mar 02 2017 - 08:57 AM

View PostPTRACER, on Mar 01 2017 - 07:53 PM, said:

Is there a way the Weather patch can be modified to display a consistent amount of fog every time? I've tried some test sessions and I like how it feels when the fog is at max, but in those situations I can't even see the edge of the road.

It would also be nice to practice at a "wet" circuit which has a consistent amount of grip every time you go into a session.

Well actually that is how the Fog Effect works if you don't use the patch at all.  Assuming you add the appropriate settings to the track.ini file, you will see the fog at a constant density that you can control via the .ini setting.

#42 PTRACER

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Posted Mar 02 2017 - 09:13 AM

View PostLee200, on Mar 02 2017 - 08:57 AM, said:

View PostPTRACER, on Mar 01 2017 - 07:53 PM, said:

Is there a way the Weather patch can be modified to display a consistent amount of fog every time? I've tried some test sessions and I like how it feels when the fog is at max, but in those situations I can't even see the edge of the road.

It would also be nice to practice at a "wet" circuit which has a consistent amount of grip every time you go into a session.

Well actually that is how the Fog Effect works if you don't use the patch at all.  Assuming you add the appropriate settings to the track.ini file, you will see the fog at a constant density that you can control via the .ini setting.

Going by your readme, the patch overrides any Fog settings in the INI and then decreases grip accordingly. Essentially I just wanted a low-grip track but without necessarily seeing any fog...

#43 gleisdreieck

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Posted May 23 2017 - 04:30 AM

Thanks for this tools Lee, GPL feels much better with them. :wave:
About the head movement, i  would like the effect a liitle bit stronger. Is there a chance to do this?

Thanks in advance.

Edited by gleisdreieck, May 23 2017 - 04:31 AM.


#44 Lee200

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Posted May 24 2017 - 07:41 AM

I could probably do that, but am very busy working on other projects right now.

Assuming I can, the head movement is controlled in pitch, roll, and yaw.  Which axis do you want changed?

#45 gleisdreieck

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Posted May 25 2017 - 10:12 PM

Forget my question, it looks really good. I didn't expect GPL would ever have head movement.

#46 Lee200

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Posted Nov 17 2018 - 09:23 AM

The website is updated.  Thanks again to Stefan for hosting it.  :)

Updates include:

1.  Tachometer patch previously posted in its in own thread.
2.  Additional night patches that simulate only day to night transitions to simulate races such as Sebring.
3.  GPL 3DO Mover program--allows modders to move .3DO file vertices by a specific amount.
4.  GPL 3DO Scaler program--allows modders to scale .3DO file vertices by a specific percentage.
5.  Other minor updates.

Edited by Lee200, Nov 17 2018 - 09:26 AM.


#47 hibbsy

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Posted Dec 10 2018 - 01:31 PM

Your site is awesome, Lee. Thanks so much!

#48 Lee200

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Posted Jan 12 2019 - 01:03 PM

The website is updated again.  Thanks Stefan.  :)

1.  GPL Setup Manager now supports the 1967 Sports Car Extra mod.

2.  TrackSounds now supports the 1967 Sports Car Extra mod.

3.  Pace Notes now supports the 1967 Sports Car Extra mod.

4.  A new article is added which covers the material about car differentials posted here at SRMZ.

https://gplmotorworks.gplworld.de/

Edited by Lee200, Jan 12 2019 - 01:04 PM.


#49 Claudio Pablo Navonne

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Posted Jan 13 2019 - 07:02 AM

I downloaded the GPLSetUpManager, installed it and noticed that when you select a car to madify the set up do not appear any more photos or drawings of the selected car, I missed something?

#50 Lee200

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Posted Jan 13 2019 - 09:04 AM

I had to remove the car photos as they covered up the wing settings.

#51 Claudio Pablo Navonne

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Posted Jan 13 2019 - 02:20 PM

Thanks Lee!

#52 pelle71

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Posted Apr 11 2019 - 05:34 AM

Thanks Lee! Nice site, it's on my favorite now.




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