

Gpl Motorworks
#21
Posted Dec 29 2016 - 11:17 AM
#22
Posted Dec 29 2016 - 12:35 PM
Ive used the sound player years ago.
When I came back from my cave will try the head and the letterbox patch. Probably 55 mod release will do the trick. Real life will have to wait a bit!
#23
Posted Dec 29 2016 - 01:00 PM


A little signaling, in the "Suspension Information" the 1° figure is not visible, all other figures works correctly
Edited by Lalethor, Dec 29 2016 - 01:00 PM.
#24
Posted Dec 29 2016 - 01:46 PM
GPL Patch Information
Patches may be placed in three different locations and their utility is different with each:
1. Mod Installation Directory/Mods/GEM+/Mod Physics Directory--the patch will always be used by this mod. Most mod patches use this method.
I would add: The first time that you place the patch here, make sure to delete the mod EXE (for example gplc67.exe) so that GEM can rebuild that mod EXE and apply the patch.
#25
Posted Dec 29 2016 - 03:42 PM
Lalethor, you're correct that Figure 1 isn't showing for some reason on the website. It shows on my build files though...???
Here it is until I can correct the error.
Attached Files
Edited by Lee200, Dec 29 2016 - 03:43 PM.
#26
Posted Dec 29 2016 - 05:25 PM

In my bookmarks !

#27
Posted Dec 30 2016 - 04:33 AM

really nice to read your bio & i agree with your statistical analysis of the drivers

Cheers

#28
Posted Dec 30 2016 - 09:31 AM
Lee200, on Dec 29 2016 - 09:46 AM, said:
I am glad to read you aren't retiring from GPL Lee,
Coincidental
https://www.defensete...l-final-flight/
#29
Posted Dec 31 2016 - 10:35 AM
#31
Posted Dec 31 2016 - 12:41 PM
#32
Posted Dec 31 2016 - 01:15 PM
tdurrett, on Dec 31 2016 - 10:35 AM, said:
IIRC when the 55 Mod team tested the early version with player head movement, the Monza banking proved problematic in dealing with the angle of the banking.
#34
Posted Jan 01 2017 - 04:43 AM
Lee200, on Dec 29 2016 - 08:40 AM, said:
Manfred Cubenoggin, on Dec 28 2016 - 05:01 PM, said:
Good luck with Sound Player. To be honest, I haven't used it in years so I'm not even sure it will work with later Windows versions. It served a purpose when many people were making engine sounds as it allowed easy listening to each sound and swapping out sound sets. But today, no one except Wolfgang makes sounds so it really isn't useful.
The sounds, Wolfgang created are very very realistic and high in quality, i like them!
I'm often editing sounds for my own pleasure only. Not really big changes. Most only using the equalizer to adjust the sound to my loudspeakers.
But i made the experience, that you can not hear inside the Sound Player like in GPL itself. This way is not really comfortable, i know.
#35
Posted Jan 01 2017 - 06:34 AM
I wish you all a very happy new year

Ed
Edited by t3r, Jan 01 2017 - 06:49 AM.
#36
Posted Jan 01 2017 - 11:13 AM

I believe Dave mentioned that one of the original versions of the Head Movement patch also moved the player's head for the in cockpit view. It was a cool effect but some of our testers didn't like it as it made them a bit sick so I removed that feature. I see though that some of the newer sims have this.
Edited by Lee200, Jan 01 2017 - 11:13 AM.
#38
Posted Jan 02 2017 - 09:23 AM
#39
Posted Jan 27 2017 - 02:42 AM
#40
Posted Mar 01 2017 - 07:53 PM
It would also be nice to practice at a "wet" circuit which has a consistent amount of grip every time you go into a session.
Edited by PTRACER, Mar 01 2017 - 07:55 PM.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users